Posts: 4,664
Threads: 36
Joined: Feb 2013
I think I have a kind of a plan. The idea is to chop MoM in Deau-Vere, start a golden age, revolt to caste, generate two merchants and use them to bulb Civil Service and Guilds. MoM will be built between T125 and T130 by conservative estimates and GA will be started between T130 and T135.
The idea is that we need to adapt to our landscape. We have a lot of green tiles which can be quite decent after they are improved and are initially food-neutral but we have a deficit of high-yield tiles, particulary high food tiles. It pushes us towards groing cities tall to work all the green tiles and away from abusing slavery as regrowing cities is problematic. That means caste and workshops and workshops mean guilds.
The riskiest part of this plan is, of course, controlling Egypt behavior. I will have to delay construction to get MoM in time and I don't particulary see where I can fit Horseback Riding. And Egypt will eventually get catapults of their own which will highly increase demand for units on the Southern border.
Another problem is deficit of workerforce which is becoming chronic. The plan is very workerforce-intensive and I don't quite see how I can add workers fast enough to satisfy the demand. Croyden will become my worker-pump but I'm not sure that it will be enough.
Also, Slowcheetah settled yet another city this turn. He has now 10 cities to my 7 (I will add two more very soon) and to Sian's 6. This last part is disturbing. It would be really bad if SC overwhelms Sian. I guess me and Sian should try to find a way to cooperate. I'm going to offer him a copper for copper deal for a start. I hope he would understand that as a NAP proposal, though this hope is slim.