Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Game Thread

We are CRE, have a horse, deer, dry corn and wheat, I'm not even sure we need a granary if we can get the food hooked.

Cool on the worker.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Played but not enough time to update atm. Back in a couple hours.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

[SIZE="7"]Turn 48:[/SIZE]

City settled and we are in for a wild ride:

[Image: t48Newcity.jpg]

Depending on what they do they may be able to stop the horse pasturing and/or pillage the horse with an axe if they start moving their axe right now. It looks like they left the axes to defend their cities and sent the warriors out to scout and harrass. Depending on where the axes are...

Home:

[Image: t48home.jpg]

I set tech to Writing and 0% for gold collecting.

Demos+power:

[Image: t48demos.jpg]
[Image: t48power.jpg]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Bad news, they built a road for the axe and got it closer faster.

[Image: t49war.jpg]

So... We can turtle up with our archers and have them choke the city unable to get horses up. Because we can't get the horses up. Pretty much FUBAR though.

We could kill their north warrior with our archer and try to attack the south warrior with our warrior at 50% odds, and bring the other archer where our warrior is now. If we win both battles we delete the warrior and all they have is the axe. Problem is that the archer that killed a warrior can't make it back to the city before the axe gets there and starts choking anyway.

If we turtle up we can't move the archer off the deer or the warrior will go camp on the deer.

Worst part is that if we turtle they can walk up the road to our capital and camp there because all we have are archers. And they can have their second axe come up from their capital to pin the archers in the new city while they send the warriors and the axe out at the capital.

We need to get horses or we basically lose everything. I think we have to attack both warriors this turn. Hope we win both, then have both archers attack the axe and hope we can kill it.

Kicking myself now for putting some hammers into the granary in the cap.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Also, just so I'm clear. I am asking for input on the situation. :P
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Having PBEM 14 flashbacks...
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Oh f**k.
I don't have any experience, but what are odds on axe if we go all in?
Inclination if okayish, move archer into city, kill warrior with archer, pray to RNG with other warrior, retreat archer to deer, attack when axe hits horse.
Probably DUMB but no idea other wise.
Also, they didn't accept peace, did they?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

The order matters.

Attack with the warrior first. If we win, then we can consider attacking with the archer.

The workers are also important. We have two in the area, but we do not want them able to pillage any tile improvements, so the answer there is to get the pasture and road to within one turn of completion, so all we need is a single turn with both workers in reach to finish the road and pasture. We can not do this is we allow the warriors to roam freely, so that 50/50 is rather important.

But do the warrior first and report back, IMO.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

(October 14th, 2012, 04:41)Krill Wrote: The order matters.

Attack with the warrior first. If we win, then we can consider attacking with the archer.

The workers are also important. We have two in the area, but we do not want them able to pillage any tile improvements, so the answer there is to get the pasture and road to within one turn of completion, so all we need is a single turn with both workers in reach to finish the road and pasture. We can not do this is we allow the warriors to roam freely, so that 50/50 is rather important.

But do the warrior first and report back, IMO.

Attacked at 50/50 and we win!! Warrior has 1.2 health left. Archer has 92.7% odds on the other warrior. I am in favor of hitting that and moving the other archer in behind the warrior. We then leave the warrior as bait for the axe. Worst case scenario they kill the warrior flawlessly and get 1xp.

I vote go ahead with that plan. Any other thoughts?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Finished turn, quick version we won both battles and if our combat luck holds we should be able to that axe and buy enough time to get 2 chariots out. Will do full report in a bit with pictures.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply



Forum Jump: