February 3rd, 2013, 05:28
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(February 3rd, 2013, 05:18)haphazard1 Wrote: I will be following this one with interest -- a simple idea (no tile improvements) that has huge consequences. A couple of questions, if the team does not mind my asking:
- Can someone explain the emphasis on the Pyramids? It does not seem like your cities will have enough food to run many specialists, making the high cost not worthwhile.
- What civics do you plan to use? Some of the "standard" choices seem much less appealing under this variant.
Tough luck so far with the Sitting Bull draw. Good luck on working your way past/around/through him.
pyramids - 1. 3 extra happy will be huge 2. settled specialists, mostly
good point on the civics, I think we would have been better off with imperialist than spiritual.. settlers are so expensive .
sorry i missed the turn tonight, I'll try and get to it tomorrow.
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February 3rd, 2013, 13:54
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(February 1st, 2013, 11:01)BRickAstley Wrote: There's literally no rivers until that big native America one. Obviously we have to kill them with fire and fast.
Most definitely. There's the two flood plain sites, and at least two more decent sites that Cahokia is holding onto.
Early aggression is warranted.
Oh, and for an extra challenge ye could report this in the voices of the Star Trek captains. My favourite style would be SFDebris style.
Travelling on a mote of dust, suspended in a sunbeam.
February 3rd, 2013, 22:46
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(February 3rd, 2013, 05:28)Bigger Wrote: pyramids - 1. 3 extra happy will be huge 2. settled specialists, mostly
For point #1, a lot would depend on how many cities you have since Rep only helps the handful of largest cities. For a bigger empire it does nothing for the smaller cities, although I guess only the larger ones might need the help if you can get at least a couple luxuries settled. I personally find HR an easier route to happiness as needed, unless I am already planning on a specialist economy anyway in which case the happiness is just a nice side benefit. You need a certain amount of garrison anyway, although with this variant's low production that could be a bit of an issue. Hmmmm.
Point #2 is interesting. I have been re-reading the game with this variant by Sullla, Compromise, darrell, etc. and it is impressive how much of their research came from the super-specialist capital. That aspect is almost like an OCC game, but with lots of additional cities chipping in small amounts around the one big hub. I am reminded of the Kuriotates and their core cities/settlements division.
Pyramids still seems like an awfully big investment, especially if you can't get ahold of some stone. Good luck!
February 3rd, 2013, 23:51
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(February 3rd, 2013, 22:46)haphazard1 Wrote: (February 3rd, 2013, 05:28)Bigger Wrote: pyramids - 1. 3 extra happy will be huge 2. settled specialists, mostly
For point #1, a lot would depend on how many cities you have since Rep only helps the handful of largest cities. For a bigger empire it does nothing for the smaller cities, although I guess only the larger ones might need the help if you can get at least a couple luxuries settled. I personally find HR an easier route to happiness as needed, unless I am already planning on a specialist economy anyway in which case the happiness is just a nice side benefit. You need a certain amount of garrison anyway, although with this variant's low production that could be a bit of an issue. Hmmmm.
Point #2 is interesting. I have been re-reading the game with this variant by Sullla, Compromise, darrell, etc. and it is impressive how much of their research came from the super-specialist capital. That aspect is almost like an OCC game, but with lots of additional cities chipping in small amounts around the one big hub. I am reminded of the Kuriotates and their core cities/settlements division.
Pyramids still seems like an awfully big investment, especially if you can't get ahold of some stone. Good luck!
well we are spiritual, and the pyramids unlocks HR as well.
I won't get to the game until Monday night, sorry . But I think we're going to have to end up emulating sulla's game.
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February 5th, 2013, 00:14
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I doubt you'll use monarchy if you get pyramids.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
February 5th, 2013, 00:33
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ok I played to turn 60. Its been so long, forgot just how dumb noble ai is .
WAR!!!
Shoots event is kinda bugged:
35 turns of unhappy, not 5. it was +2 unhappy, not 3, so I dunno. Still had 1 unhappy at the end of my turn. Not that it matters, sicne I played 19 turns and still didn't finish the settler. That did influence me a bit though - I was considering growing on a lighthouse instead of finishing the settler, but didn't partly due to this unhappy.
I almost turned the workboat around to net the fish, then I remembered this isn't allowed
met Izzy turn 44:
I can't remember when the last time I saw an ai let me do this:
yes, free worker, thank you very much.
workboat ran into charlemagne on turn 50:
Pliny says Isabella is very advanced. I'll have to remedy that:
the worker I elected to run back to our capital, so I could harass izzy with the warrior. He made it to the end of my turn cycle alive, but there was a close call:
This made me laugh. There's a scary wolf, but it can't attack me since I'm inside Izzy's borders:
I pillaged two farms, one on the corn, for a free 13 gold:
workboat finds Agustus on turn 55:
soon after he ran into ice and a dead end. unfortunately he will have to make it back to the capital to explore the north end of the western continent.
This decision I left for Brick:
how brave are you Brick? I did see a dog warrior 4 turns ago (the unescorted worker passed it). the warrior should be in the capital, according to shoots signs, but I brought him out to meet the worker. If you are brave, you can nab the worker, then run around in circles forcing the dog to chase it until the native americans get bored and accept peace
ok maybe thats a bad idea. I haven't accepted peace with izzy yet, but she will accept it whenever you want to do so. she has no archers, only 3 warriors now, but her city is surrounded by forests so its still easy to harass her. do what you want there.
Ah completes in 5. I believe the settler completes in 1. don't settle until we get AH, we REALLY need horses. of course that requires not only having horses, but that they are on the coast. not real optimistic .
probably need BW next just for slavery. and now that we have a free worker for chops .
sailing might be good soon too, to settle west of the capital while we can for intercontinental trade routes.
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February 5th, 2013, 00:35
(This post was last modified: February 5th, 2013, 00:36 by NobleHelium.)
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Epic speed is twice as slow as normal speed. You had 25 turns of whip unhappy left, which meant that you had one whip period + 1/4 of another whip period. Shoot probably started with 40 turns of whip unhappy and played 15 turns.
February 5th, 2013, 00:37
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(February 5th, 2013, 00:35)NobleHelium Wrote: Epic speed is twice as slow as normal speed. You had 25 turns of whip unhappy left, which meant that you had one whip cycle + 1/4 of another whip cycle. Shoot probably started with 40 turns of whip unhappy and played 15 turns.
I started with 35 turns of unhappy, actually, which was 2 unhappy. so that makes sense. the event he got said "5 turns" though, so i guess the event wasn't rewritten for epic.
Anyway I emailed the save to Brick so i wouldnt have to zip it. He can post it here I guess if lurkers want to follow along.
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February 5th, 2013, 00:44
(This post was last modified: February 5th, 2013, 00:44 by NobleHelium.)
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No, you started with 25 turns of unhappy. If you have no whip unhappy it will say 1 unhappy for 20 turns on the tooltip. 45 turns is 25 turns more than that. I'm not sure what the event actually said, but if it says 2 unhappy it's always going to be 2 full whip cycles of unhappiness, however many turns it is for your game speed. On normal speed it would be 20 turns.
February 5th, 2013, 00:49
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(February 5th, 2013, 00:44)NobleHelium Wrote: No, you started with 25 turns of unhappy. If you have no whip unhappy it will say 1 unhappy for 20 turns on the tooltip. 45 turns is 25 turns more than that. I'm not sure what the event actually said, but if it says 2 unhappy it's always going to be 2 full whip cycles of unhappiness, however many turns it is for your game speed. On normal speed it would be 20 turns.
ok, you got it.
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