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PBEM25 Mapmaking and Lurking

(November 8th, 2024, 11:07)Krill Wrote: Part of me thinks that is still too much balancing.

It's right on the line of where I'm willing to go, but I'm remembering previous games where one or two players would get wildly beneficial tiles at their capital and others are making do with 1/2 or 2/2 at best tiles. This way everyone has at least one good food and one good production tile, and has their strategics. I think that's about as fair a shake as I can give everyone. See what y'all think of the starting screenshots once I finish in a few minutes. 

Do they have a player order yet?
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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This has always been the logic when we started balancing the maps in civ 4, but this concern seems more from the lack of start bias inherently makes some leaders worse. Not sure how to explain it it more detail though, or even how to value that adjustment.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Starts:

Start 1 (Northeast):


Start 2 (North):


Start 3 (Northwest):


Start 4 (Southwest):


Start 5 (Southeast):


Any final passes? Remove the PHDeer or Marsh Rices? Tweak locations?
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Start 3 seems cramped. Maybe delete the mountain to the west and place the marsh rice there? Can extend the river as well for Water Mill purposes. Or is that too much balancing? The others seem okay - a bit uneven with continents or luxuries but that's the roll of the dice.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Why not just move the settler to the other side of the mountain?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Start 3.1, the Far Side of the World Mountain:


I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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That looks better.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Randomly assigning starts 1-5.

Start 1: The Archduke (bad news for 2 & 5 if he's following his war cart plans)
Start 2: Pindicator (lots of nearby city-states to access for his ability)
Start 3: Woden
Start 4: Yuris
Start 5: Greenline

Once they work out player order, I'll be sure to assign the appropriate player to the appropriate start. If there's no final balance changes to be made, I'll send the starts to their players in about 15 hours.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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greenline shouldn't get to choose his leader after seeing his start unlike all other players.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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The others can still swap? I didn't think they were locked in.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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