September 29th, 2012, 10:10
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Some thing I'm considering is settling the copper to our north with the 3rd settler. We'd settle on the PH next to the fish and grab the copper with a border pop. Also if we time it right we can have WW build a WB and have it go up around the peninsula and net the fish for the new city the turn it settles. I'm thinking Fishing might be a good next tech after Pottery, but I'd love some input and thoughts from everyone.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
September 29th, 2012, 11:10
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Um, they could have put one turn into a road, and next turn road two tiles and kill our warrior with an axe.
Current games (All): RtR: PB80 Civ 6: PBEM23
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September 29th, 2012, 22:51
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Krill Wrote:Um, they could have put one turn into a road, and next turn road two tiles and kill our warrior with an axe.
You mean a road NE of their city? Possible, but that would mean they chopped out an axe. I think its more likely they would want to chop a granary. Well if they have pottery, but I don't know about that either yet.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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[SIZE="7"]Turn 44:[/SIZE]
Okay, opened the turn to see the axe shadowing us:
I moved appropriately toward open ground and away from home:
Additionally, the 3 workers chopped another forest, this one outside the culture though. Probably partly defensive. I left the Warrior in place even though I know the possibility of an axe + Fast worker roading. If he survives I'll move him out of there. Just didn't want to give up that forest without seeing their power graphs first:
At home we moved the settler and archer, completed an archer, whipped the worker. PB3 will regrow EOT47 and WW will regrow EOT49. A warrior will complete in WW next turn. And since pottery came in I started a granary in the cap.
Here is our warrior sentry at horse city:
Pirates are the first to 3 cities. They rushed it so they could plant for copper.
Demos + Graphs:
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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[SIZE="7"]Turn 45:[/SIZE]
We have confirmation of the Troll's second axe:
Also that's some really interesting work with the workers. Probably roading to a new city site. I'm thinking possibly north to the PH since it gets grass cows and it also is surrounded by more forests to chop. I ended up sending that warrior north:
Now hopefully their axe follows north. From its current position it is 7 tiles from our horse city and the horse tile. If it goes north that's one less turn they have to reach our city. In the end we'll have 2 archers and warrior in the city with 20% culture def so it will be safe in any case. In the south the axe did not follow our warrior but in the interest of safety I only moved that warrior West where he can't possibly be hit.
Horse city and the moving workers:
All the workers and the settlers and extra units out of our borders have increased our unit supply which I figured would happen this turn anyway. We should still be able to get Fishing in 3 turns. No pre-req discounts but we're at least getting help from known tech with vikings.
Home:
Oatmeal 1 turns roaded on the way to the wheat. I named all our workers after breakfast foods.
Demos and power:
One thing I did forget was to switch the EPs over to Gillette before I ended turn, but that's just an extra 4 EPs in Trolls and we're not hurting for Gillette's graphs.
Please let me know any comments or thoughts. So far I've just been taking silence to mean, "Keep doing what you're doing".
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Settle 1S of the horse.
Also, rename a worker to muesli. God I hate that stuff.
I don't have anything to really say, the ground work has been laid and until anything fundamental changes just carry on. If something weird does happen, then we need to reconsider our approach.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 12,335
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“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Posts: 12,335
Threads: 46
Joined: Jan 2011
BTW that warrior is probably dead. they just need to move the axe to the forest + the 2 workers and road it that turn. Then on our turn we move and the workers move to the forest we were on road that, axe uses the road to catch the warrior. I'll move it and probably delete it next turn if they build a road on the forest next turn.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Shielding the horse is the kicker.
Still, until we can get a pair of chariots, I'm not sure how we can keep our horses connected if they send both axes at our pink dot.
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If they do settle the plains hill, the only other city that can contest the corn is 9888 of their capital.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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