Turn played.
And this thread really needs a sticky.
And this thread really needs a sticky.
fnord
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[TECH] IT and Tech issues thread
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There is a bug in the current version of RB mod.
Persia cannot build spearmen, but Immortals still have their old stats as chariot replacements. TBH, I don't recall what Immortals were supposed to be changed to, but I'm pretty certain that taking away spearmen from the Persians and not changing the Immortal's stats wasn't what was intended.
fnord
Oh. Oh my. Immortals are supposed to be reverted back to the chariot replacement, but yeah, spears ought to be an option...
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Yeah, getting to build better chariots as well as regular ones isn't quite on par with the ability to build spearmen.
fnord
So Cyneheard or maybe T-Hawk can answer this; could we fix the bug in a new version of the mod and just load a save from here? I'm assuming we have a few turns before the spears of Persia are called for...if we can fix it on the fly, that's fine, otherwise, we should restart early.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
OK, found problem, no how to fix problem, just need to liaise with Caledorn to see if we can fix it without needing to restart. If we need to restart, I have the mod ready to go (It's literally a 1 line fix).
(August 31st, 2013, 07:17)Krill Wrote: OK, found problem, no how to fix problem, just need to liaise with Caledorn to see if we can fix it without needing to restart. If we need to restart, I have the mod ready to go (It's literally a 1 line fix). Is it a fix that will require a version update to the mod on our ends?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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