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Finishing my turn report. Like I said, I created four 10XP knights:
(One of them was the freely upgraded great general-lead unit.)
What my sentry knight can see in and around Virginia City:
Here's what I could get to my staging tile this turn:
Here are my builds before and after ending turn, showing how my Taj Mahal build sped up several builds.
Zak has built a castle in his island city that is vulnerable to a knight attack once engineering is in. My city is vulnerable too but I don't have stone.
And here's the naval situation in the east. Green numbers are my trireme counts, red numbers are Boldly's.
I'm trying to prevent his smaller stacks from joining up with his larger stack. He may just flee south with his smaller stacks and move in with the larger stack instead. Maybe I'll try to grab Optics, upgrade my ships, and kill his ships before they can make it back home. I need Calendar-Compass-Optics and enough cash left for upgrades so he may see that coming. I also want Engineering and Gunpowder and maybe even Aesthetics-Literature, so I dunno.
Plans happen to change quickly in this game but maybe I should run OR during this golden age and try to get some infra out, then go back to Theocracy and adopt Nationalism at the end of the GA, as discussed.
I have to run.
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Okay, turn 126 was pretty complicated, with combat simming required and tactical maneuvers on all fronts. So just a limited turn report for now: I did burn Virginia City.
I won two 33% battles early on against his best defenders, so I'm not complaining about the two 80% losses I got later on. Whether or not the attack was a success depends on his counterattack (here or elsewhere), though. I did my best to defend my vulnerable, highly experienced knights:
My frontline defenders are armed with shovels.
I have to run.
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I'm reporting you to the European Court of Human Rights for putting civilians in front of guns.
August 31st, 2013, 04:08
(This post was last modified: August 31st, 2013, 04:09 by novice.)
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Don't worry, the civilians were safe. The injured knights had to fight for their lives, though.
I got a few lucky wins there I think and the unit exchange rate is good for me. I hope to be able to finish up his four knights there without further losses.
I did mention though that there were threats on all sides. This time Ichabod wanted to try the landing+morale trick:
I had learned my lesson though and had two units defending. I also got Engineering just in time. I can move in two 5XP knights and an archer this turn, and upgrade the Phalanx to a Mace. I think that should be enough to keep the city safe another turn. If Ichabod lands more units (he has three galleys there) I can reinforce too. I have two galleys NE of Time that I can load with four units from the mainland this turn, and they can unload inside the High the turn after. Also I'll shuffle garrison units up from my other island cities, they are all spaced three tiles apart. As a final resort I have configured High to grow to size 6. Next turn I can 2-whip a Pikeman, but first I also have the option of adopting Nationhood a bit prematurely and draft a maceman.
The third front where I'm worried is on the southern island. Zak showed a C3 knight, another knight, and three galleys in Liechtenstein last turn, so I decided to shove Foot full of units. He didn't attack this turn, at least. His C3 knight moved onto Boldly's ivory and pillaged it.
I have to run.
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By the way I was planning to 2-whip a pike in Foot this turn, I had a few hammers into a spear. The spear build upgraded to a pike in the queue when I got Engineering, but then Boldly blockaded the city, so now it doesn't have iron, I can't whip the pike, and I have no hammers invested in a spear.  (The city can still build spears since I have copper on the island.)
I have to run.
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I did kill the rest of Boldly's knights, at the cost of a phalanx (sacrificed to give my injured knights better odds) and one (probably two by next turn) chariots.
Situation on the Ichabod front:
My two galleys there are loaded with two catapults, a pike and a knight.
Demos after ending turn. Everybody but Ichabod is in a golden age.
I have to run.
September 15th, 2013, 14:35
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Nobody wants to know what happened with Ichabod's attack? Maybe he reported on it. He retreated his units, and a couple of turns have passed. I've teched Optics and upgraded some Triremes to Caravels. Highly dubious choice strategically, but it makes my tactical situation that much easier and I want easy turns.
I birthed a great person which is supposed to go with another one to initiate my 2-man golden age. The next one is still some 15 turns out, though. The one I birthed now was a great engineer, so I could use him for e.g. rushing Oxford. I'm teching Paper now. But I'm also going to use a Combat II 10XP knight to promote to Amphibious, and along with other conventional units and my state of the art Caravels see if I can't capture Boldly's stone city. That would let me slowbuild Oxford, and might slow down his Oxford, he already has Paper but still lacks Education.
I have to run.
September 15th, 2013, 15:01
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GE for Wall Street? I forget if we have a shrine or not, probably not.
September 15th, 2013, 15:05
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(September 15th, 2013, 15:01)NobleHelium Wrote: GE for Wall Street? I forget if we have a shrine or not, probably not.
No shrine. WS requires corporation, no? I'm a long way from that.
I have to run.
September 15th, 2013, 16:10
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Yeah it requires Corporation, but you already have Banking and you're heading towards Education.
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