Posts: 12,510
Threads: 61
Joined: Oct 2010
Krill Wrote:So, somebody tell me what is right with this picture
I'm touched
Edit: and a tad bit toasty
EitB 25 - Perpentach
Occasional mapmaker
Posts: 23,405
Threads: 132
Joined: Jun 2009
Kyan Wrote:What tech did we pop? Also worth noting is that the Illians got one too.
Nevermind. We got agriculture. duh.
Nope, better, we popped Crafting, 119 base beakers towards warrens, leaving the 140 adjusted beakers for Masonry and warrens.
We're 12 turns from Masonry, enough for 2 goblins and a warrior at max food, then onto a 14 turn warren.
I'm thinking this is the safest bet, considering that the Illians can trigger Stasis on T8 and force everyone try and not die to the barbs, but also before we have gotten a worker out. So we'll be behind on worker turns until about t50(+the 14 stasis turns), at which point we should have been able to get up to about 3 cities and even on worker turns.
Just hope we aren't next to the Illians.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,405
Threads: 132
Joined: Jun 2009
Mardoc Wrote:I'm touched
Edit: and a tad bit toasty
You're welcome. I'm renaming the civ to Clan of Selrahc and the leader to...dunno, anyone got any ideas?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 5,629
Threads: 30
Joined: Apr 2009
August 22nd, 2011, 18:37
(This post was last modified: August 22nd, 2011, 21:21 by Krill.)
Posts: 23,405
Threads: 132
Joined: Jun 2009
Done. [EDIT, CORRECTION] Veezheesumuunuun of the Clan of Selrahc it is.
Thread title suggestion: Kandros of the clan - How many powers of 2 do you need? This sound ok?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,405
Threads: 132
Joined: Jun 2009
Heh, figures. I was wondering why someone had over 10k in power.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 8,759
Threads: 75
Joined: Apr 2006
Nice thread title.
The big hint was Masonry selected. That's just so wrong.
Darrell
Posts: 23,405
Threads: 132
Joined: Jun 2009
I made the leader name change. When we set up the email forwarder, would everyone be OK if they had the save forwarded to them? Relying on me to take screen shots is generally not a wise course of action.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,405
Threads: 132
Joined: Jun 2009
You know, it's really hard to decide if I should pop that dungeon or not...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,405
Threads: 132
Joined: Jun 2009
Say Hello to my little friend.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|