Posts: 13,217
Threads: 25
Joined: Oct 2010
Hey now, my nitpicking lurking skills are in high demand. You'll need a better naming scheme than that to be enticing.
Anyway I was going to settle on the jungle that spread to the rice, so that couldn't have happened after we settled.
Posts: 9,706
Threads: 69
Joined: Dec 2010
Posts: 13,217
Threads: 25
Joined: Oct 2010
It's not my team, I'm just a lurker.
Posts: 13,217
Threads: 25
Joined: Oct 2010
Yet another reload? Come on, really?
Posts: 13,217
Threads: 25
Joined: Oct 2010
Our woodsman warrior landed next to two barbarian warriors, hopefully he'll pull through. Too lazy for screenshots right now.
Posts: 6,630
Threads: 47
Joined: Apr 2010
(July 15th, 2013, 10:40)Ichabod Wrote: Hey, Serdoa, I didn't want to clutter the PB13 discussion thread, so I'll ask here. Do you play DotA or DotA 2? I'm a big fan of that game, used to play quite a lot some years ago (when it still was the WC3 mod).
I did try DotA2. I've not played many games though, but that's mostly because it is a team-game and I'm always feeling bad for the team that gets me.
@NH
I'm back today, in around 7 hours from now. I assume the jungle spread was on the rice in the east, which we were not going to settle for at least another 3-4 cities?
Posts: 13,217
Threads: 25
Joined: Oct 2010
Yeah it's not for a while. But it's still mighty annoying because I had a premonition it would happen.
Posts: 6,630
Threads: 47
Joined: Apr 2010
Oh, and I am going to make myself an asshole now in the tech-thread, but these reloads are a joke.
Posts: 13,217
Threads: 25
Joined: Oct 2010
Merovech is a joke. And he'll get offended, which is a bigger joke.
July 17th, 2013, 02:35
(This post was last modified: July 17th, 2013, 02:37 by NobleHelium.)
Posts: 13,217
Threads: 25
Joined: Oct 2010
All right since you're probably playing the next turn let me go over the micro real quick...
In the north we found whale but we should just ignore it and found as planned on the grass hill 1E of the sheep. We can potentially work the whale later with an island city in the north.
Currently we have two workers on forests, the northern one should road in place which is the last road we need for the new city. Other worker chops in place 1t, then moves onto the other worker after he finishes his road to chop 1t there as well. We whip the settler in Pamela next turn and he moves along the roads to the grass hill. Once the city is founded both workers move to the sheep to pasture.
In the south we have a new worker coming out of the capital, overflowing into a granary (I worked the lake by accident over the grass mine which cost us a couple hammers on the granary - CLEARLY SHOULD HAVE RELOADED). We can send all three workers to 2S of the capital next turn to road and put 1t into a cottage. Then they go SW-SE and put 3t into another cottage, before farming the rice and then potentially transitioning back north. Assuming we get another settler out of the capital after the granary we can send those guys to the new city in the south that we found for fish and clam. One worker can move onto the grass hill to road it ahead of time and then that can be timed with the city being founded next turn, combining all three workers to mine the hill. Although I just remembered that mines take 4t on normal so we might as well only use two workers for that I guess. The new city can work a cottage for a turn before the mine is built, building a work boat of course.
|