Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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SHAEF

Played THH's turn for him after chatting with Old Harry. Did this so we could get in our turn (and any score increases) before civstats comes back up. smile

As I had discussed with him and mentioned above, switched Calcar Ridge to a Chariot for a turn. Next turn it will finish the settler. All the rest of the builds and stuff is going as was already planned. For this turn he went 100% research and next turn he'll be able to go 50% with almost the exact amount of gold in his treasury. Sent the 2 axes that were built in the interior, on their way to the west. Sent the newly healed Chariot out into the field to help keep an eye on things. And to prepare for what will come next.
Old Harry suggests that we settle that Pink Dot with this settler coming out of Calcar Ridge. That way we get the area there, before LAM tries to encroach closer. We hopefully have enough units in the area, and enough incoming to hold it. As long as they decide to keep busy with SMack and not send much at us. I left the other units where they were, just in case Commodore decides to send that chariot 2E into the forest. Since if he does so, the Spear SW of Calcar will be able to kill it.

But we need to decide which tile to settle this city on. There's like 3 or 4 different choices. I thought were were going to go for the one titled "Must Reach Somehow", but OH mentioned the possibilities of the tiles 1S and 2S of that. 1S is still on a hill, but 2S puts it on flatland and makes it more difficult to defend. We need to discuss this, since we get the settler end of next turn and will need to know where to send it the turn after.

[Image: Civ4ScreenShot0365.JPG]

If we send it to Much Reach, then it'll be on a hill, won't destroy a forest by settling on it (leaving it for chopping), and will be able to share the Rice (instantly having an improved tile to work). It'll also allow for a city later on that bottom C? tile.

The tile 1E of the Horses (which is the one Nakor had recommended at one point) is on a large lake so will be able to make a Lighthouse eventually, does not need to wait for borders to pop to improve the Horses, and will have 3 PlainsHills and 1 GrassHill in it's fat cross. But being on flatland, it's tougher to defend.

The tile between those two is on a PH, so will have 2 hammer city production, has nice defensibility, but doesn't have a whole lot of other benefits. Can't share the Rice, and can't build a Lighthouse. It also limits the number of cities we can have on that front, since it kinda splits the territory where we could otherwise squeeze two cities.
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I'd settle "Much Reach" on the north most hill (to share rice). Great name btw. smile
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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HAK, sorry, I should have told you I'd be out till now today. Thank you for playing for me; I agree with everything you did, and that Pink Dot should be next. Btw it's name will be Hill 70, which is very obscure, but could be considered the military equivalent of a very successful pink dot.
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(May 12th, 2013, 16:41)CFCJesterFool Wrote: I'd settle "Much Reach" on the north most hill (to share rice). Great name btw. smile

That site makes a better city, but I prefer the southern hill for the better defensive position and because LAM won't be able to steal the horses.

If we put two cities either side of the pinch point it allows LAM to fork them. And having a hill on the south side lets LAM park a stack there...
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With this last round of builds (3 this turn), I now have 11 Workers in my possession. I'll also have another one from Mt Loon next turn. So I'll be sending 2 more over to THH immediately.
I also got a Hinduism spread to Madhouse. So that makes me happy. smile
THH, that worker that just finished hooking up Walcheran Isle should now turn back around and build the road to the Pink Dot....which we still need to come to a final decision of which tile.
Also before you end your next turn try running the slider up some (hopefully 50%)....to see if we can get Monarchy next turn. Then you can switch to Hereditary Rule while the worker is in transit.
I also think Calcar should work the Cottage and not the Mine. The growth and commerce is more important than getting out that next chariot quicker.
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and be sure to whip the settler in calcar.

Any other opinions on pink dot city - its probably going to be our most important city location...
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It's really a tough one. I do very much prefer the city to be on the Must Reach tile for all the reasons I mentioned above.
But I also see that it'll leave some openings for LAM, as OH states. Putting it there allows for LAM to have the opportunity to put a city 1SW of the horses, if they take that aggressive stance. With that, they would have the ability to possibly steal the horses. That northern hill also means we would have to probably keep units on the "Or Here?" hill as an additional fortification preventing LAM from moving units onto the hill next to the city by moving onto it from the horse tile.

If we settle on the "Or Here?" tile, they would have to come around the north side of the lake which we would see them coming a mile away and have plenty of time to get units over there to block them.

I just can't make up my mind which option I want more. I want it to be on one of those two hills, but I don't know which one. If it were just me playing the game, I would probably end up choosing the northern hill. But in that could end up being a bad choice if LAM decides to settle next to the horses and try to charge onto that southern hill.
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Looking at the screenshot I think we want a front of only two cities, allowing us to concentrate our forces and have a reserve positioned between them to reinforce whichever is threatened.


If it was single player I'd go for the flatland 1e of the horse. If it was MP vs anyone but Commodore (or Mackoti) I might still do that, but I think this city needs to be on a hill and it needs to control the horse isthmus, so my vote is for "Or Here" (although "Must. Reach. Somehow" isn't bad it does allow attackers to sit on a hill.)

It also matters where the northern city for the copper goes.
- Where the "C?" is would lose the corn if Commodore re-settles the city THH razed 1S.
- Settling on the copper gets a lighthouse lake tile for food, but isn't much cop otherwise.
- The hill SE of the corn is really aggressive and protects the copper but doesn't get any benefit from it.
- 1S of the copper shares the rice but loses a forest and allows Commodore to put a city on the desert 1S of the corn.
I'm really not sure on this one. Anyone else?
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I'm thinking about it.
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For the Hill 70 city I think we should plant that 1S of the must reach. I fear much more about an army camping out on if the hills. I believe with a possible army camp, I fear that more than the possible benefits we would have than founding it in must reach . For the copper city. We don't need the copper right now do we? If we don't the. I would recommend placing it the hill 1 SW of the tile for easier defense.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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