Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS]Acrid Pinot and other Pindicator anagrams

lol Awesome! thumbsup
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I'm starting to wonder how many people read this thread...

Turn 100




That's us
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That wasn't much of an extravaganza. tongue
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Read this bi-daily, which seems like faster than the turn pace.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(February 10th, 2013, 19:28)Commodore Wrote: Read this bi-daily, which seems like faster than the turn pace.

Yay, that's one!
And if you're our audience then we obviously need to bitch about the map more in thread wink
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Turns 101 - 103

Catching up to where we're at now...

I've noticed a few people have anagram-ed their name in their forum title. So we're stealing now, first from waterbat:

[Image: pbem45v-turn101-awetbrat.jpg]

Turn 101 we lined up the settler to settle A Wet Brat, and then finished a road to it's NE so a missionary could start in it right away. To the city's south, Sly Back Tire will build a work boat after it finishes our first ziggurat, and that work boat will reach the fish right as borders pop.

We're also starting a temple in RUO for a priest specialist. But it won't complete for a while yet, as you'll see.

In the southeast we discovered another lush island by Ichabod.

[Image: pbem45v-turn101-rivercorn.jpg]

Pretty sure Ichabod will beat us to that one, as we have a few other spots we need to nail down first.
Our next settler is going to take the clam / gold location north of the capital. Finally. Then after that either the dye/banana spot to the south in the jungle, or we'll try to grab another spot in the far west.

More Ichabod, now zooming ahead to turn 103:

[Image: pbem45v-turn103-ichabod.jpg]

Now, you may ask why this picture is significant at all, but the reason it matters is that the forest by Hobbes is not being chopped. Hobbes is currently building The Colossus. We're 90% sure on that; it's been adding 13h to it's total every turn (although on t102 it added 16 as it grew a population). We've been thinking about Colossus for about 10 turns ourselves, and come turn 100 it was time to decide if we could actually steal it out from Ichabod. Noble's been keeping track of hammers in Ichabod's cities (he also clued me in to Ichabod attempting to build MoM before we finishied it), and right now Hobbes is at 77h making 16hpt. If he keeps up at that rate he'll build the city in 11 turns. More likely he'll chop those nearby forests into it. He could have gotten it as early as turn 104 if he had his workers on location to do the chopping. But this picture shows us that he doesn't.

This is important because NHL is going to finish Colossus on our turn 105:

[Image: pbem45v-turn103-nhl.jpg]

Right now NHL as 117/250 into Colossus. After turn 104 it will be at 144/250. That will let us 3-pop whip the wonder to completion on turn 105. Noble gets all credit here; it was his idea. And while this is the last time I want to whip NHL for a long while, I like the plan because it let's us abort at the last minute without whipping away population needlessly. Plus giving up 3 population will be worth it for the wonder.

Now, beating Ichabod to these wonders is going to have a consequence, and I fear that consequence is losing the race to Music. We teched Aesthetics t101 and Literature t102. This turn we started saving up gold for a potential Music run. But Ichabod got about 180 fail-gold from when we built MoM and since he's only about -40gpt at 100% there are a lot of turns ahead of him at top speed. We still need to build up gold - I think we can get Music in 5 turns if we figure it right, but that would be a stretch.

It would help if this turns out to be a Scientist:

[Image: pbem45v-turn103-ruok.jpg]

I'd also take an Engineer. Pyramids would be awesome.
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I'm occasionally reading.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Very encouraging. lol
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By the way I was wrong about Ichabod not working that forest. The shack was on the northern coast and I missed it before.
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(February 12th, 2013, 01:52)Merovech Wrote: I'm occasionally reading.

Yay for Hem Cover!!!!!
The best city in the empire
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