[spoilers] Commodore and Dtay are Sitting Bull of Inca, somehow.
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(May 26th, 2015, 11:35)Commodore Wrote: 11 knights, 7 horse archers, 5 chariots all get dumped on the lonely cottage 2W, 1N of his capital the first turn of the war. Meanwhile, 2W of Empty Chairs a secondary force of 9 crossbows will menace; Can you spare a coupke cross bows for holding the capital on t1? With the fair chance that a large counter attack happens soon after, it makes sense to not be completely horsebound. If you can get the xbows to the cottage, they can ride the hills into town to protect the horse stack. Edit: I dont think burning the cap makes a difference here. On t0 retep may pull all the spears out of emptychairs cuz why not. They'll be in range of the kniggits on the capital tile. (May 27th, 2015, 13:02)Ceiliazul Wrote: How long til warhorse hits 3rd ring borders?Last turn, actually! No iron for you, Retep! (May 27th, 2015, 13:08)Ceiliazul Wrote: Edit: I dont think burning the cap makes a difference here. On t0 retep may pull all the spears out of emptychairs cuz why not. They'll be in range of the kniggits on the capital tile.Exactly. Important thing is first to kill catapults, then spears, then take cities, so I'd be happy with him moving out.
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Hail the new millennium! Welcome to 1AD's roll...
Quote:5/27/15 3:22 pm A new turn has begun. It is now 1 AD ![]()
If only you and me and dead people know hex, then only deaf people know hex.
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Psst. You guys. I think Retep suspects something...
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
1AD. Turn 115. Time for Guilds at the end of turn. This should be a momentous turn. All our neighbors are competing to be the least-attractive for eating; Retep's huge wave of 2-pop whips was the biggest but HAK and Grimace each whipped four times as well. And don't think for a moment that the victorious Elkad won't be watching carefully on our borders too. All-in-all, interesting times.
Very, very, extremely interesting. We've beaten even Dtay's record PB18 time here; welcome to the new era...all these horse archers (and one lone chariot) are actually going to be knights. Five of them are completing at 90/90 or 91/90 next turn, then the rest complete over the next two turns. Those knights are all going to be sweeping to Warhorse, while research full-stops for just a little while. We should be at war in four turns for better or for worse. I'm less excited for that, more fretful and want to see how this all ends... Guilds will complete with two beakers to spare.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |