September 6th, 2011, 02:36
Posts: 23,408
Threads: 132
Joined: Jun 2009
No video of this turn, nothing interesting happened. Razed 5 cities, moved up more units, I'm threatening Kyles' capital with a stack of MA/MI and I'll possibly take the last coastal city on the map (that I don't own) next turn.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 11th, 2011, 09:59
Posts: 23,408
Threads: 132
Joined: Jun 2009
9 cities left, and Cyneheard got lucky.
One frigging spear!
Everything should have fallen by my t207, Kyle should be out t206, maybe t205, Cyneheard and Whosit both fall on t207.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 11th, 2011, 17:18
Posts: 3,916
Threads: 14
Joined: Feb 2011
So did a spear actually kill a tank, or is it just bomber collateral?
September 11th, 2011, 18:04
Posts: 23,408
Threads: 132
Joined: Jun 2009
Bomber collateral. The worst thing is I think I could have rerouted some units to take out the city, or I could gotten a little luckier with some of my marines that died at high odds. Either way, next turn I take out that city and then move stuff up to take Whosits capital. I'll drop off the MA on boats to threten the Whosit front city, take Kyles' current threatened city t205 and threaten the last city for a t206 elimination. Cyneheas capital, southern city, fall t205, Vaes Dothrak t206, and Castle Black t207.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 14th, 2011, 15:53
Posts: 23,408
Threads: 132
Joined: Jun 2009
So this is the way progress is made...this turn I took out Cynehears southern cities, and Whosits' northern crappy city, and the last to of Kyles' cities.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 17th, 2011, 07:57
Posts: 23,408
Threads: 132
Joined: Jun 2009
Second to last turn report...
Cyneheard said he was disappointed that I was only going for one victory condition, so I rushed out a dozen settlers so I can at at least claim I got a double VC. Settle them all next turn after killing him, should have a good 75% of the land settled after I go from 0 to 40% culture.
Also, I said previously that I wanted to see if I could tech Fusion in 1 turn without overflow? That's pretty easy to do, in reality.
Next turn I'll do all of the final MM, pictures of everything and then this forum can get shelved.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 17th, 2011, 10:11
Posts: 23,408
Threads: 132
Joined: Jun 2009
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 17th, 2011, 10:13
Posts: 23,408
Threads: 132
Joined: Jun 2009
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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