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[Spoilers] REM and AdrienIer's thread of football, spamming and blaming it on the mod

I sent a message to both Krill and Sevenspirits, but the point might be moot as I saw that GJ had just posted. Ah well, would be nice to know for future reference anyway.
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Gawdzak just settled. That's his 3rd city I think ? Good job !
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I just had a looked at civstats.

Essentially yes, you have to play after GJ. You should also stop logging in so many times a turn, it's like you're channelling the spirit of Parkin. Specifically, logging in before and after everyone is generally considered bad form.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(October 20th, 2014, 16:04)Krill Wrote: I just had a looked at civstats.

Essentially yes, you have to play after GJ. You should also stop logging in so many times a turn, it's like you're channelling the spirit of Parkin. Specifically, logging in before and after everyone is generally considered bad form.

Thanks for clarifying Krill.

Sorry about the log in and outs, we are generally doing it to discuss what we see though, Nnt to get any extra information on people who have and haven't played. Or because I forgot to check something.

But we will try harder in the future to be a bit more concise with our turns. Also I did ask rather than just assume it was ok, I hope that shows for something!
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So long as you have the new nat neg server stuff sorted, it's fine to sit in the game for an hour at a time to sort stuff, and I'd also suggest you go overboard on taking pictures. After a while in these games, you gain the uncanny ability to draw old maps from memory: I can still draw the PB5 map and most of the MM and that game finished over 2 years ago.

An important thing to note is time zones and play times. Whilst these games are strictly no diplomacy, it's a good idea (read: you should do this) to give opponents a heads up of when your play wibndows are so that they don't wait on you, or they know when they need to have finished the turn by to not delay the game.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Well I have put the natneg stuff in, but I still have had issues bouncing off people (Commodore and Gawdzek from memory) but at the same time I have been able to connect to other people, so I generally thought jumping in and out to not block people was better. As I can connect with other people I assumed there was just an inherent conflict connecting to some people. On Gamespy there was always one or 2 people who struggled to connect to a certain person. Plus if we want to talk about things we need to try and co ordinate when we are both online, which is not always obvious (my shifts are a bit all over the place, and Ad is a student :P) However it would be rather unusual if one of us could not get to the game in a 12hr window, nevermind a 24hr one.

But if we (more I tbf) was a bit more thoughtful and less hasty, then we could limit myself to 2 logins really, seeing what they do and discussing a response, and we are trying to discuss their likely moves ahead of time (re blocking going past us and declaring) to limit the need of doing this. I'm used to having to finish a turn in about a minute which is a rather hard habit to get out of! I have a mental voice shouting 'click click click' at me. I will definitely take heed of the more pictures comment though.
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(October 20th, 2014, 15:44)AdrienIer Wrote: Gawdzak just settled. That's his 3rd city I think ? Good job !

Yeah he is expanding fast. We have our own problems re expansion, and I'm actually glad we had to wait for GJ to play now. Not been into the game yet but from civstats they have done a 2 pop whip I think, certainly a whip (cap was size 5 last turn so will be able to judge it from that, don't think they would have grown to 6)

We cannot beat that settler speed. Even with no roads the settler will be there in 4 turns, which is the same as us but we are behind in the turn order. So, declare? Or do we suck it up and sit on our little tundra ball? Those islands might be pretty hefty, big and small can throw some very weird land shapes, and can give massive islands like the one in back to back. But we would be paying the price of it being very risky to expand beyond MCG out east. We would never really be able to launch any attack without such a tech or solider lead, which looking at our land is unlikely to happen.

I think we should declare like you wanted to earlier. Their scout last turn had no fort bonus but a woodland promo. Assuming he stayed put thats 1+5%+20%+75%. That puts him at a nice 2 power. We have a full health warrior at 2 power and a combat 1 1.4 power unit, for 1.55ish power.

Next turn he will be able to hit with his agg warrior, 2.2 plus a promo, likely shock. Assuming we win the first battle with our full health war (at mere 50% odds) then 1.4*(85%-25%) gives us 2.24... So if we win the first attack and move on we will have slightly better than 50% at surviving a counter attack (assuming I got the way it works out shock promo right, I am pretty sure it works as a defence strength neg rather than an attacking pos). If we lose it and have to use the second warrior, then basically if we lose any health we are toast there. If we did win we would get enough xp for a promo for a good heal to hopefully take his warrior out on the counter.

However we could use our combat 1 warrior first, which would be 1.55 v 2, then follow up with our full health warrior. This way hopefully we should lose minimal amounts of health when we follow up. We might even hit the 2 xp needed to get a promo for him, and use autopromote for the heal.

After testing, using the fully healed warrior first is better. Do we want to put a lot of this game down to a coinflip? I'm happy to do so, and think that you would be too as you wanted to declare earlier, but lets both be in agreement here before we do anything, as this decision will effect our entire game moreso than all the micro talk we had earlier.

We would also have Messi there who could sit and cover on that hill. He may be able to hold up GJ long enough for us to get that warrior from MCG out there, and Ronaldo is about 3 turns away from being able to be there.

So basically do we want to cont the micro and go nuclear, or accept that we will not be able to settle that site?
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My timetable is irregular, on tuesdays and fridays I can barely play a turn but on thursdays I almost have my whole day off, so I don't think we can have a really regular play window. But I'm sure we can try to limit ourselves to usually 1 log in per turn, up to 2 or 3 when we both want to get in the game to take a look which is pretty rare. I'm more used to PBEM style where I play and send my turn and then take a look at my save again whenever I want.

I'll be able to get into the game in about an hour, my reasoning is that if we can't spot anything new this turn (meaning there isn't a new warrior or something) we attack. It'll decide our strategy for us, it's entirely possible that we'll be able to keep control of the hill. Also GJ could settle 2 tiles away from the hill to stop us from settling the optimal city, that would be super annoying.
At worst we cant stop GJ from getting the spot and we turtle up in our peninsula. Our plan is overambitious already, I'm sure we could get something decent by settling the silver and copper sooner (also if we end up leaving the hill to GJ we'll need to settle the fish/incense spot earlier). We can take the city later, we have hwachas !

So overall I say we attack (our odds are still reasonably good) but losing just changes our strategy slightly.
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Urgh, Second warrior, 1 square behind the first. No promos. Retreat then?
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Send Messi north to meet whoever is up there, and be as non aggressive as possible. The warriors and workers retreat. Time to build back some good relations now, at least until we can reasonably launch an attack on them.
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