Played THH's turn for him after chatting with Old Harry. Did this so we could get in our turn (and any score increases) before civstats comes back up. 
As I had discussed with him and mentioned above, switched Calcar Ridge to a Chariot for a turn. Next turn it will finish the settler. All the rest of the builds and stuff is going as was already planned. For this turn he went 100% research and next turn he'll be able to go 50% with almost the exact amount of gold in his treasury. Sent the 2 axes that were built in the interior, on their way to the west. Sent the newly healed Chariot out into the field to help keep an eye on things. And to prepare for what will come next.
Old Harry suggests that we settle that Pink Dot with this settler coming out of Calcar Ridge. That way we get the area there, before LAM tries to encroach closer. We hopefully have enough units in the area, and enough incoming to hold it. As long as they decide to keep busy with SMack and not send much at us. I left the other units where they were, just in case Commodore decides to send that chariot 2E into the forest. Since if he does so, the Spear SW of Calcar will be able to kill it.
But we need to decide which tile to settle this city on. There's like 3 or 4 different choices. I thought were were going to go for the one titled "Must Reach Somehow", but OH mentioned the possibilities of the tiles 1S and 2S of that. 1S is still on a hill, but 2S puts it on flatland and makes it more difficult to defend. We need to discuss this, since we get the settler end of next turn and will need to know where to send it the turn after.
![[Image: Civ4ScreenShot0365.JPG]](https://dl.dropboxusercontent.com/u/92128515/PB10/Desktop/Civ4ScreenShot0365.JPG)
If we send it to Much Reach, then it'll be on a hill, won't destroy a forest by settling on it (leaving it for chopping), and will be able to share the Rice (instantly having an improved tile to work). It'll also allow for a city later on that bottom C? tile.
The tile 1E of the Horses (which is the one Nakor had recommended at one point) is on a large lake so will be able to make a Lighthouse eventually, does not need to wait for borders to pop to improve the Horses, and will have 3 PlainsHills and 1 GrassHill in it's fat cross. But being on flatland, it's tougher to defend.
The tile between those two is on a PH, so will have 2 hammer city production, has nice defensibility, but doesn't have a whole lot of other benefits. Can't share the Rice, and can't build a Lighthouse. It also limits the number of cities we can have on that front, since it kinda splits the territory where we could otherwise squeeze two cities.

As I had discussed with him and mentioned above, switched Calcar Ridge to a Chariot for a turn. Next turn it will finish the settler. All the rest of the builds and stuff is going as was already planned. For this turn he went 100% research and next turn he'll be able to go 50% with almost the exact amount of gold in his treasury. Sent the 2 axes that were built in the interior, on their way to the west. Sent the newly healed Chariot out into the field to help keep an eye on things. And to prepare for what will come next.
Old Harry suggests that we settle that Pink Dot with this settler coming out of Calcar Ridge. That way we get the area there, before LAM tries to encroach closer. We hopefully have enough units in the area, and enough incoming to hold it. As long as they decide to keep busy with SMack and not send much at us. I left the other units where they were, just in case Commodore decides to send that chariot 2E into the forest. Since if he does so, the Spear SW of Calcar will be able to kill it.
But we need to decide which tile to settle this city on. There's like 3 or 4 different choices. I thought were were going to go for the one titled "Must Reach Somehow", but OH mentioned the possibilities of the tiles 1S and 2S of that. 1S is still on a hill, but 2S puts it on flatland and makes it more difficult to defend. We need to discuss this, since we get the settler end of next turn and will need to know where to send it the turn after.
If we send it to Much Reach, then it'll be on a hill, won't destroy a forest by settling on it (leaving it for chopping), and will be able to share the Rice (instantly having an improved tile to work). It'll also allow for a city later on that bottom C? tile.
The tile 1E of the Horses (which is the one Nakor had recommended at one point) is on a large lake so will be able to make a Lighthouse eventually, does not need to wait for borders to pop to improve the Horses, and will have 3 PlainsHills and 1 GrassHill in it's fat cross. But being on flatland, it's tougher to defend.
The tile between those two is on a PH, so will have 2 hammer city production, has nice defensibility, but doesn't have a whole lot of other benefits. Can't share the Rice, and can't build a Lighthouse. It also limits the number of cities we can have on that front, since it kinda splits the territory where we could otherwise squeeze two cities.