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Like a hot wind Varn Gosam of the Malakim [SPOILERS]

pocketbeetle Wrote:Turn 3 Great Merchant?
Wow, congratulations. smile

"Sometimes it's better to be lucky than good" dance

Square Leg Wrote:Get in! jive although you are a braver man than I! lol

TBH though the decision to pop the lair wasn't that risky if you consider that it would have spawned countless lizardmen before we could have removed it causing us all sorts of problems. Leaving the unit on top would have just meant that he'd have been eaten by an animal and then the lizards would have come anyway.

That was my thinking. If I pop something good then I get an advantage plus there's no worries about lizards trekking across the desert to annoy my workers. If it's something bad, I either loose my exploring Redshirt or he gets crippled by wither/plague/poison. In the event he gets crippled, I do have access to PoT for curing. The possible downsides seemed to be greatly out weighed by the upsides.

Parking the Redshirt on the ruins didn't seem like a good option. As you mentioned, he would likely just get eaten by an animal plus in the meantime I'd loose my explorer just a surely as if he were dead.

uberfish Wrote:It's a matter of time before someone gets Mistformed in one of these games for the lurkers' amusement lol

No offence, but I hope I disapoint the lurkers on this one. :neenernee

Amelia Wrote:I'm dearly hoping it does actually, it's one of the most hilarious things to happen in FFH.

Only when it's happening to someone else. wink (when it does, it is indeed freaking hillarious)


There are a couple of downsides to getting the GM:

Settling him is going to push my GNP way up which will increase the odds of an early rush/dogpile against me.

That plus now I have to re-sandbox my early growth/micro plan. lol

I can live with all that. smile
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Well, not a lot to say, moved warrior and found this though:

[Image: Civ4ScreenShot0034.JPG]

Bradeline's Well... As far as I can tell it is just an epic lair and so the next question is... do I explore it next turn?? Thoth had really good luck from the ruins.

Demogs:

[Image: Civ4ScreenShot0036.JPG]

Oh - and some potential city sites,,, need more exploration though:

[Image: Civ4ScreenShot0037.JPG]
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Quote:Bradeline's Well... As far as I can tell it is just an epic lair

That is correct. Nothing particularly special about it. Kind of boring really.. since its some sort of big deal passage to the underworld which was the origin of the Sidar and unleashes nasties periodically.
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Read through the topic and have to say that Thoth is much better than me at analyzing the demographics, I have no idea how to do that stuff. I tried it once but just ended up confusing myself even more lol

Looks like the plan is to settle that merchant, and the early tech path has been posted, can't remember it right now though.

Not much else to add right now, will have to wait until I get the next save until I can comment more. I do realize I will have to use more emoticons though! I'm always bad at that for some reason, or at least on this site. I'm just bad at finding appropriate spots for them I guess. bang

Back on topic I have only played the Malakim once, but luckily I have a lot of extra time until class starts again on wednesday, so tomorrow i'll be able to play through a quick game and sort out their quirks. I know it's all about religion though, which is what we'll be focusing on this game. I'm liking the idea of having 3-4 religions to switch between whenever we want for good variety. Some bread and butter unit + various priests as backup, maybe a LB upgraded to mages as well, should be a good mix for any endeavors of the military kind hammer

Obviously comments and suggestions from Square Leg and Thoth (if you're still available to lurk) are welcome!

About the super-lair thing. I can't decide what to do with it yet. When I first started playing FFH2 I popped lairs indiscriminately all over, not caring about the results, and that resulted in some great gains but also in some cases the death of my young civilization rolleye

Lately i've become much more careful with spawning stuff. But still it is so fun to do it! And besides, the lair is pretty far away from our capital, is it not? I haven't seen the map yet, but if it's far away, I may risk it. Benefits outweigh the risks, etc etc. Dunno yet though. Advice is welcome!
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Explore it! If you get something awesome, it'll make your thread more interesting to lurk, to see how you exploit your amazing luck. If you get something horrifying, it'll make your thread (and possibly some of the others!) much more interesting to lurk!
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Bobchillingworth Wrote:Explore it! If you get something awesome, it'll make your thread more interesting to lurk, to see how you exploit your amazing luck. If you get something horrifying, it'll make your thread (and possibly some of the others!) much more interesting to lurk!

Only thing the other civs will know if I explore that lair and get a bad result is a message saying "The Malakim civilization has been destroyed" lol

And then everyone will blame it on the Sheaim smile
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Just ignore all the little voices of caution and imagine how badly you'll be winning the game if you pop another great person! lol
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I have to say I like that this thread already had the highest post count before I took over though! Now no one can accuse me of spamming shhh
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Selrahc Wrote:Just ignore all the little voices of caution and imagine how badly you'll be winning the game if you pop another great person! lol

But imagine the humiliation if I DON'T win the game after getting two great results! bang
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Sciz Wrote:Only thing the other civs will know if I explore that lair and get a bad result is a message saying "The Malakim civilization has been destroyed" lol

And then everyone will blame it on the Sheaim smile



I was thinking more of you popping six azers or so, who then split off and murder half the players wink
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