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I'm back and grabbed the turn. Nice reports Becko, a bit of extra pressure on me to report every turn. Going for circum-nav with the scout is a good idea, goes well with finding contacts too anyway.
I guess that forest growth will cost us 3 base hammers into the settler.
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Thanks! Don't worry about reporting more often, I know you have other games on your plate.
Those 3H won't postpone the settler though, right? Haven't checked, but ISTR that there was plenty of overflow.
Not sure if you've been keeping track of score changes on Civstats, but here's what I have so far:
Commodore: Techs on T9 and T14, pop on T17
Thoth: Tech on T11, pop on T16
Gaspar: Techs on T6 and T17, pop on T17
Pindicator: Techs on T5 and T15, pop on T16
Dtay: Techs on T9 and T15, pop on T17
Oxy: Techs on T9 and T15, pop on T16
I'm no expert at this, but it looks to me like everyone went worker first and no-one went BW (or Mining-BW) first, which might indicate that their starts are similar to ours. Which wouldn't be a huge surprise, I suppose.
This weekend, it's my turn to head out of town, so I'll be pretty quiet here. I'm sure you'll manage.
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Becko, a tip:
population isnt always the same points per pop, and the breakpoints are very helpful in selfchecking. Also, comparing the sum if your civ values to the world population in the victory screen is mighty helpful.
I got my start dedlurking for Commodore in pbem17 (i think) and doing c&d there. it was fun enough i stuck around. nice job youre doing so far.
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(April 24th, 2014, 11:12)Ceiliazul Wrote: Becko, a tip:
population isnt always the same points per pop, and the breakpoints are very helpful in selfchecking. Also, comparing the sum if your civ values to the world population in the victory screen is mighty helpful.
I got my start dedlurking for Commodore in pbem17 (i think) and doing c&d there. it was fun enough i stuck around. nice job youre doing so far.
Ohh right, it's that thing where you get different score changes because of the rounding, right? So in this game, 1 pop should give you... [checking] ...3 points (5000/1362 rounded down) but 2 pop gives you 7 points (5000/1362*2 rounded down) for a delta of 4. Am I getting this right? And Ancient techs are always 6 points?
And thanks for the help and encouragement, I'm learning tons here. Baby steps...
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Commodore wasn't in 17.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Quote:Those 3H won't postpone the settler though, right? Haven't checked, but ISTR that there was plenty of overflow.
True, but the following Granary completed at 60/60 I think. I'll have to run through the micro again and see if it's worth changing anything.
Been moving the scout 1T at a time, because I don't know where that bear went. I'm leaning towards doing that in the future in any case, otherwise my scouts always get eaten. You have any opinion on this Becko?
Some juicy stuff down there. Working the wines over the deer right now. The 2c co-incidentally speeds up our knowledge of AH by a turn, I guess once we see horse it'll be a long time before we get BW and the map changes again, so we can finalise our second city plan. I'm going to move onto the incense next, for the extra sight over the water.
Regarding C+D; I can get you demo screens and score each turn if you want? IIRC techs can suffer from rounding as well though, from what I remember of FFH28.
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Phew, mongolia has some horse. I'm thinking maybe city 3 here? I desperately want to split some food off from the capital to make better use of our traits.
Dodged the bear. It's a long back track to another isthmus to move through and scout new land though, we could really use with making it through here.
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(April 24th, 2014, 17:37)The Black Sword Wrote: Been moving the scout 1T at a time, because I don't know where that bear went. I'm leaning towards doing that in the future in any case, otherwise my scouts always get eaten. You have any opinion on this Becko?
I was actually thinking the same thing (which isn't necessarily an endorsement ). Don't know if it's a good bet in terms of risk and return, but I'd figure that if my scout has gotten that far, it'd take me ages to get another unit there again, so I'd be more careful (and we're not going to be building a new scout anytime soon). Besides, if everyone starts with a scout, we're back to a 1/7 shot at circumnavigation anyway.
Incidentally, I play the other way around in FFH: there, the scout is dead meat anyway, so might as well gamble while I can.
Quote:Some juicy stuff down there. Working the wines over the deer right now. The 2c co-incidentally speeds up our knowledge of AH by a turn, I guess once we see horse it'll be a long time before we get BW and the map changes again, so we can finalise our second city plan. I'm going to move onto the incense next, for the extra sight over the water.
Yeah, looking good: plenty of food that way, too. And I love the reasoning about the 2c, I've never planned things out myself in such detail.
Quote:Regarding C+D; I can get you demo screens and score each turn if you want? IIRC techs can suffer from rounding as well though, from what I remember of FFH28.
Oh yeah, I guess you can do C&D in FFH too. There might be differences due to the tech tree though: that article by T-hawk I used for the pop score formula says that techs are worth ~5.998 (2000/334) points each, multiplied by the era. And I'm not sure why that rounds up to 6 instead of down like everything else, but that's why I'm not a programmer, I guess. :P
Occasional demo screens are nice, but don't make it into a chore. I'm not well-versed enough in the stuff to provide much analysis other than "huh, that's interesting", especially since we supposedly start fairly spread out. Also, time-sensitive tasks will be an issue for me from about now until early June -- exams and papers to grade. Still, we might be able to use it at some point, so sure.
FWIW, I double-checked my assumption that everyone started with a scout. Minimum soldier count on T12 was 2k, which would cover the civs that start with one of Hunting and Mining. Agriculture, Fishing and Mysticism don't give any power, but no civ started with two of those. Ergo, since warriors add to the soldier count, no-one started with a warrior. Reasonable?
Quote:Phew, mongolia has some horse.
Quote:I'm thinking maybe city 3 here? I desperately want to split some food off from the capital to make better use of our traits.
Agree, go for the path with the best growth curve. We should be able to settle the horses soon enough.
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(April 24th, 2014, 12:41)Becko Wrote: Ohh right, it's that thing where you get different score changes because of the rounding, right? So in this game, 1 pop should give you... [checking] ...3 points (5000/1362 rounded down) but 2 pop gives you 7 points (5000/1362*2 rounded down) for a delta of 4. Am I getting this right? And Ancient techs are always 6 points?
And thanks for the help and encouragement, I'm learning tons here. Baby steps... :)
its a cumulative thing, based on total pop.
total pop. points
1. 3
2. 7
3. 11
4. 14
5. 18
...same as tech.
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(April 24th, 2014, 12:41)Becko Wrote: Ohh right, it's that thing where you get different score changes because of the rounding, right? So in this game, 1 pop should give you... [checking] ...3 points (5000/1362 rounded down) but 2 pop gives you 7 points (5000/1362*2 rounded down) for a delta of 4. Am I getting this right? And Ancient techs are always 6 points?
My Bible on this is T-Hawk's site.
Techs are worth 5.988 points per era so the first ancient tech is 5 (floats are almost always rounded down in Civ), the rest are 6.
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