My spies tell me that I should be safe to delay liberalism for one more turn, so I'm grabbing theology first, so I can rush the Apostolic Palace. The AP hammers will be great, particularly in my weak island cities, that have been relying solely on the whip and a free engineer specialist for production.
Novice showed up with caravels, so I was a little tempted to target astronomy with liberalism. But I'm not sure it can be delayed for two more turns (compass and optics), so I'm settling for nationalism, instead. It's not like that is a useless tech. I guess I could take economics, too, if I'm really impatient to start another golden age. It certainly would be nice to get OU up quickly. Though I still lack an academy, so IDK. (As NobleHelium pointed out once, OU doesn't technically synergize with an academy, but if I had both, it would make bureaucracy more attractive.) So many viable choices... it's almost like I'm playing some kind of finely balanced strategy game.
Tentatively, I'm going Theology->Liberalism->Nationalism->Gunpowder, and spending 5 turns in nationhood and theocracy. I can probably triple-draft my crappy island cities without much issue, so why not. (I connected my incense this turn, and I'm about to build temples everywhere; this isn't a very happiness-constrained map.) After that, I guess I can go back to organized religion and build OU.
On the military front, Boldly put 9 units in Great Bend, so I did the chop/fort trick and captured Deadwood instead. I kept it because I want a canal through the island. I'm still not sure how to take Great Bend, but I'm moving even more knights towards the area, and I have reinstated a blockade of most of his sea tiles. At least I'm keeping him busy during his golden age.
Novice showed up with caravels, so I was a little tempted to target astronomy with liberalism. But I'm not sure it can be delayed for two more turns (compass and optics), so I'm settling for nationalism, instead. It's not like that is a useless tech. I guess I could take economics, too, if I'm really impatient to start another golden age. It certainly would be nice to get OU up quickly. Though I still lack an academy, so IDK. (As NobleHelium pointed out once, OU doesn't technically synergize with an academy, but if I had both, it would make bureaucracy more attractive.) So many viable choices... it's almost like I'm playing some kind of finely balanced strategy game.
Tentatively, I'm going Theology->Liberalism->Nationalism->Gunpowder, and spending 5 turns in nationhood and theocracy. I can probably triple-draft my crappy island cities without much issue, so why not. (I connected my incense this turn, and I'm about to build temples everywhere; this isn't a very happiness-constrained map.) After that, I guess I can go back to organized religion and build OU.
On the military front, Boldly put 9 units in Great Bend, so I did the chop/fort trick and captured Deadwood instead. I kept it because I want a canal through the island. I'm still not sure how to take Great Bend, but I'm moving even more knights towards the area, and I have reinstated a blockade of most of his sea tiles. At least I'm keeping him busy during his golden age.
If you know what I mean.