I think the 9h/t number is the more accurate estimate. For one thing, we don't actually have the option of working grass mines instead of the farms, because there's only one mineable tile. The opportunity cost would likely be working a lot of coast. Naturally we can work workshops later, and I imagine we would abandon the whipping scheme when we've gotten to that point. Is that far enough away that building the Globe is worth it? I'm not so sure now.
Ideally we get it up to a whip every 4 turns, which doesn't look quite possible with the first jungle city we have planned. There is a spot at the beginning of our arm that can get two fish and one banana, however...
Let's look at food surplus and minimum ideal size to run specialists during GA. These numbers are assuming that we'll continue working the good tiles of each city during the GA.
1) NHL: 7f, 5 good tiles. So let's say 4 specialists + 5 tiles = minimum size 9.
2) RUO: 10f, 6-7 good tiles. So theoretically we'd want size 12. That's not going to happen since we're busy building the NE instead of growing, so whatever.
3) SBT: 6f, 7 good tiles. Size 10. I doubt we'll run specialists here.
4) HT: 7f, 3 good tiles. Size 7. Not sure if we can whip the ziggurat and still make this size.
5) CO: 11f?, 5 good tiles. Size 11. We can probably make this if we steal the corn from CM soon.
6) SR: 9f, indeterminate number of good tiles if we finish Moai. Lots of food here, we may run specialists if we have the potential for growing into unhappiness. Otherwise I'd rather take the 2h per tile here.
7) AWB: 6f, 1 good tile. Maybe a candidate for the first GP, but we'll probably just work coast.
The other cities have not enough surplus or are unlikely to be in consideration. So it looks like the best candidates for GPs are NHL, HT, CO. RUO will produce them as a matter of course and SR may or may not want to produce them depending on the happiness situation. Could we produce 4-5 GPs in 12 turns of GA? Hmmm.
Ideally we get it up to a whip every 4 turns, which doesn't look quite possible with the first jungle city we have planned. There is a spot at the beginning of our arm that can get two fish and one banana, however...
Let's look at food surplus and minimum ideal size to run specialists during GA. These numbers are assuming that we'll continue working the good tiles of each city during the GA.
1) NHL: 7f, 5 good tiles. So let's say 4 specialists + 5 tiles = minimum size 9.
2) RUO: 10f, 6-7 good tiles. So theoretically we'd want size 12. That's not going to happen since we're busy building the NE instead of growing, so whatever.
3) SBT: 6f, 7 good tiles. Size 10. I doubt we'll run specialists here.
4) HT: 7f, 3 good tiles. Size 7. Not sure if we can whip the ziggurat and still make this size.
5) CO: 11f?, 5 good tiles. Size 11. We can probably make this if we steal the corn from CM soon.
6) SR: 9f, indeterminate number of good tiles if we finish Moai. Lots of food here, we may run specialists if we have the potential for growing into unhappiness. Otherwise I'd rather take the 2h per tile here.
7) AWB: 6f, 1 good tile. Maybe a candidate for the first GP, but we'll probably just work coast.
The other cities have not enough surplus or are unlikely to be in consideration. So it looks like the best candidates for GPs are NHL, HT, CO. RUO will produce them as a matter of course and SR may or may not want to produce them depending on the happiness situation. Could we produce 4-5 GPs in 12 turns of GA? Hmmm.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
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