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Hmm ... I scrolled back to see if I could find my last (official) turn report ... seems I have stopped doing that. Fair enough (I say!) as this game is over ... except for the split milk and the crying.
FT is teching Engineering (that means he will get his army to us quicker!)
(Yes, I have spy tech on FT now)
Another round of elephants.
Oh ... I found Mr Cs Galleys ... I put a Sentry Chariot on my Gem Island gold tile ...
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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(July 25th, 2020, 08:44)Ruff_Hi Wrote: Next turn ...
Pr .... 26%
Sc .... 33%
Eng ... 1%
Spy .. 39.6% (could be 39% or 40%)
Ok ... that formula is working for me
More phants, throwing in some spears. Mr C moved his galleys ... but I am taking measures to require their location.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Great Spy
So ... I ran him into FTs land and ran an infiltration mission.
No I didn't ... kicked off a golden age.
Still can't find Mr C's galleys ... I have a 3 move sentry galley that I sent up his coast ... I have no idea where they went.
Next mission ... build some galleys and sail around.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
July 27th, 2020, 20:47
(This post was last modified: July 27th, 2020, 21:01 by Ruff_Hi.)
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First off ... more fun with the GP formula ...
52 GP points ...
I am running 3 Pr, 2 Sc and an Eng ... for 18 x 2 = 36 pts from Great People.
I get 2 from the Great Wall (4 during a GA) ...
Pro = 3 x 3 x 2 = 18
Sc = 2 x 3 x 2 = 12
Eng = 1 x 3 x 2 = 6
Spy = 2 x 2 x 2 = 8
Total off 44, plus some Pro points over flow (6)
Pro = 24 / 52 = 46%
Sc = 12 / 52 = 23%
Eng = 6 / 52 = 12%
Spy = 8 / 52 = 15%
Wrong!
Pro 52 x 42% = 22
Sc 52 x 27% = 14
Eng 52 x 13% = 7
Spy 52 x 18% = 9
22+14+7+9=52
Gaa ... I hate overflow. I will check back next turn.
Edit: For the above figs to be right ... the overflow has to be 4 Pro, 2 Sci, 1 Eng and 1 Spy?
Pro = 3 x 3 x 2 = 18 + 4 = 22
Sc = 2 x 3 x 2 = 12 + 2 = 14
Eng = 1 x 3 x 2 = 6 + 1 = 7
Spy = 2 x 2 x 2 = 8 + 1 = 9
Next turn Estimates ...
Pro = 42 / 92 = 46%
Sc = 24 / 92 = 26%
Eng = 13 / 92 = 14%
Spy = 13 / 92 = 14%
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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More Maths ...
I have 645k in power. According to the scoreboard ...
Commodore has 645 / 1.7720 = 364k
Cornflakes has 645 / 1.2697 = 508k
Mr C has 645/1.8805 = 343k
But look at the power chart ... Cornflakes has almost the same power as I do ... and Commodore has just a little less. But that was two (2) turns ago. More bloody war.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
July 28th, 2020, 10:30
(This post was last modified: July 28th, 2020, 10:58 by Ruff_Hi.)
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(July 27th, 2020, 20:47)Ruff_Hi Wrote: Next turn Estimates ...
Pro = 42 / 92 = 46%
Sc = 24 / 92 = 26%
Eng = 13 / 92 = 14%
Spy = 13 / 92 = 14%
Wrong. Will revisit this later.
Edit: Guess it should have been 40 for P and 26 for Sc.
Next turn Estimates ...
Pro = (40 + 18) / 132 = 44%
Sc = (26 + 12) / 132 = 29%
Eng = (13 + 6) / 132 = 14%
Spy = (13 + 4) / 132 = 13%
That looks weird ... Sc going up even though outpaced by Prophet.
Single turn share ...
Pro = 18 / 40 = 45%
Sc = 12 / 40 = 30%
Eng = 6 / 40 = 15%
Spy = 4 / 40 = 10%
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Just did my cities and looked at GPPs ... will move units, etc after Mr C has played.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
July 28th, 2020, 17:19
(This post was last modified: July 28th, 2020, 17:20 by Ruff_Hi.)
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Oops ... my last post that included a Subject of Turn XYZ was Turn 130. This is the report for Turn 153.
I am in a Golden Age, just finished Machinery and am saving to complete Civil Service (6 turns at max GA beakers). Probably more like 8 turns at normal tech rate.
I am also pushing GPs in my holy city. I am going to run one more turn at max GPPs (40 per GA turn) before removing the Scientists and Engineer. That will push out the next Great Person to T163 but increase the odds of a Priest to ~60%.
I built and whipped a anti-Knight army, mainly Elephants but with some Cats in there too. I am also building a fast attack fleet of Galleys.
This army build has pushed up my strength and the sudden blood letting between Commodore and Cornflakes has made them the FT target ... and not me.
FT declared on Commodore this turn and took a city.
I am within spitting distance of 2nd place
I have also stopped naming my units. I will cycle back and name the ones without names as '2nd COVID Wave' next time I log in.
At the moment, my Military cities are completing units but others are building gold.
Does anyone know what happens to galleys / Tri if they are in an ocean tile and the culture gets removed?
(7,887)
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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(July 28th, 2020, 17:19)Ruff_Hi Wrote: Does anyone know what happens to galleys / Tri if they are in an ocean tile and the culture gets removed?
No... but there was a point in the game where I was also asking myself that question.
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(July 29th, 2020, 00:23)Miguelito Wrote: (July 28th, 2020, 17:19)Ruff_Hi Wrote: Does anyone know what happens to galleys / Tri if they are in an ocean tile and the culture gets removed?
No... but there was a point in the game where I was also asking myself that question. ![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
WB to the rescue ...
First off, expanding city culture out to 50k and clearing some land for ocean. Then dropping in some galleys.
First observation ... movement in culturally controlled ocean tiles is limited to 1 tile per turn.
Movement on coastal tiles remains 2 tiles per turn.
I wonder if the Nav I gets turned off in the ocean tiles?
Next, cutting down the culture to 50 and those boats are in a bad position. The only place
they can move is to a legal tile (coastal). They cannot keep moving in the ocean.
The one boat that is surrounded by ocean is stuck, never to move again.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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