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I seriously think MNG was trying to construct some sort of unit wall to divide up the spoils among his conquerors or something. Except he didn't really do it correctly since there were holes in the wall and plus you had ships.
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I spent a very nice evening doing other stuff and came back to this.
That's ridiculous, and the only thing I can think is that he really did completely forget that boats can carry troops. It's sort of understandable, if you neglect to mouse over them, but... boats. They carry troops. Especially early. That was beyond my wildest dreams of what we could have achieved with that galleon and I hadn't even considered the galley.
Say, our caravel looks really shot up in those pictures. Did it get in a fight?
I think GES has a right to be annoyed... but, what if we hadn't culture-bombed Paris? He wouldn't have been able to the the Ivory from us anyway until it came out of rebellion, probably! I also have a feeling he thinks he's given a lot more than he's gotten. It's interesting how he seems to think he's been propping us up and everyone else seems to think he's the real terror in this game.
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@novice
I felt pretty grim after the bomb too. And felt bad for advocating this weird aggressive path that I only guessed would work.
@NH
yeah I feel like he maybe wanted comm to take rheims? Lol at the wall though, our only unit in range of rheims was in the galley
@ranamar
Qotm in there 
Yeah the caravel killed a trireme earlier.
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SevenSpirits Wrote:@ranamar
Qotm in there 
Yeah the caravel killed a trireme earlier.
Which part is QotM material? Also, post it.
Also, I didn't remember it looking that bad, previously... *shrug*
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Ranamar Wrote:Which part is QotM material? Also, post it. 
Also, I didn't remember it looking that bad, previously... *shrug*
Pretty sure he's referring to the "boats, they carry troops" line. At least that's the one that got the lol out of me.
I've got some dirt on my shoulder, can you brush it off for me?
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Gaspar Wrote:Pretty sure he's referring to the "boats, they carry troops" line. At least that's the one that got the lol out of me. 
Well, he should have expected it! If he thinks we got our armies across the water by magic, he's playing the wrong Civ 4 mod. :neenernee
But yeah, that was pretty silly... And someone should still post it to the QotM thread.
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Ranamar Wrote:It's sort of understandable, if you neglect to mouse over them, but... boats. They carry troops.
I couldn't quote very easily from my phone. Here's the bit I laughed at.  But I'm not posting it elsewhere as it's a bit of a spoiler. (Not an important one but it could certainly give people information.)
Btw, "grim" is relative. I meant I thought we might not win.
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Also regarding infrastructure, here's the list of priorities
1) Granary
2) Mint/Monastery/Lighthouse in some order (Monastery more important in small cities, mint in big ones, lighthouse only in ones that have seafood or are out of grassland to work.)
3) Library
4) Bank
5) Market
Everything else is questionable. I'm actually thinking we should skip Universities at least for now; they have the worst cost/benefit ratio of all just to enable Oxford. Plus people always do that, so it's kind of boring.  We have enough stuff to build without them for the moment.
I guess it's also good to have barracks everywhere.
We're teching Econ - Alphabet - Printing Press - Rep Parts - Gunpowder - ...
Let's save the next golden age for once all our cities are up.
Lorien should build knights whenever they take just 1t. If not maybe LB instead, I'm not sure though. We're getting 11xp knights / 9xp LB.
Cities other than Lorien should probably no longer build units unless we specifically need them (unlikely). We'll be able to draft more later, much more efficiently, if we need them.
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Played turn this afternoon and then forgot to report...
Shuffled 2 longbows, a pike, and a missionary along on a chain of galleons to Moria. It is now defended again.
Converted Khand to Confucianism and finally started a monastery.
At the front, moved some knights around to capture a worker SE of Osgiliath and build a farm there. The gory details:
1) Capture worker with extremely wounded knight from Rivendell.
2) Attack knight across river with Flanking Sentry knight: it has 1% odds but manages to roll its 9% retreat chance.
3) Attack knight across river with chariot; it dies. Knight is now down to 5.6 or so strength.
4) Attack knight across river with C3 knight at 87% odds. Win!
5) Promote extremely wounded knight to C2 from C1 Shock for approximately half its health back... attack chariot across river at 88% odds. Win, move back across river to stack.
6) Move all knights (including a C1 Medic knight) except the two that won combats into Osgiliath.
[7) move 3 workers onto corn tile that has two knights stacked on it and build farm]
Unfortunately, I fear we may lose the C3 knight if they decide to call us on it, because the one knight that can get there has full health. I probably should have left a less-promoted knight as a sacrificial stack-topper. On the other hand, we might even win, if we're lucky, considering we get a bonus from them having to cross a river, too. (I'd much prefer them getting a penalty, though, right now. <.< )
A bunch of workers on the mainland stood around because I'm not sure what to do with them.
Most everyone is still finishing their military builds, but we can use the infrastructure list when they finish. Lorien could build a knight in 1 turn, so that's what's next there. Dale switched its galleon for a settler. I saw a sign to drop a city in the land formerly known as France.
EOT, Economics came in and we got a Great Merchant, as well as getting a Great Engineer from GPP.
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