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RtR mod 2.0.7.3: Tentative change log

More out there stuff on the lumbermill is in AGDM, I'm assuming? Any reason we can't use this for 64?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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AGD for PBEM64 you mean? Main reason is because the code doesn't exist yet.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(December 2nd, 2014, 05:12)Krill Wrote: AGD for PBEM64 you mean? Main reason is because the code doesn't exist yet.
No, 2.0.7.3 here.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

OK, I can do the Merc, Lumbermill to Machinery, PS and Viking changes done tonight, plus the PRO change for D1. The capital change is dll and I can't do. It will be untested when I post it. Expect it done in about 2 hours from now. I need to grab a shower, just got back from work.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Check the update.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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