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Admin requests and news

It's "interestingly" broken too coz the offset doesn't seem fixed. Earlier in the (UK) day I was seeing it as ~7.5hrs behind, now it's very nearly 8. Very odd.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.

THE CLOCK! IT IS FIXED! (For now anyway.)

Oh heyyyyyyy it is.

First I've heard of it, but hurrah and such.

But can we play werewolf on it?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1

We have confirmation from the physical server admin that he's looked at it and fixed it. So you should be good to go.

(November 15th, 2012, 00:38)BRickAstley Wrote: We have confirmation from the physical server admin that he's looked at it and fixed it. So you should be good to go.

I'm getting an hour and 4 (5?) minutes later than the actual time. The hour may be because I forgot to adjust for ending daylight savings, and I don't care about the minutes, but it is something that might matter if we have deadlines, like in the WW games.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.

The server time is about 4 minutes fast for me.

test

clock is 1:06 fast for me. Is it accidentally on DST?

(November 15th, 2012, 05:14)uberfish Wrote: clock is 1:06 fast for me. Is it accidentally on DST?

Clock looks 8min fast for me, what've you got your DST setting in the User CP? Mine are timezone GMT plus Auto detect DST settings.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.



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