February 11th, 2013, 03:12
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Gillette just got a massive score increase Did you see anything like a wonder when you logged on earlier, plako?
Tho thinking about it, if I take off 18 point for a medieval era tech (Civil Service being what HAK said Gillette were researching) then I've only 24 more points to find.
February 11th, 2013, 03:27
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February 12th, 2013, 11:42
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Turn 116:
TEAM: Grew 4 cities.
Menagerie: Double whipped something, single whipped something, grew back 3 cities. Got a Classical Era tech with no soldier points - Literature?
Gillette: Double whipped something, single whipped something, got loads of score which is probably - medieval era tech (Civil Service), 6 cities grown.
Pirates: Grew a city.
February 16th, 2013, 06:20
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Turn 117:
TEAM: possibly planted a new city (definitely got 1 pop).
Menagerie: Whipped something at the end of last turn, grew something. Got an ancient era tech with no soldier points, think this must be meditation.
Gillette: Nothing visible.
Pirates: Grew two cities.
6 new land tiles, probably TEAM.
(Turn 118 pending, need to check graphs & to do that need to reboot so must post this first ).
February 16th, 2013, 08:05
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T118:
TEAM: Whipped a couple of cities, grew a few cities, got a tech. Got 15k of power to figure out - I think this was Iron Working, for 10k, a Barracks & a Galley. Many other possibilities.
Menagerie: Double whipped a city, grew a few cities, got a wonder (I think). Got 15k of power to figure out - I've put this down as Moai Statues, for 10k, a Barracks & a Galley. Other possibilities.
Gillette: Grew 3 cities.
Pirates: Grew a city, got a classical era tech. Also got 7k of power. Maybe that's Alphabet (4k) and a Barracks? There are many other possibilities.
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Did some general tidying up of the power numbers in the spreadsheet - in particular moved some Warriors to be Galleys. Also we now have visibility on all Pirates cities, which meant I could work out their demo-pop and verify they're no longer the rival worst. So I've got some (hopefully) accurate pop numbers in for most teams again (except Gillette whose total figures for population are too big for my computer to run the script that figures out possibilities) - these show up that I must have had some small +/- 1 errors previously as they don't quite match the previously calculated numbers, hence the vagueness above about how many cities grew.
February 18th, 2013, 14:06
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Turn 119
TEAM: Grew two cities 7->8.
Menagerie: Built something worth 3k power - probably a Barracks. Of note is that although they have HBR they can't actually build any HAs because they don't have Archery (yet).
Gillette: Grew three cities.
Pirates: Got a tech (Code of Laws), grew a city 8->9.
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Thanks for the screenies plako
February 19th, 2013, 12:18
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Turn 120
TEAM: Whipped 8->6, grew 7->8, 6->7, 3->4 and 1->2. Got another 5k of power, put it down as a Forge & a Barracks.
Menagerie: Grew 4->5 & 3->4.
Gillette: Double whipped 3 cities, grew 3. Got 4k of power, put it down as two Forges, for the sake of variety.
Pirates: Grew 5->6 & 1->2.
February 20th, 2013, 11:45
(This post was last modified: February 20th, 2013, 11:47 by pling.)
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Thanks for checking the tech info, plako
Does anyone know where I can find the bulb list for a Great Merchant? (edit: Actually, it doesn't matter, coz I know what techs, I don't really need to double check the why.) I'm assuming from the way Menagerie's points changed last turn that they bulbed something classical mid-turn (which would be Metal Casting), then got Archery at EoT.
Gillette going for military-type techs makes me twitch But we've got 20-odd turns before our NAP with them runs out.
February 22nd, 2013, 16:38
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Yet another apology for slacking off on this, I've been dreadful lately - seem to've overextended myself between games & various other things. And I haven't even finished this off properly, but here's what I've done:
T121
TEAM: Single whipped one city, grew 4. Got another 4k of power that I've assigned to a Spear.
Menagerie: Grew 7->8, 6->7, 2->3, 1->2. Got 6k power for Archery & 4k for Metal Casting. This leaves another 3 to find, and I've put that down as a Barracks.
Gillette: Grew three cities. Got another 8k power for Machinery.
Pirates: Triple whipped a city from 9->6.
Land stayed the same.
T122
TEAM: double whipped something, grew two cities. Got Feudalism. No power change.
Menagerie: Haven't completely sorted out pop, but I do know they double whipped three cities and grew 4 cities. They seem to've got Iron Working this turn, which accounts for 10k of their power rise (13k net, probably 14k actual given the pop movement).
Gillette: Planted a new city, brings them up to 12. Double whipped something, grew 8 or 4 cities. Got 6k power, which doesn't help me narrow that down
Pirates: Whipped 11->9 and 4->2, grew 9->10, 6->7, 6->7.
February 24th, 2013, 08:31
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I switched 5k of power from T118 for Menagerie from a warrior+barracks to a catapult, I think this must be their only one pre-T123.
Rest of T122
TEAM: nothing more than previous post.
Menagerie: Assigned the extra 4k power to a Spear.
Gillette: I'm pretty sure they only grew 4 cities. If they grew 8 then I think the score changes on T123 would've been different (3 points for the new city not the 4 they got). That means they need to've built a National Wonder - and I think the only one available was Forbidden Palace. They also got another 4k power, which I've put down as 2 Forges.
Pirates: nothing more than previous post.
7 new land tiles for our opponents.
T123
Some of this needs to wait till I have a chance to look at the power graph & double check techs, but this is the preliminary stuff:
TEAM: Double whipped something, single whipped something. I am guessing they were still in anarchy rather than someone else revolting - need to check.
Menagerie: Double whipped 2 cities, grew 4. I think they must've built that Ballista Elephant this turn (I don't think they've had a chance before). So there's 8k of power. I think (guessing, need to check power graph) that they got either another 14k or 21k of power.
Gillette: New city, plus another 3 pop. I think (same caveat as above) they got either 3k more power or 10k more power.
Pirates: Grew a city. Got 5k power, putting that down as a catapult.
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