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I agree on peace at this point, if they are willing.
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[SIZE="7"]Turn 40:[/SIZE]

Home:

[Image: t40home_zps289cfa62.png]

Trolls:

[Image: t40troll_zps7ec415c9.jpg]

Demo+Power:

[Image: t40demo_zpsb1c00f0a.jpg]
[Image: t40power_zps8f7263b9.jpg]

Screens from Pirates:

[Image: T35-TEAMScreenshot1_zps75ecfab4.jpg]
[Image: T35-TEAMScreenshot2_zps9c23f91b.jpg]
[Image: T35-TEAMScreenshot3_zpsf4824e7e.jpg]
[Image: T35-TEAMScreenshot4_zps02a3f408.jpg]
[Image: T35-TEAMScreenshot5_zps1305b15c.jpg]
[Image: T35-TEAMScreenshot6_zpsde355293.jpg]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Lewwyn Wrote:
[Image: t40troll_zps7ec415c9.jpg]

That's an awful second city spot.
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It got them copper. They were planning to throw down a really quick third city I think, but yeah, I do not think their strategy was good.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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We'll make a third civ throwing down a distant pink dot. Metagaming: plenty of teams will need to play defensively to hold their tenuous cities. This should make us comparatively safer, moreso than we would if other teams were not also reaching with city plants. We're settling in Trolls face, they settled away from us, and we have a good relationship on our other border. This sets up pretty nicely.jive
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[SIZE="7"]Turn 41:[/SIZE]

OK quick turn. This is the last turn before we start roading south. We'll put 1 turn into the settler next turn and then whip it the following turn. The workers will begin roading south. The archer is built this turn and moving next turn. I'm planning on building a second archer with the overflow from the settler, but if we make peace with Trolls that overflow can go into a worker instead which will improve our economy. So GES if you want to work on diplo and see what is actually up you have 3 turns before we do that. Home front:

[Image: t41home.png]

Warrior movement:

[Image: t41Troll.jpg]

You can also see they just chopped a ton of forests in Bloody Mary frown Likely a settler or worker. From demos it looks like Bloody Mary is now working the Sheep instead of the copper which means they are finished building their foodhammer unit this turn, either settler (my guess) or worker.

Now what I'm worried about is a reverse pink dot. What if they take their nice axe and new settler and move north... Maybe that's unlikely but I can't help considering the possibility.

Demos and Power:

[Image: t41demos.jpg]
[Image: t41power.jpg]

Still rocking demos. Too bad we're going to whip it away. Oh well, its for a good cause.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

[SIZE="7"]Turn 42:[/SIZE]

Trolland:

[Image: t42Trolland.jpg]

I decided not to move our warriors this turn. The north one is fine watching their city and warrior. It can't advance without possibly getting easily picked off by an axe. The south one simply can't afford to try and escape north. If he goes north they can move their axe to the FP and just wait for us to move onto the plain as we move around the water. By leaving the warrior where it was I hope to force them to leave a unit in their capital. Hopefully the axe. if its a warrior then they might be able to free up the axe to go north with what I think is their second settler chopped from Bloody Mary. Its a tricky situation because I can't move in to see with the warrior without opening it up to a quick death by axe. A little frustrating but I erred on the side of caution.

Home:

[Image: t42home.jpg]

Archer is on the move. I also moved that warrior another tile out. But I think he might have to go back to the cap for MP happiness at some point depending on if we whip the chariot.

Current Micro:

[Image: microupdate.png]

Reflects the settler whip and the worker whip and the turns to regrow. We'll regrow building granaries. The turn the wheat farm finishes WW will grow to 2 and if it works the sheep and wheat it can grow to 3 in 3 turns. Turn 51 is when the road connecting the horse is completed and we can start a chariot. That means start build in cap on T51, whip T52, move south and reach the horse city turn 54 with no movement points. This is with the city being settled 1T north of the horse. If we settled 2N as originally planned we would be looking at T56 instead of 54.

Are we going to sue for peace? If we can get peace before T44 I can switch the archer build at cap to worker and get us a super sweet 4th worker by EOT 47. Maybe I just offer a peace treaty next turn and see if they accept it. No diplo, just send the white flag AI diplo style?

Power + Demos:

[Image: t42demos.png]
[Image: t42power.png]

I think we get vision on Troll Graphs EOT next turn.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Maybe send that Itchy and Scratchy pic and then offer peace in game.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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I still say fuck peace. Peace doesn't mean anything except 10 turns no war which we don't want whilst we prepare to pink dot them.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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[SIZE="7"]Turn 43:[/SIZE]

Okay I decided against offering peace, in good part because of this:

[Image: t43axe.jpg]

That axe has was on the FP. You can tell by its orientation this turn. smile Now to lead that axe on a merry chase away from our horse city.

Trolls EOT:

[Image: t43Trolls.jpg]

Nice they must have chopped the worker first and not a settler. But they are still chopping now so no idea what they're building. Granary? Do they have pottery? We'll get pottery next turn. I fortified our warrior the last two turns so he has 10% fortify on a forest. No reason to move him away from those two warriors that are guarding the workers.

Home:

[Image: t43home.jpg]

Archer on the move, warrior on the move, Settler moving next turn, workers roading south, no wasted turns between here and horses being hooked up. I chose to road the hill instead of the deer so that when the warriors come back north they can easily mine that hill. I would rather not whip the chariot if possible so if the warrior can lead their axe away maybe we can slow build a chariot. I'll keep an eye on that possibility.

Power and Demos:

[Image: t43demos.jpg]
[Image: t43power.jpg]

We get Troll graphs next turn, 1 EP off. Demos took a hit of 6 yield since we only whipped off unimproved tiles.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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