You forgot to highlight the fact that we're second in land area despite 3 coastal cities and a very tight city spacing. :mad:
:neenernee
:neenernee
fnord
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
This Time for Sure: Mardoc reprises the Lanun
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You forgot to highlight the fact that we're second in land area despite 3 coastal cities and a very tight city spacing. :mad:
:neenernee
fnord
Had a look at the t71 save...
*grumbles about Mizzenmast's tile micro*. If we'd worked the Coast tile (like I suggested) on t 70 instead of the PH mine, we'd be able to grow to size 8 a turn earlier (ie on the turn after we revolt to OO). *grumble* New city location: Might want to consider SE of Mizzenmast, on the "City?" tile. It grabs us Incence for some nice commerce and +1 happy with OO and Pagan Temples plus it's got oodles of food for fast growth. Downside is lack of immediate worker turns, but that can be fixed soon enough. ![]()
fnord
Yes, Ilios, we did go Org. Might not compete with old Fin, but I'm convinced it holds up against new Fin! Thoth Wrote:Had a look at the t71 save...Um, we did - and then we grew and the governor assigned the new citizen. And...we still can grow next turn if we put the new citizen to coast instead of that mine. Thoth Wrote:New city location: Might want to consider SE of Mizzenmast, on the "City?" tile. It grabs us Incence for some nice commerce and +1 happy with OO and Pagan Temples plus it's got oodles of food for fast growth. Downside is lack of immediate worker turns, but that can be fixed soon enough.Soon - but it has no good first ring tiles. I think I'm going for the northern coastal site instead, therefore, until we manage to get an OO temple built. But yes, this turn we revolt! So...the Zealot will wait one more turn, on the off-chance the RNG does his job for him ![]()
EitB 25 - Perpentach
Occasional mapmaker
hrmph.
Must have been a bit drunk when I looked at the save....remember...I'm giving free advice here. Worth every penny or double your money back. ![]() http://youtu.be/WIJ6aFi1DTA
fnord
Thoth Wrote:hrmph. Hey, you reminded me to look at the micro, that's good in itself.
EitB 25 - Perpentach
Occasional mapmaker Mardoc Wrote:Hey, you reminded me to look at the micro, that's good in itself. As I reminded you in email....TURN OFF AVOID GROWTH!!! We need some more workers in the north and West. We'll take some worker turn hits to do it, but I think it's worthwhile. Where, oh where is your 5 turn worker micro plan? I need home for a rest. http://youtu.be/sPJD3qcIL7s
fnord
Thoth Wrote:As I reminded you in email....TURN OFF AVOID GROWTH!!!Yep. We should grow at least four population points at EOT. As you can see - with the combination of OO revolt, spreading it to Topsail, and finally getting the gems hooked up, the saddest city can still grow 3 sizes. Quote:We need some more workers in the north and West. We'll take some worker turn hits to do it, but I think it's worthwhile. Quote:Where, oh where is your 5 turn worker micro plan?Don't have one. We need new tiles anywhere and everywhere, yesterday. I don't have a good feel for what's urgent at the moment. The workers are drifting back toward the core and the north, though. We'll have lots for them to do very shortly. I'm also not sure what's urgent to build. We need more workers - but that can probably wait three turns for our main growth spurt to finish ![]() I ended up on a mixture of warriors, work boats, an Elder Council in Poopdeck and a OO temple in Mainmast (to use up the overflow!). Next turn, Mainmast will probably knock out a workboat, to finish the OO temple on overflow. You're right, I count at least 4 workboats we can use in the next 3 turns, plus more as soon as OO spreads to the north. Tile micro is focused everywhere on immediate growth - as soon as we hit the new happy caps we'll go for workers again. Which is probably 3-4 turns :D. Then shortly afterward we ought to be caught up enough to add some more settlers to the queues. Meanwhile, most workers are focusing on cottages.
EitB 25 - Perpentach
Occasional mapmaker Mardoc Wrote:Yep. We should grow at least four population points at EOT. As you can see - with the combination of OO revolt, spreading it to Topsail, and finally getting the gems hooked up, the saddest city can still grow 3 sizes. ![]() ![]() Quote:Don't have one. We need new tiles anywhere and everywhere, yesterday. I don't have a good feel for what's urgent at the moment. Farms for our newest cities, cottages around Mainmast (both to be worked by Mainmast and to be worked *for* Mainmast by Poopdeck, Topsail and Mizzenmast) Quote:I'm also not sure what's urgent to build. We need more workers - but that can probably wait three turns for our main growth spurt to finish Seaside cities: Workboats then Galleys. Inland cities: Warriors + an EC somewhere (Poopdeck is a good choice as it can also build a temple of the Overlords and run two sages to speed up our Academy). Quote: and a OO temple in Mainmast (to use up the overflow!). Next turn, Mainmast will probably knock out a workboat, to finish the OO temple on overflow. ![]() ![]() ![]() ARRRGH!!!!!!! ![]() ![]() ![]() Those hammers should have gone towards the Brewery for +1 happy in every city and +20% commerce in Mainmast ![]() ![]() ![]() Quote:You're right, I count at least 4 workboats we can use in the next 3 turns, plus more as soon as OO spreads to the north. Tile micro is focused everywhere on immediate growth - as soon as we hit the new happy caps we'll go for workers again. Which is probably 3-4 turns :D. Then shortly afterward we ought to be caught up enough to add some more settlers to the queues. Growth onto our Coast tiles (plus a pair of Coves in Mizzenmast) will have us showing a profit at our current slider setting within a few turns. ![]()
fnord
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