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Map balancing and editing tool

Thanks novice!

I just ran this for the PBEM 2 map - seriously Krill, you had some food resources available! - it also returned that Krill had 1 "drama" resource available?! What it that?

Player 0Franklin_roosevelt of America156 land tiles.(56 grass, 33 plains, 15 deserts, 8 tundra, 44 snow. 32 forests, 10 jungles, 2 flood plains, 0 oasis. 31 hills.)702 total food potential.1.87 food per non-ocean tile.161 total hammer potential.0.43 hammers per non-ocean tile.220 coastal tiles.274 ocean tiles.7 strategic resources (1 aluminum, 1 oil, 1 copper, 1 horse, 1 iron, 1 coal, 1 uranium).14 happy resources (1 fur, 2 silver, 2 whale, 4 sugar, 2 gold, 3 incense).18 food resources (1 clam, 2 whale, 2 corn, 4 sugar, 6 fish, 1 pig, 1 rice, 1 crab).16 health resources (1 clam, 2 corn, 4 sugar, 6 fish, 1 pig, 1 rice, 1 crab).

Player 1De_gaulle of France197 land tiles.(68 grass, 44 plains, 27 deserts, 16 tundra, 42 snow. 37 forests, 28 jungles, 4 flood plains, 0 oasis. 36 hills.)1031 total food potential.2.04 food per non-ocean tile.203 total hammer potential.0.40 hammers per non-ocean tile.309 coastal tiles.391 ocean tiles.10 strategic resources (2 oil, 2 ivory, 1 copper, 1 aluminum, 1 iron, 1 coal, 1 uranium, 1 horse).8 happy resources (2 ivory, 3 fur, 1 drama, 2 gems).33 food resources (16 fish, 4 crab, 2 pig, 6 clam, 2 corn, 2 sheep, 1 wheat).33 health resources (16 fish, 4 crab, 2 pig, 6 clam, 2 corn, 2 sheep, 1 wheat).

Player 2Sitting_bull of Native_america113 land tiles.(45 grass, 38 plains, 23 deserts, 5 tundra, 2 snow. 30 forests, 4 jungles, 0 flood plains, 0 oasis. 25 hills.)752 total food potential.2.30 food per non-ocean tile.157 total hammer potential.0.48 hammers per non-ocean tile.214 coastal tiles.351 ocean tiles.9 strategic resources (2 ivory, 1 horse, 1 copper, 1 coal, 1 oil, 1 aluminum, 1 iron, 1 uranium).10 happy resources (2 ivory, 4 wine, 4 silk).17 food resources (7 fish, 7 clam, 1 pig, 1 crab, 1 deer).21 health resources (4 wine, 7 fish, 7 clam, 1 pig, 1 crab, 1 deer).

Player 3Cyrus of Persia122 land tiles.(49 grass, 16 plains, 15 deserts, 15 tundra, 27 snow. 27 forests, 13 jungles, 0 flood plains, 0 oasis. 33 hills.)544 total food potential.1.91 food per non-ocean tile.144 total hammer potential.0.51 hammers per non-ocean tile.163 coastal tiles.204 ocean tiles.7 strategic resources (1 oil, 1 iron, 1 copper, 1 horse, 1 stone, 1 coal, 1 uranium).5 happy resources (2 gold, 1 dye, 2 spices).17 food resources (6 fish, 2 cow, 3 rice, 4 clam, 1 banana, 1 crab).19 health resources (6 fish, 2 cow, 3 rice, 4 clam, 2 spices, 1 banana, 1 crab).

Player 4Justinian of Byzantium115 land tiles.(23 grass, 28 plains, 8 deserts, 23 tundra, 33 snow. 25 forests, 3 jungles, 0 flood plains, 0 oasis. 27 hills.)495 total food potential.1.81 food per non-ocean tile.142 total hammer potential.0.52 hammers per non-ocean tile.158 coastal tiles.179 ocean tiles.8 strategic resources (1 oil, 1 copper, 1 coal, 1 uranium, 1 stone, 1 aluminum, 1 horse, 1 iron).2 happy resources (2 silk).19 food resources (6 fish, 5 crab, 2 cow, 2 clam, 1 corn, 2 wheat, 1 sheep).19 health resources (6 fish, 5 crab, 2 cow, 2 clam, 1 corn, 2 wheat, 1 sheep).

Player 5Tokugawa of Japan128 land tiles.(54 grass, 28 plains, 14 deserts, 8 tundra, 24 snow. 28 forests, 8 jungles, 2 flood plains, 0 oasis. 35 hills.)688 total food potential.2.18 food per non-ocean tile.180 total hammer potential.0.57 hammers per non-ocean tile.187 coastal tiles.309 ocean tiles.9 strategic resources (1 oil, 1 copper, 1 coal, 1 ivory, 1 uranium, 1 aluminum, 1 iron, 1 horse, 1 stone).5 happy resources (2 dye, 1 ivory, 2 spices).17 food resources (6 fish, 3 cow, 1 banana, 2 rice, 3 clam, 1 crab, 1 deer).19 health resources (6 fish, 3 cow, 1 banana, 2 rice, 3 clam, 2 spices, 1 crab, 1 deer).
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Yeah, I had an awful lot of land to the south west.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Square Leg Wrote:I just ran this for the PBEM 2 map - seriously Krill, you had some food resources available! - it also returned that Krill had 1 "drama" resource available?! What it that?

I stuck a Hit Musicals resource on the map just for kicks. But it was on a tiny arctic island, very far away from Krill, so I'm not sure why this program thought it was his.

PBEM2 wasn't supposed to be a balanced map. As you know as a player, the directive was to roll up an archipelago and leave it mostly as is with just one quick pass to balance the starting positions. So that's what you got.
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New version with improved graphics that also shows hills, resources and rivers, and with a zoomable and pannable map.

http://dl.dropbox.com/u/15215428/MapEdit..._v1.03.zip

There's also a Save function that works, but admittedly it is of little use at the moment since no editing functionality has been implemented. lol

[Image: pb2.png]

[Image: pb2_india.png]
I have to run.
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ObFFHSupportRequest.

Darrell
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After having actually looked at the shots in your post, the graphics are much improved thumbsup.

Darrell
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T-hawk Wrote:I stuck a Hit Musicals resource on the map just for kicks. But it was on a tiny arctic island, very far away from Krill, so I'm not sure why this program thought it was his.

PBEM2 wasn't supposed to be a balanced map. As you know as a player, the directive was to roll up an archipelago and leave it mostly as is with just one quick pass to balance the starting positions. So that's what you got.

ha ha - I never did find it - I might have to load up to WB file to find it!
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This is really awesome Novice! One small note is that the white color text (as shows up with England) is almost impossible to read.
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And it would be more satisfying were it to start with Player 1 not Player 0... =)
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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spacemanmf Wrote:And it would be more satisfying were it to start with Player 1 not Player 0... =)

*Shudders*

Clearly you're not a programmer. smile
I have to run.
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