November 9th, 2018, 15:10
Posts: 2,036
Threads: 9
Joined: Nov 2013
I logged in to find out.
This came from superdeath:
November 9th, 2018, 15:13
Posts: 2,036
Threads: 9
Joined: Nov 2013
Probably that tile under lake was supposed to be under your culture, but due to culture bug it hasnt converted yet. But I wonder how could it give you score
November 9th, 2018, 17:49
Posts: 368
Threads: 2
Joined: Feb 2018
How would you rank everyones chances of winning/ect atm?
November 9th, 2018, 20:19
Posts: 1,027
Threads: 14
Joined: Sep 2009
RFS, Magic, Charriu? None.
RFS has been dead a while.
Charriu will die in a few turns. And since I kicked it off, I suspect he'll be the most stubborn about stopping me, so I'm likely to get the least gains.
Magic is falling behind, and has a strange tech path. Not sure what he intends to do with Optics, but he has it, and has a caravel poking around my territory.
Shallow, Super, me? One of us will get dogpiled by the other two, and that will be it for them.
Since I'm still a realistic 15t from Knights, and they both have them, I might be that victim. I'll be a sticky target with pikes and better roads, but I can't stop all the possible forks.
I don't do C&D tracking to keep up with who has what techs, but super has to have a fairly commanding lead, his GDP is too high.
Of course the tall target attracts the attention of everyone else.
So without knowing how the war alliances will play out, probably super on top, shallow and I roughly equal.
November 12th, 2018, 17:09
(This post was last modified: November 12th, 2018, 19:28 by Elkad.)
Posts: 1,027
Threads: 14
Joined: Sep 2009
Pillaged 2 of Charriu's Iron last turn - T165 - (one of which will cost me a HA - it's next to one of his stacks with no one to help it). Hopefully the others are doing the same on the other side of the map. Be nice to stop him from making any more chokunus. Unfortunately without a navy in the southern ocean, I can't cut trade to there.
IIRC, he had 4 Iron before the fight kicked off.
Took a size2 city on his south coast, had a single axe in it (and a chokunu that ran away), not sure I can hold it, but I kept it.
Settled 2 fillers, one a couple tiles W of Forza (gets the rice), other jammed in between Byblos (former Charriu, now super) and Munsalv - to take the spice tile and fight for the Banana.
November 12th, 2018, 19:32
(This post was last modified: November 12th, 2018, 19:42 by Elkad.)
Posts: 1,027
Threads: 14
Joined: Sep 2009
T166
Culture refuses to pop out at Pits. Not at 10culture last turn, not again at 11 this turn.
On the south coast it isn't resetting correctly either, culture from the city I captured on 165 still hasn't cleared.
shallow is pushing a stack towards liquid flame (through RFS culture)
Theoretically that could strike north at me (landing on the hill at NotRome to attack next turn), so I shifted some troops around a bit.
NotRome has a castle now, so it would be expensive, but it's worth watching.
Got research visibility on shallow. He finishes Engineering at the flip, so watching him will get more difficult. His knights could hide out of sight of even my sentries.
Charriu pushed 12 units out of liquid (leaving the chokus) to threaten last turn's conquest. Mostly swords. I opted to leave just two units there (plus a superdeath Impi), as his swords attacking mine inside a city will get him a lot of kills. Instead I just left a force stationed outside (and out of his range) to retake it if he does.
Charriu has his research set to Construction, but on 0% (500+ turns)
November 12th, 2018, 19:53
Posts: 1,027
Threads: 14
Joined: Sep 2009
T166 continued.
My GA finished last turn, but so did my 3rd GP (a prophet).
Immediately kicked off another GA and revolted to PS/slavery/theo
Aiming for Feudalism in 5t. I could manage in 3 if I bleed off all my cash.
next gp (eng/spy split) is 7t out, priest in 17ish, then they get slow.
Once feud is in, I may flip to feud+pacifism and speed that up.
Hard part is deciding if I can run Caste as well, or if I have to deal with muddled pools.
HE finishes at the flip, and will make units at 80hpt (32+150%) in the GA, 70ish out of it.
November 13th, 2018, 09:38
(This post was last modified: November 13th, 2018, 09:38 by Elkad.)
Posts: 1,027
Threads: 14
Joined: Sep 2009
T167
Hurried-ish play before work, so didn't take any screenshots.
Charriu pushed nearly his whole stack out of Liquid Flame. 22 units, leaving 6 defenders.
They came east towards me.
Includes 4 maces and 10 chokunu. My 36 swords and axes units can't beat that, I don't have enough siege with me (actually, only a single catapult).
When shallow plays, assuming he pushes his stack into view, maybe Charriu will scramble back to LF to defend. If not, I'll have a time dodging his stack. Probably until someone kills his island city, which if true to form for the map, will be a single hilled tile, requiring an amphibiouis assault vs chokus. He has galleys around, so if he pulls troops to reinforce it, it'll be a hard nut to crack.
Saw his capital with a sentry. Size 17 - 12ish defenders. Shallow is pushing on it from the north and east as well.
Culture at Pit finally popped out.
I made a mistake last turn and left 3 workers uncovered on Magic's border. A charriu chariot hit them - I could see it, just counted wrong I guess. Workers and Chariot were deleted.
November 13th, 2018, 10:39
Posts: 2,036
Threads: 9
Joined: Nov 2013
I think you have to wait untill shallow makes first move and exchanges with Charriu's main stack and clears his culture. Thats the time for counter-strike.
Before play defensive and dont try to break through yourself.
November 13th, 2018, 13:59
(This post was last modified: November 13th, 2018, 16:02 by Elkad.)
Posts: 1,027
Threads: 14
Joined: Sep 2009
Yeah, that's the plan. Fleet in being.
Keep marching around, taking any city he doesn't actively defend, and dodging his stack. At least until I can get some more catapults in the theatre.
Hopefully shallow will bog down at his capital to bring siege up or something. That is a juicy prize.
|