The old "let's at least ruin somebody's game" gambit? Alternative option: develop soundly, using the few natural advantages that the land does provide, such as the ability of the capital to grow quite tall, and then fish for opportunities in what is, and they now know it, a multilateral game. They can reasonably count that with Mehmed of Mongolia on one side and Sury on the other, there will be some action around our borders. Bulbs are their best answer to stay in the game and even situationally push ahead where necessary, so why not set these bulbs up and look to attack at an opportune moment?
I agree that an ASAP attack would have been best for them, but the window for that is closing rapidly, if they don't set up granaries and libraries now, and instead build stacks of ancient units, they will never catch up even if their war is as successful as they can hope it to be. They are not taking the capital, not with 40% cultural defense there and not with food tiles which let us whip every other turn and still grow. And without the capital, our best cities are useless to them, they will be swamped by culture. Sacrifice vertical development to get what exactly?
Their problem is that the costs of early attack scale rapidly in time, so if you are going to axe-rush, you don't build 4 cities ahead of everyone else. If they have chariots — I can sort of see the attraction of attacking still, but we will know exactly whether Egypt has 'em, once the power graph for the recent two whips becomes visible.
I agree that an ASAP attack would have been best for them, but the window for that is closing rapidly, if they don't set up granaries and libraries now, and instead build stacks of ancient units, they will never catch up even if their war is as successful as they can hope it to be. They are not taking the capital, not with 40% cultural defense there and not with food tiles which let us whip every other turn and still grow. And without the capital, our best cities are useless to them, they will be swamped by culture. Sacrifice vertical development to get what exactly?
Their problem is that the costs of early attack scale rapidly in time, so if you are going to axe-rush, you don't build 4 cities ahead of everyone else. If they have chariots — I can sort of see the attraction of attacking still, but we will know exactly whether Egypt has 'em, once the power graph for the recent two whips becomes visible.