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Pink Dot IT Office - Email and technical issues thread - All welcome, all the time

Hi,
I am currently away from Civ until Saturday.
Kodii has not yet reported back in from his trip.
Since the current turn is a rather important one for us, I would like to request a pause with sufficient time on the turner, until Kodii checks in (but a maximum extension of 8-12hours to not hold the game to long). In case he does not check in, any lurkers active that I can send instructions to?

Thanks
mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Hi, I'm back. I'm catching up and will play within the next hour.
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Never mind.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Hey - any further comment on amending the double move rule by removing clause b)? See posts 313 and prior.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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This was Krills suggestion

Quote:It would be simpler to just remove section (b) from the rules. That still keeps double moves illegal, and keeps the game moving because you can declare war, attack, and then have to wait 9 hours to move again.

I agree with this as it seem against the spirit of the game to force an artificial 9hr pause after a declaration as long as you are not doing a double move.

Now if you move your units and end turn then immediatly declare war and move again that would be a double move and not legal.

However if you simply are playing your turn and declare war I see no reason you would have to wait 9hr to do that turns attacks.

Also I had suggested if you are waiting your 9hrs in between moves and the other party in the conflict moves and end thier turn they start thier 9hr clock and you are now free to move even if it is early.

Now as I interpert these rules wars will be dictated by time not by a turn order. For example if multiple civs are fighting each would only need to wait 9hrs inbetween moves we would not be splitting up the turn as in the demogame. Am I correct in the assumption?

For example 3 civs are in a conflict two could move at the same time and cooridinate but would still have to wait 9hrs between turn movement instead of Civ 1 makes all moves then waits, Civ2 makes all moves then waits Civ 3 makes all moves and back to the begining.

With the way the world has shaped up this seems a likely scenario and should be addressed.
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I would also favour removing section (b) from the double move rule.

Quote:Also I had suggested if you are waiting your 9hrs in between moves and the other party in the conflict moves and end thier turn they start thier 9hr clock and you are now free to move even if it is early.

Now as I interpert these rules wars will be dictated by time not by a turn order. For example if multiple civs are fighting each would only need to wait 9hrs inbetween moves we would not be splitting up the turn as in the demogame. Am I correct in the assumption?

For example 3 civs are in a conflict two could move at the same time and cooridinate but would still have to wait 9hrs between turn movement instead of Civ 1 makes all moves then waits, Civ2 makes all moves then waits Civ 3 makes all moves and back to the begining.

With the way the world has shaped up this seems a likely scenario and should be addressed.

With this many players spread around so many time zones it isn't really feasible to use the solution used in the Poly game. It probably is just simpist (maybe not best though) to go with the 9hours double move rule. (And yes, I may live to regret saying that smile )
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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In the interests of getting people to pay attention, I propose that we remove setion (b) from the double moves rule with immediate effect. We've had long enough to discuss it, so a vote is a reasonable next step.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Krill Wrote:In the interests of getting people to pay attention, I propose that we remove setion (b) from the double moves rule with immediate effect. We've had long enough to discuss it, so a vote is a reasonable next step.

Agreed
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So are we voting?
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I have no problems with the proposal. smile
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