4:47 PM Rawkking: Morning (for me, at least)
4:48 PM me: Morning pal
what time is it for you? I just got home from work
4:50 PM Rawkking: 11:48 AM
me: haha you took my advice to catch up on your sleep then
Rawkking: finished with college/uni semester as of yesterday, getting packed up and eventually picked up by the 'rents today
4:51 PM me: fair enough
i remember those days
things only get worse from there mate lol
4:52 PM Rawkking: one more semester till graduation still
4:54 PM anyways does my proposal for the dungeon sound good?
me: i.e. we both agree not to pop it?
yeah, i would agree to that
unless you have it surrounded by units
Rawkking: yeah essentially, until you can realistically deal with any negate consequences yourself
me: ok, i think thats fair
4:55 PM Rawkking: surrounded by units would be the earliest way to do that, later one if you got some absurd 13 str hero or what ever you're probably good as well
me: ok cool
well, basically, i apologise for the urgency of me contacting you
however, to me, it's kinda necessary
4:56 PM Rawkking: it certainly would be if you thought I could pop that lair
me: im not allowed to let you read my thread of course, but ill copy paste my second post from the forums which tells you wht i want from this game
hopefully it gives you an idea of where im coming from
So... why balseraphs? Why not Calabim, Lanun or Malakim? All seem pretty damned powerful!
...and that's exactly why they weren't chosen. Me and TT scoured the Fall From Heaven databases looking up the various civs with one objective and one objective only in mind: which has the most unique features that look fun?
Our choice became obvious immediately. I don't care that every one of their units is weaker than the original version, that makes things more interesting. If you've joined this thread to read how to optimally play this civ, i suggest you go elsewhere.
4:57 PM as a newbie to Fall from heaven- i just want to try out the new toys and have fun
Rawkking: Clowns do have some great stuff
me: this is all non-post stuff now of course
Rawkking: anyways you mind if I take 30 mins to grab some breakfast
me: go for it
im around for awhile
4:59 PM Rawkking: excellent
5:00 PM me: poke me when you're back, enjoy your cold baked beans or whatever it is students eat nowdays
34 minutes
5:35 PM Rawkking: autosleep on this laptop
5:36 PM me: welcome back mate
enjoy your cornflakes?
Rawkking: mhm
me: good stuff
5:37 PM regarding ffh, m issue is that we're too close and your civ have warcry
*my
5:38 PM Rawkking: can't forget horselord
me: my circumstance is that i either a) sign something significant NAP-wise to ensure my safety or b) i hav to prepare for war
yeah, thanks for the reminder
5:39 PM i believe a) is more beneficial to us both
and have a whole host of reasons why which im happy to go into lol
Rawkking: I can think of some as well, but interested to hear what you think first
me: fair enough
well, firstly, the map is large. very large
5:40 PM there is a lot of expansion room
and as expansive and financial, i cant think of anyone better to expand with
on the flip side, i dont have any economic traits
also, we have found each other this early
5:41 PM whose to say that all the civs arent bunched together in the middle with the expansion room being outwards?
this is my 'fun game'
i wont win, i get that
im simply not good enough at the mod
5:42 PM i have no problems with that
Rawkking: hm, so you're treating this kinda like uh...what was that pbem game that you're in that ended
the babylon game?
me: i could effectively be your 'selrahc' to your 'pb' if we think of ffh pbem 1
yeah
the babylon game was my first multiplayer beyond the sword
i played to have fun and make friends
5:43 PM i achieved both but finished 9th
im happy with that
Rawkking: huh, what do bob and daveV think of this
I thought they'd be supporters of clown dominance :P
me: they're lurkers, no more
they have their own games and they are only helping me with ffh mechanics
neither have any say in the direction the balseraphs go
5:44 PM they just, very competently, answer my mecahnics questions
which are many
5:45 PM dont get me wrong, im not going to play like a retard (i hope)
but i want to toy with some of the new features in a calmer environment
this is a newbies game
or, that's how it was sold (im fairly sure you're a step above the others here
)
5:46 PM thing is, now, ive met you and you are scary
i cant play a regular game now
unless i have assurances, i.e. a NAP
5:47 PM ill have to assume that you're gonna come mess me up
im willing to lend palace mana as well as be a faithful friend in this game to the hippus
you gain something for effecitvely nothing
5:48 PM by faithful friend
i mean things such as
i will disclose information to you that others may be planning etc
i.e. if you do get a lead and dospile talks are happening,ill make you aware
*dogpile
5:49 PM im also open to other suggestions, im sure there are other ffh mechanics
plus i will end up with access to other types of mana than my palace
im sure we could come to deals there
spare resources could go your way
etc
Rawkking: yeah, it seems that some sort of peace deal would be the best
5:50 PM I have a diplomatic wedge for being the hippus, so gotta think about the details
me: i agree that
but, and lets be honest
5:51 PM this is a multi-player game
if i go military build up and you do also
sure, you get further ahead of me than i do towards you
but it's all proportional
Rawkking: yeah, we both fall apart
me: i end up last place
you'll just be second last
if i am going down, ill go down as messily as possible
5:53 PM Rawkking: well I should probably be fair and disclose some information as well
when you spotted my scout, he had just landed on a hut that gave me a map of the immediate area, including your capital
at least the top half of it
5:54 PM me: haha fun times
Rawkking: and for some reason the lurker only thread exploded in activity!
me: plotting my doom?
Rawkking: if you didn't find me first it'd probably be the right thing for me to do
5:55 PM me: i agree
build 4-5 warriors and move in warcry if necessary
because it would be clean quick kill with minor losses
5:56 PM Rawkking: yeah, or at least turn your rivers against you by pillaging and choking
anyways
our capitals are exactly 10 tiles apart
5:57 PM it's pretty obvious how to find my capital since you've seen my scout
me: thats silly mapmaking
yeah, i havea good idea
if these talks went badly, i was gonna go say hi
5:58 PM intially at least, i can out-produce hammerwise so yeah i have considered that prospect
although i really dont want that course
6:00 PM Rawkking: also there is literally only one good place to place a city in between us and you, I think that site would go to the hippus in any peace deals
6 tiles from me, 5 tiles from you
me: floodplains where we are now stood?
6:01 PM Rawkking: yeah there's one desert hill above those four floodplains
grabs the marble and some other stuff
me: im gonna be honest
Rawkking: nice second city for both of us
me: unless your NAP length is crazy long
i cant ever agree to that
you have horselord and warcry
my capital would be hittable in 1 turn
6:02 PM from your city core...
Rawkking: I didn't even think of that
hm
me: we're peaceful clowns but im sure you can see why thats no better than you just invading now
it just means you can take my capital oh so easily later on
i trade doom now for certain doom later
6:04 PM Rawkking: right it's not quite 5tiles away but with roads it would be
er 5 move
me: id be willing to make the effort of roading up to your capital for trade route purposes
also, one of my palace mana is mind mana
Rawkking: my capital would also be vulnerable if you settled there
6:05 PM me: it wouldn't be '1 movable' but i agree to an extent. You could just defend the mountain pass
or, better yet
how's this
i agree to a deal with no expiration date
i.e. game-long
that i cannot attack you through that pass your scout ventured thru to find me
6:06 PM even later on in the game if we're at war
that would stand and i would have to find alternative arrangements
conversely, no such clause would apply to you
so you could attack thru it if you wihs
*wish
6:07 PM the mind mana thing- i was just gonna say since inspiration is quite nice, i figured it'd be definite plus to have a few inspiration adepts. Id be willing to build some and gift to you?
i dont know if you keep the puppet feature though
Rawkking: can't gift units in FFH
me: heh
Rawkking: too many uniques I guess is the logic
me: hmm ok
makes sense
well, i can at least gift the mind mana whenever you are ready to build adepts
6:08 PM a 10t mind mana loan and another loan of whatever mana you want when you want it (with some notice we can agree on- 10t?)
doesnt even have to be palace
if i get different ones later
i have a strong suspicion that sun mana will be under my influence very shortly :P (i can see the mirro of heaven)
6:09 PM Rawkking: man you have a deserted south as well
desert*
me: sorry, gmail crashed
and desert west
i should have chosen malakim
Rawkking: I've got a tundra north! partyhorn
6:10 PM me: touché!
but, on the plus side, you have a lovely little accomdating clown culture to your south who would make lovely friends!
Rawkking: trying to think of other ways to neutralize the military power of the city in between us
me: i dont know of another route to your land
6:11 PM but the clause above would seem to work
i could also make potential agreements like as war allies
if you wanted to take someone else out later
i could provide the puppetry support whilst you provide the horses
6:12 PM or we could mutate some horses to try and get some super ones
6:14 PM if theres other things you can think of, i'd be willing to consider pretty much anything else also
6:16 PM Rawkking: Wish I had better map info, would help to know how much I'd be giving up economically by forgoing any land between us essentially
6:17 PM me: hmm, what about other clause like if someone attacks you, i should treat it as an attack on me
and therefore go full war effort to help defend?
6:18 PM Rawkking: If I do give up the site a marble loan for me to build my national wonders is an obvious addendum (sp?)
me: agreed
such things wouldnt have even needed asking mate
my 'good friend' suggestion means exactly that
resources etc
6:19 PM ill do the best i can do to help myself and yourself progress ahead of the other civs
6:21 PM Rawkking: well it seems I probably should give you the site
6:22 PM it would take a bit to get the bottom two floodplains in my culture anyways
the bottom left one pretty much never in fact
me: yeah and with freak/carnival culture later
ok, so currently, this deal is crazy lopsided in my favour
lets even this up
the last thing i want is you to regret or be bitter about this
so, name it mate
6:23 PM Rawkking: I don't exactly do bitter
me: marble is a given when needed (although maybe with 5 turns notice just so i can built it into any plans?)
any spare resources can be sent your way for sure
Rawkking: yeah I'd try to give you as many turns as possible notice
me: the ale wonder thing
i understand that gives two happiness/beer
6:24 PM i could build that at some point to save you doing it
Rawkking: +10% commerce per cereal resource is the big nice thing
me: and gift you one
oh
i figured it was like rock and roll from bts
Rawkking: yeah I might build it eventually but it isn't that big of a priority
me: well, if i built it first, you can have one til you get one
Rawkking: the city site I'm giving you has wheat which you could lend if I built it first but I've got wheat in my capital BFC so
me: palace mana deals- sure, just give me notice
6:25 PM ok fair enough
any later mana i hook up
i could do my best to allow you to use if required
sun i can guarantee etc
Rawkking: what's a good turn date for a NAP to preclude rushing?
6:26 PM we'd set a reset period for renegotiation I imagine as well
me: well, ideally, i'd like as long as possible as i'd rather be allies than just have a nap but maybe its too easrly to ask you commit to it
Rawkking: something like 20 turns at least
yeah it would be a lot easier to agree on a nap if I knew my surroundings, my neighbors, etc
instead of running into one on turn 3 of all turns
6:27 PM me: whatever timeframe is chosen, the whole thing is pointless if we both are forced to do big build ups at the end of it
best way to avoid that ive found in other games is to set a point for auto-extension unless pre-cancelled
Rawkking: that's generally why naps with cooldown periods get renewed
yeah exactly
6:28 PM me: eg. NAP until turn 100, auto-extends until turn 140 unless cancelled by turn 80
as an example
Rawkking: .I pretty much have no experience with MP diplomacy in civ so I will probably have to run this by my lurkers
me: i understand that
6:29 PM Rawkking: but I can pretty much guarantee you now that I'm not rushing into war mode build/techwise from the way things are turning out
me: ok
so how bout a 10 turn NAP for now
whilst you discuss timeframe for the real thing with your lurkers
we can speak in a couple of days to hash that out?
or via email as the major stuff is out the way
6:30 PM if your scout goes warcry next turn, i'd have to quickly build a warrior rather than finish the worker im currently building
6:31 PM so id just need an assurance thats not needed
Rawkking: yep
I was gonna accept the nap and then ask you for curiosity's sake whether your capital was defended from a warcry scout
me: great
its not
i can get a warrior out
Rawkking: I don't particularly like taking out opponents in lame ways like that so sure
me: but would rather not
6:32 PM Rawkking: you could also just attack me with your warrior
good odds
me: i cant
i promised you yesterday i wouldnt
Rawkking: oh right
me: i never break my word mate
even if it means im going out
what kind of NAP duration did you have in mind?
6:34 PM Rawkking: Not entirely sure, would need to look on tech trees
me: tech trees?
6:35 PM Rawkking: essentially
well I'm overthinking it
me: not necessarily a bad thing
be straight with me
Rawkking: it is possible for you to set a nap such that your summoner trait is at its maximum strength
stuff like teching sorcery, getting an archmage hero
6:36 PM it really doesn't sound like you're interested in this
me: right ok
Rawkking: well not necessarily taking use of your summoner
me: so what about we sign this NAP with a built in clause that i dont atack you with an archmage hero 30turns from its expiration or something?
Rawkking: but backstabbing me that is
me: you find one dastardly deed ive done
in any of my games ever
ill give you my capital now
6:37 PM this is the benefit of communication
you're sitting there worried about mages and the like
i dont even know how magic works yet
lol
Rawkking: haha
me: but what i do know, is that i dont intend to use it against someone i'd been friends with for 99% of the game
6:38 PM if this goes how i see it
you should have no fear of me attacking you
full stop
Rawkking: curious what other diplo plans you have
its looking like you're towards the center
with a very fertile starting area
me: want the honest frank answer?
6:39 PM i do this in most games
i.e. i make one friend
who i trust implicitly
and together we try to take on the world
Rawkking: yeah I was thinking of that plan too
me: if you have spare time, check out the 'Maya' thread from pitboss 3 for their thoughts on me as a player
Rawkking: of course ideally it'd be a friend on the other side of the world
but since we otherwise have to murder each other we can't be too picky!
6:40 PM me: agreed but this way we secure a flank early
its one less direction to guard also as barbs wont be coming from that way
in PBEM4, china had been my best friends all game
they tried to attack egypt and got battered
had zero army left
6:41 PM i moved everything i had to not only stop them losing any cities
but conquear multiple egyptian ones
and i am letting China keep all the conquered land for no concession
6:42 PM all i ask for in exchange is i don't get nap-stabbed
because it would be oh so easy to do
my border cities will have nothing on defence lol
if you see more than a couple of units there in case of barbs- you'll know something is up hehe
Rawkking: especially with absurd hawk intelligence
6:43 PM me: that's true
Rawkking: not really complaining about it
but it is pretty significant compared to bts intel
me: but id be willing to give you troop updates/screenshots if were ever worried
its mental
like super zepellins and crazily early
6:44 PM i do have ivory so i guess i wouldnt ignore hunting forever
6:45 PM can you put hawks in other friendly players cities
if so, you can keep one wherever you wanted in my land. that guarantees no funny business
Rawkking: you can with open borders
6:46 PM me: great
Rawkking: so we've essentially got a 10T nap finalized for now
6:47 PM prevents us from trying to do silly things like charge each other's capitals
me: yes and a potential long term NAP of a to-be-determined length with many clauses in your favour included
6:48 PM Rawkking: I'm gonna be asking my dedlurkers for input on the NAP
me: sounds good
Rawkking: I'm pretty sure it's the way to go
6:49 PM me: sounds great
Rawkking: yeah potentially a long-term NAP
me: the stuff about tech milestones etc
if you had worries there, let me know so i can try to work the deal so they arent an issue
like the mage issue
6:50 PM Rawkking: nah my anxieties are that I'm completely misreading the situation and an unproductive war with you is the only thing I should be doing to stay in the game
and my lurkers are gonna wonder what I'm doing signing a nap :P
me: haha
Rawkking: but it's fairly unlikely I'm that off-base
6:51 PM me: well, perhaps i can give them some evidence that its a bad idea
you can see my capital complete with moat
you can see my production
Rawkking: yep they can see it as well
me: without a NAP, ill be forced to spam warriors
and will beeline the military tech etc
6:52 PM now that ive seen you and can see your power, ill know whats coming
Rawkking: yeah exactly
me: ok mate ill leave it in your capable hands
6:53 PM Rawkking: anyways now that we've had absurd amounts of OOC diplomacy
me: i have to go in 5mins or so anyway as i do volunteer work one evening a week (5 a side football with kids to get them off the street) so take care, have a great day and speak soon
yeah, just a bit haha
Rawkking: let's put together some silly roleplaying intros sometime in the next day or two
me: definitely
6:54 PM will get that to you over the weekend
have a great one
Rawkking: mhmm
me: bye mate
Rawkking: take care