October 17th, 2012, 20:07
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Team paper cut is last place in power, 7000 behind us in soldier count. Do we know what is going on with them? If they're not building military what are they spending hammers on, settlers, workers, and no one is pressuring them?
October 17th, 2012, 22:43
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(October 17th, 2012, 20:07)spacetyrantxenu Wrote: Team paper cut is last place in power, 7000 behind us in soldier count. Do we know what is going on with them? If they're not building military what are they spending hammers on, settlers, workers, and no one is pressuring them?
yes.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 18th, 2012, 13:54
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(October 17th, 2012, 22:43)Lewwyn Wrote: (October 17th, 2012, 20:07)spacetyrantxenu Wrote: Team paper cut is last place in power, 7000 behind us in soldier count. Do we know what is going on with them? If they're not building military what are they spending hammers on, settlers, workers, and no one is pressuring them?
yes.
This is not encouraging. Let's dial up some diplo at least and point this out? I'm not sure how much progress we can make though.
October 18th, 2012, 13:55
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lol.
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October 19th, 2012, 00:01
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Whelp:
Abandon ship!
God I hate fast workers. That is 2 axes in Bitter.
I'm feeling we should abandon Losing send the archers NE towards home, turtle up an go full economy, and pray they don't send their axes towards our capital. Thoughts?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 19th, 2012, 08:44
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Fuck that.
Move both workers 6, road, move northern archer 6, fort archer in city. They still need to get lucky to take out Losing, because on their turn they will road the corn and move 2 axes adjacent to the city. We can chop out an archer eot T54 if they aren't careful, or we can slave the archer eot T57.
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October 19th, 2012, 09:21
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Turn 51:
As Krill said, better to hold than run. Done and done:
At home our two cities are inching closer to growth. Next turn both cities will grow. Originally I had our worker up there building roads so that the chariot whipped out of WW would be able to reach quickly but that doesn't seem to be happening so instead I am considering sending that worker to our copper site to being chopping a WB + roading to copper and mining copper. I'm going to look into maximizing all of that tomorrow. I'm considering teching sailing so that we don't have to road from that copper city to our capital and can simply use the sea trade to connect copper to WW and the capital and save us some time. Thoughts on that?
Demos and Power:
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 21st, 2012, 11:30
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Turn 52:
We look okay in Losing:
At home we grew and will start a settler to be whipper in 3 turns. I originally thought the copper, but Krill mentioned getting the north horse. Take a look. Where do we dotmap that and how do we connect it with the single worker? The other two workers are about to try and chop the 3rd archer in losing.
Demos + POwer:
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
October 21st, 2012, 11:44
(This post was last modified: October 21st, 2012, 11:45 by Krill.)
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Obvious answer: settle on the horse: we don't even need a worker.
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October 21st, 2012, 20:58
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Settle on Horse needs Sailing. Hmm. I like that idea. Time out some chops and whips into Chariots to clear out the axe choke.
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