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[Spoilers] I have enough games already. Oh look, a PBEM !

Libbing MilSci, with Steel available? yikes
If only you and me and dead people know hex, then only deaf people know hex.

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(October 15th, 2015, 11:13)Miguelito Wrote: To my knowledge the best defense at technological disadvantage is massive collateral? On the plus side we have to defend just 1 city ( of course losing that one is fatal). But if you were retep, would you rather attack us or Sian? Which brings us to the next question, should we help filthy behated Sian in a possible war against retep?
Libbing MS is unrealistic I suppose?

Collateral and Flanking, but once someone reachs Cannon if you can't built Cuirs you generally will not be able to produce the sheer hammers needed for a successful defence.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(October 15th, 2015, 13:17)Commodore Wrote: Libbing MilSci, with Steel available? yikes


Hey, I just drop by here with my phone to throw in random ideas... Had thought of steel but wasn't sure about the requirements.mischief Yep, it's most probably the better choice


Will it looks like retep wants to go for rifles, not cannons, so cats +knights (+ muskets? ) Should do the job

How many more turns of peace with Sian left?
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Oh libbing steel is definitely the solution, but I'd rather concentrate on getting to lib first smile If no one has the required techs by the time I get there I could stop a few beakers away from getting the tech and see how far I can get. One weird game where the team that oracles feudalism and libs steel doesn't win ! I'm betting on being forced to take an earlier tech though.

Sian is going for the music artist BTW, and probably MT after that, he already has drama. 2 or 3t of peace left with him, after that things might become tense.
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Before the battle :




After the battle :




bangheadbangheadbangheadbangheadbanghead

I knew it would be close, but losing half of the battles when they're all above 60% chances is frustrating. The remaining spearman killed 2 knights ! The first one barely made a dent and the second one wasn't at full strength, they were both in the 65-75% range and they both lost. The best part is that Sian can snipe the city now, and I can't even take it back because we're in forced peace for the next 2t. rant

At least most of the knights are getting a promotion.
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frown
If Sian does take the city, pillage the villages at least?
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Or the roads so that he can't reinforce it?
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(October 16th, 2015, 08:55)Dreylin Wrote: Or the roads so that he can't reinforce it?

That's a good idea
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I sent him a request for the city. I didn't do all the work against Grimace so he could have 5 (!) cities from him to my 3. Grimace is down to 1 city, I sent him a peace offer which I have no idea if he'll take.

In the good news the MoM is due next turn, as long as no one finishes it this turn. I also just built a settler for the second island spot.
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Interesting offer.




Countered with this




And this




MoM done this turn.




I'm waiting for 4 more turns before turning science back on, the great person popping in Pyth will determine the course of action.
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