November 6th, 2013, 18:07
(This post was last modified: November 6th, 2013, 18:16 by Bacchus.)
Posts: 3,537
Threads: 29
Joined: Feb 2013
Derp. No effect on my thinking about the situation, though, so no harm done. (in this particular case, but you absolutely definitely shouldn't do things like that ever.)
EDIT: @Celiazul -- I appreciate that William had to be informed of the situation and I assume that's what your last post in his thread does, but I'm wary of snowballing this thing further, after all the level of my preparedness and attention to the northern border is likewise spoilery for the Inca team. For practical purposes, it matters not whether those chariots exist -- I've already come to the conclusion that I can't hold the border city anyway.
November 6th, 2013, 18:30
(This post was last modified: November 6th, 2013, 19:02 by Bacchus.)
Posts: 3,537
Threads: 29
Joined: Feb 2013
But on a more serious note, this just adds to my conviction that this thread and associated game is CURSED.
And we don't even have Nodrom. BTW, this is the strangest PS:T party set-up, I've seen if whoever posted this somehow comes across this -- well done.
November 6th, 2013, 19:22
Posts: 1,801
Threads: 13
Joined: Apr 2013
He didn't get WilliamLP involved, consider the situation resolved
November 6th, 2013, 20:05
Posts: 874
Threads: 10
Joined: Oct 2013
(November 6th, 2013, 16:43)Hashoosh Wrote: If I was William, I'd hide a stack of chariots 1 tile E of the city, and then move them into the forest.
A road 1 tile S of the city would accomplish this nicely.
How many defenders can you get up there in 2T?
What did I say that was spoiler info?
November 6th, 2013, 20:33
(This post was last modified: November 6th, 2013, 20:35 by Zed-F.)
Posts: 3,004
Threads: 49
Joined: Mar 2004
All of it. You don't speculate on what other players might do, or volunteer facts that might otherwise have been missed, unless you're a ded-lurker. Even if you have no way of knowing, people could and sometimes do interpret it as having some weight of spoiler knowledge behind it. Either way you're influencing the game, which is not what lurkers should be doing.
November 6th, 2013, 21:15
Posts: 4,831
Threads: 12
Joined: Jul 2010
Hash, its not whether its true or not, global lurkers should not be suggesting new ideas to the turn player. if a player asks a question with specific variables, its usually ok to answer. But suggesting that an player change his tactics is spoilery.
as oxy said, the matter is closed, and Williamlp was never involved. there are lots of good discussions on this issue in the general forum if anyone reading this wants more info.
November 7th, 2013, 01:18
Posts: 445
Threads: 1
Joined: Jan 2011
It doesn't even have to be suggestion. Nothing is more disastrous than the innocent question 'At what turn is X going to happen?'
November 7th, 2013, 04:38
Posts: 3,537
Threads: 29
Joined: Feb 2013
Thanks everyone. I'm proceeding as if none of this existed anyway.
November 7th, 2013, 05:41
(This post was last modified: November 7th, 2013, 05:43 by Bacchus.)
Posts: 3,537
Threads: 29
Joined: Feb 2013
(November 7th, 2013, 01:18)Hesmyrr Wrote: It doesn't even have to be suggestion. Nothing is more disastrous than the innocent question 'At what turn is X going to happen?'
This, I think, is really dependant on the player. I personally wouldn't see any deeper meaning past the question itself. Of course, it will normally be asked of a project where timing matters, and perhaps where another player is racing you, but then you should be aware of these concerns anyway, the question doesn't add anything new to them. At least, it shouldn't.
November 7th, 2013, 05:58
Posts: 4,671
Threads: 36
Joined: Feb 2013
Imagine if before you've spotted Dhalphir's settling stack I would have asked you what is your timetable to settle these jungles...
|