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[Spoilers] Gavagai, Bacchus and Elizabeth Form a Romantic Trio

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Sian's land.

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Barb city, defended by warriors. I'll take it when it grows to size 2. I won't have worker force to support it for a while but I can't risk: someone else can steal it from me.

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Playing games with Jester. I moved my chariot stack to the north to threaten Rohan and, possibly, force a whip. I highly doubt that I will attack for real.

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Slowcheetah has currency. His economy is noticeably better if you account for my shrine (which is bringing me 9 gpt now).
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How long has he had the double gold? Just the thing to propel cre/exp to a really awesome start.
DL: PB12 | Playing: PB13
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(August 23rd, 2013, 12:31)Bacchus Wrote: How long has he had the double gold? Just the thing to propel cre/exp to a really awesome start.

Very long.
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FUUUUUUCK

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Offered this to Jester. A fair price, I think, as Wheat is 2 health with a granary. On the other hand, not sure, if they helath cap is of any importance for them now...

Edit: Shit, missed the fact that they already have a cow of their own.
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1. Mongols didn't attack, so our axe is still alive.
2. T100 demos suck.

Edit: Jester accepted my trade offer for some reason.
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I think I have a kind of a plan. The idea is to chop MoM in Deau-Vere, start a golden age, revolt to caste, generate two merchants and use them to bulb Civil Service and Guilds. MoM will be built between T125 and T130 by conservative estimates and GA will be started between T130 and T135.
The idea is that we need to adapt to our landscape. We have a lot of green tiles which can be quite decent after they are improved and are initially food-neutral but we have a deficit of high-yield tiles, particulary high food tiles. It pushes us towards groing cities tall to work all the green tiles and away from abusing slavery as regrowing cities is problematic. That means caste and workshops and workshops mean guilds.
The riskiest part of this plan is, of course, controlling Egypt behavior. I will have to delay construction to get MoM in time and I don't particulary see where I can fit Horseback Riding. And Egypt will eventually get catapults of their own which will highly increase demand for units on the Southern border.
Another problem is deficit of workerforce which is becoming chronic. The plan is very workerforce-intensive and I don't quite see how I can add workers fast enough to satisfy the demand. Croyden will become my worker-pump but I'm not sure that it will be enough.
Also, Slowcheetah settled yet another city this turn. He has now 10 cities to my 7 (I will add two more very soon) and to Sian's 6. This last part is disturbing. It would be really bad if SC overwhelms Sian. I guess me and Sian should try to find a way to cooperate. I'm going to offer him a copper for copper deal for a start. I hope he would understand that as a NAP proposal, though this hope is slim.
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Forget to tell - Serdoa has built Hanging Gardens. Well, I guess that suck. Also, Merovich is doing pretty well. He is a clear third in score and he didn't build any wonders.
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Mongols are annoying:

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Their chariot has scared away my axe and now is killing warriors in a barb city. There were three of them and now two. If the kill another warrior next turn, I will be forced to capture the city and to put my axe at risk.
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If the Mongol chariot is in the same place, can't you just take it out with your own next turn and before it gets a promotion?
DL: PB12 | Playing: PB13
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