August 4th, 2013, 21:47
(This post was last modified: August 4th, 2013, 21:50 by Lord Parkin.)
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(August 4th, 2013, 12:53)Maga_R Wrote: We would not only get Lord Parkin his wish of 8+ teams. but Chinese consider 8 to be most lucky number - so our game would not only be double-fund, but also triple-lucky .
We're getting paid for this? Woohoo!
(August 4th, 2013, 12:53)Maga_R Wrote: Anyway, I see that you guys are having fun in the spoilers threads and are leading in the most prestigious category - thread views - with anybody but invincible Lord Parkin's team .
I guess folks can't help but join in on the debauchery.
(Wow, our thread even has more views than the lurker thread... should we conclude there are more people watching us than there are lurkers? )
(August 4th, 2013, 12:54)Maga_R Wrote: One more thing I forgot to ask - there will be 7-8 teams playing, so allowing all teams contact pre-optics seems good choice to me. Otherwise, with relatively few teams playing, who is with whom on the same continent will likely be game breaking.
I call dibs on the continent with the barbarians!
Seriously, allowing all teams contact pre-optics is a pretty standard setting at RB and I'm all for it.
(August 4th, 2013, 17:34)Maga_R Wrote: Yeah, I found this fancy formulation in ISDG settings discussion and thought I would bring it up. But as Qqqqqqq and you say, it basically says "no continents" and is standard on RB, so no problem. Especially for low number of teams, continents do not seem a good idea.
Continents aren't that great for large numbers of players either, unless you're completely unconcerned about balance. Too much can happen pre-Astronomy.
(August 4th, 2013, 17:34)Maga_R Wrote: (August 4th, 2013, 14:23)Bisons Wrote: allowed contact trade map before paper ?
I would be strongly in favor of allowing it. Personally, I find this "not map exchanging before optics" rule a bit silly. Even without trading maps, one can exchange basically the same information, it just takes much more time.
I have no issue with players trading screenshots after meeting in-game. It's one of those things that's relatively harmless and pretty much impossible to police anyway... not worth the hassle of banning.
August 4th, 2013, 22:59
(This post was last modified: August 4th, 2013, 22:59 by DMOC.)
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Just a quick heads up --- I'm still trying to get in touch with Dick76, so our team hasn't yet submitted a vote on some of these settings (not sure if there was a formal tally, or something else ). If anyone can describe to me Dick76's general preferences (e.g. from previous games, etc.) then that would be great, just to get a general idea of his Pitboss-related interests.
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(August 4th, 2013, 22:59)DMOC Wrote: Just a quick heads up --- I'm still trying to get in touch with Dick76, so our team hasn't yet submitted a vote on some of these settings (not sure if there was a formal tally, or something else ). If anyone can describe to me Dick76's general preferences (e.g. from previous games, etc.) then that would be great, just to get a general idea of his Pitboss-related interests.
I think Dick76 is still on vacation. I am playing in a game with him which is on Emperor difficulty, although I have no idea about his preferences. He is playing in many of these games, so I guess he is not too picky .
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(August 4th, 2013, 21:47)Lord Parkin Wrote: We're getting paid for this? Woohoo!
Sadly, we are not getting paid for this . Would not be even legal here in US. Damned autocorrect ;
(August 4th, 2013, 21:47)Lord Parkin Wrote: I guess folks can't help but join in on the debauchery.
(Wow, our thread even has more views than the lurker thread... should we conclude there are more people watching us than there are lurkers? )
Dunno what it is, buy it gets me worried . Once you will have more views than the whole PB 14 thread, count me officially concerned . And inofficially contemplating joining you .
(August 4th, 2013, 21:47)Lord Parkin Wrote: I call dibs on the continent with the barbarians!
Plako, please take a note .
(August 4th, 2013, 21:47)Lord Parkin Wrote: Seriously, allowing all teams contact pre-optics is a pretty standard setting at RB and I'm all for it.
Great, I was not aware of that. Just saw it in a similar game settings and seemed like a reasonable choice.
(August 4th, 2013, 21:47)Lord Parkin Wrote: Continents aren't that great for large numbers of players either, unless you're completely unconcerned about balance. Too much can happen pre-Astronomy. Exactly.
(August 4th, 2013, 21:47)Lord Parkin Wrote: I have no issue with players trading screenshots after meeting in-game. It's one of those things that's relatively harmless and pretty much impossible to police anyway... not worth the hassle of banning.
And not worth the hassle of re-drawing the map just to stick with this rule .
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care bear team vote :
A) ok
B ) => emperor
C) => all warrior
D) => absolutely angainst !
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(August 5th, 2013, 04:54)Bisons Wrote: care bear team vote :
C) => all warrior
I do no think it was a considered option, but I will keep it in mind. Thank you for stating your team preferences.
August 5th, 2013, 11:20
(This post was last modified: August 5th, 2013, 11:21 by DMOC.)
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Okay, just so these get noted:
I'm generally okay with rules 1-9, but I'd like to clarify a few things.
1. City gifting shouldn't necessarily be restricted to just returning to the previous owner; if someone won the city in war 1, but in war 2, they're up against someone else who demands the city in exchange for peace (and has the forces to take it) then the owner should have the right to return the given city, even if it's not going to return to the "previous owner."
2. The rule of #2, no peaceful double moves, should be made clear (i.e. 2 hours time window), and ideally we would have extensive screenshot documentation, etc. of the given moves.
Also, as for the other settings:
1. I'd prefer Monarch over Emperor -- no real reason, except that Emperor may increase the number of "Organized" teams.
2. I'd prefer all starting with scouts -- makes it easier to explore and means teams can't get screwed early
3. I'd prefer being able to see the starting location before making the snake pick -- just adds another sense of certainty to what we want to do
Again, if Dick76 comes and doesn't like these, we'll figure something out, but if this doesn't affect the majority vote, it will be okay.
August 5th, 2013, 11:53
(This post was last modified: August 5th, 2013, 11:53 by Maga_R.)
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(August 5th, 2013, 11:20)DMOC Wrote: Okay, just so these get noted:
I'm generally okay with rules 1-9, but I'd like to clarify a few things.
1. City gifting shouldn't necessarily be restricted to just returning to the previous owner; if someone won the city in war 1, but in war 2, they're up against someone else who demands the city in exchange for peace (and has the forces to take it) then the owner should have the right to return the given city, even if it's not going to return to the "previous owner."
I understand you vote also for "city gifting as a part of peace settlement"?
Quote:2. The rule of #2, no peaceful double moves, should be made clear (i.e. 2 hours time window), and ideally we would have extensive screenshot documentation, etc. of the given moves.
The idea here was:
1) to avoid obvious peaceful double-moves - e.g. in settler races
2) Even in case when you do not see how you could benefit from double-moving, to wait at least 2 hours before playing turn to avoid situation that somebody declare a war on you and you accidentally start with double move by not waiting these 2 hours
Is that clear?
Quote:Also, as for the other settings:
1. I'd prefer Monarch over Emperor -- no real reason, except that Emperor may increase the number of "Organized" teams.
What is wrong with the higher number of Organized teams? Or did you mean Orgynized?
Quote:2. I'd prefer all starting with scouts -- makes it easier to explore and means teams can't get screwed early
That was exactly the idea
Quote:3. I'd prefer being able to see the starting location before making the snake pick -- just adds another sense of certainty to what we want to do
Me too - glad there is more support for allowing us to make it a truly strategic decision .
August 5th, 2013, 14:13
(This post was last modified: August 5th, 2013, 14:40 by DMOC.)
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Maga_R
Okay, sounds good. Yes, I don't have a problem with city gifting as part of peace settlement; in some cases, that's the price the loser has to pay (and if not, the aggressor is free to continue warring). The problem comes when people do city gifting just to screw someone else from taking that city; that's not in good spirit and should definitely be disallowed.
All right, the double move protection is fine, just make sure it's clear in the rules to avoid us needing an arbitrator. Is it 2 hours after you end turn, or 2 hours after the turn timer starts again?
EDIT: Also, what is our stance on the Apostolic Palace? Will we be allowing "cheese" diplomatic wins?
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(August 5th, 2013, 14:13)DMOC Wrote: EDIT: Also, what is our stance on the Apostolic Palace? Will we be allowing "cheese" diplomatic wins?
Oh, great question
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