Had a turn this morning. Didn't find anything interesting; was hoping for food by stone, but so far, nada. Just the wheat, if I steal it from the silver. I put a turn into Mysticism, but hadn't yet done any analysis. We'll see, through this post, whether I should stay the course or divert to pick up Wheel.
So...I have stone and copper both fairly convenient, and food is not convenient. I want a reliable border popper, therefore, so that I can plant cities for both food and resources, instead of having to pick. As Industrious, I also want to aim for stone and copper wonders.
Current wishlist:
Religion in city 2
Stonehenge
Oracle
Colossus
Pyramids
That's...ambitious. Probably too ambitious, really. Let's give up on Stonehenge, and aim for Hinduism rather than Buddhism, to make is slightly more realistic. Religion and henge are probably duplicated effort, after all, and we know Mr. Charismatic over there would really like a henge.
Some input numbers: 60 beakers for Mysticism, 96 for Meditation, 120 for Polytheism, 70 for Wheel.
Just finished the worker. Currently have either 2/1/0 pigs or 1/2/0 copper or 3/0/1 floodplains to work, plus 2/2/1 city tile and 8 Palace commerce. Pigs become 5/1/1, copper becomes 1/5/0, when improved. 22 food to grow, which is top priority. Looks like we'll work the floodplains until the Pigs are ready, swap to those.
I'm not sure how long improvements take on Normal. Pasture and Mine are both 3 turns in FFH/Quick, so I'll assume 5 turns. Plus 1 to move onto the hill.
That means 5 turns of Floodplains, 2 turns of Pigs, followed by growth at 25/22 food. That puts us at 70 base beakers. Also 16 hammers, which isn't enough for anything to complete.
If we start a settler immediately, that's 4 turns of pigs/forested plains hill before our next improvement finishes. 3 food/6 hammers = 12 foodhammers/turn equals 48/100 into settler. Then swap to the bronze mine for 4 food/8 hammers = 16 foodhammers. Settler can be done in four more turns - 150 base beakers - which is one turn away from Polytheism. That's a little early. Settler will take at least three turns to walk to the site - and that's with no escort. Could delay it by slipping in our revolt to Slavery, and a turn or two of Wheel.
That puts us, 15 turns from now, with a settler, size 2 cap, one worker, and one warrior. I need to check if barbs are on, because that feels extremely risky to me. I want that early city, but I'm afraid it won't really be worth doing that fast.
If I delay, it would be to slip in ahead of the settler a finished warrior, The Wheel, and maybe a second worker. Those are what will come right away afterward if I don't delay, as well .
Assuming we're on track for religion, I think the first city will actually be the northern one, with sheep/gold settled second.
Note: all the above is still tentative. New discoveries, particularly neighbors or barbs, will change things. And I can be talked out of it, probably .
So...I have stone and copper both fairly convenient, and food is not convenient. I want a reliable border popper, therefore, so that I can plant cities for both food and resources, instead of having to pick. As Industrious, I also want to aim for stone and copper wonders.
Current wishlist:
Religion in city 2
Stonehenge
Oracle
Colossus
Pyramids
That's...ambitious. Probably too ambitious, really. Let's give up on Stonehenge, and aim for Hinduism rather than Buddhism, to make is slightly more realistic. Religion and henge are probably duplicated effort, after all, and we know Mr. Charismatic over there would really like a henge.
Some input numbers: 60 beakers for Mysticism, 96 for Meditation, 120 for Polytheism, 70 for Wheel.
Just finished the worker. Currently have either 2/1/0 pigs or 1/2/0 copper or 3/0/1 floodplains to work, plus 2/2/1 city tile and 8 Palace commerce. Pigs become 5/1/1, copper becomes 1/5/0, when improved. 22 food to grow, which is top priority. Looks like we'll work the floodplains until the Pigs are ready, swap to those.
I'm not sure how long improvements take on Normal. Pasture and Mine are both 3 turns in FFH/Quick, so I'll assume 5 turns. Plus 1 to move onto the hill.
That means 5 turns of Floodplains, 2 turns of Pigs, followed by growth at 25/22 food. That puts us at 70 base beakers. Also 16 hammers, which isn't enough for anything to complete.
If we start a settler immediately, that's 4 turns of pigs/forested plains hill before our next improvement finishes. 3 food/6 hammers = 12 foodhammers/turn equals 48/100 into settler. Then swap to the bronze mine for 4 food/8 hammers = 16 foodhammers. Settler can be done in four more turns - 150 base beakers - which is one turn away from Polytheism. That's a little early. Settler will take at least three turns to walk to the site - and that's with no escort. Could delay it by slipping in our revolt to Slavery, and a turn or two of Wheel.
That puts us, 15 turns from now, with a settler, size 2 cap, one worker, and one warrior. I need to check if barbs are on, because that feels extremely risky to me. I want that early city, but I'm afraid it won't really be worth doing that fast.
If I delay, it would be to slip in ahead of the settler a finished warrior, The Wheel, and maybe a second worker. Those are what will come right away afterward if I don't delay, as well .
Assuming we're on track for religion, I think the first city will actually be the northern one, with sheep/gold settled second.
Note: all the above is still tentative. New discoveries, particularly neighbors or barbs, will change things. And I can be talked out of it, probably .
EitB 25 - Perpentach
Occasional mapmaker
Occasional mapmaker