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[Spoilers]BaII shows you how to be a Pro Gamer

Serdoa has BW, he got a in between turn score decrease signaling a whip. His tech might have been Pottery --> Mining --> Bronze Working

This turn I'm switching off the corn tile to work the cottage, i;ll grow on the same turn, and put some extra turns into the cottage, as well as lowering the amount the time on BW.
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So I have a warrior poking around in the tundra area and I was wondering on my city placement. Mindy I would be interested some advice from u on this matter.
Here's a picture of the area.
[Image: Civ4BeyondSword2013-06-2021-46-04-753_zpsb40bc8c4.jpg]
So on the right side of the lake I have 2 city sites to choose from. If I settle on the plain's hill I can get an extra shield to help with getting the up and running faster. If I settle on the tile 1E then I get less overlap with the capital and therefore it has better long term growth, as well as a lighthouse able lake. However if I plant on Plain's Hill I will have to change my city sites on the left side.

If the city on the right side of the lake is placed on the Plain's Hill then I will probably plant another city on the fur tile between the other fur tile and deer tile. Although I do want to work the fur tile later on as it gives me a decent tile yield of 1/1/4. However if I plant 1E of the plain's hill then I can have my city on the tile I marked, which will allow me to work an extra game tile later on. Right now I'm leaning towards having the city on the right side 1W of the plains hill, and the city on the left side on the tile I marked.
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Confirmed that I could log into the game and took a quick look - hope you don't mind. I'm probably going to go under the handle BaIII, just for fun.
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Alright since the game is down right now, I can't right the instructions right now, hopefully the game will come back up soon.
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Instructions for the Game

Tech Tree, Mysticism --> Polytheism, if you didn't Grab religion from there go into Monotheism. Then Priesthood-->Monarchy-->Mathematics.

The emperor, should finish it's axeman (axemen should serve as MP for Silver Master) and start on a library, once it hits size 5 switch to a worker (worker should be roading towards pink dot), manually produce it then start on a settler and 2pop whip when available.

Silver Master should 2 pop whipping the granary, and have it overflow into a library. Once it hits size 4 start on a worker, and 2 pop whip it once the whip anger from the previous whip has ended. Once the worker here finishes it's cottage, then you should have it chop one of the tree, followed by a 3rd cottage. Once it finishes, road towards Pink Dot.

Rageginald shouldn't be whipped for infrastructure, since it has two copper mines to work Build Order should be Granary Barracks, then you 2 pop whip an axe and follow up with another axe. One axe is for this city the other axe is for pink dot. Workers After improving all the resources throw down some cottages at the floodplains.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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Ok. Some comments.

It might be faster to grow The Emperor to size 6 and do a 3-pop whip of the settler. Grow to 5 on library, slowbuild worker, put 10 foodhammers into settler, switch to library and grow to 6, whip.

Should the chop in Silver Master go into the library? I assume so.

Rageginald can't pick up both copper hills - right now the southern copper isn't used by any of your extant or projected cities.
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duh I've have a city later on one of the two desert tiles below rageinald, to pick up the copper.

Yes the chop is suppose to go into a library, and I believe growing to size 6 and doing the 3 pop whip is more effective.
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I'm going to wait 10-12 hours with playing this turn, so you have a chance to do it yourself, BaII.
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Ok, in-game now, and I realise I will have trouble following BaII's instructions, primarily because of happiness issues.

The Emperor is at the happy limit right now due to whip anger. It ends in 6t, which fits nicely with getting a worker in 5t. Then use the worker overflow to finish that axe (20/35), and then a turn on a settler, and grow to 6 on the library or axe. Whip settler, overflow to library. I think that's the best thing I can do right now.




Silver Master needs no change right now. Will whip the granary once it grows to 4 (and unhappiness), and overflow to a worker. Probably put a chop into the worker as well.




Rageinald need no changes. Will probably chop and farm that grassland west of the corn to get instant irrigation to the wheat.




Need more units, and more workers. I will try to put priority on getting the horses connected, chariots are cheap MP and scout units.




I also note that Hinduism has been founded in distant land, so it's on towards Monotheism. Demos:

[Image: RBPB12-T57-ba2-demos.jpg]
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Moved worker to forest outside Silver Master. Road and chop, in some order. It's not like the third cottage is needed soon, given the happiness issues.

Scouting warrior moved, didn't find anything. Nothing else to do, so end turn.

Demos:

[Image: RBPB12-T58-ba2-demos.jpg]
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