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One has to appreciate the irony that Cyneheard and Darrell both expected me to turn the adventurer into a Shaman. I kinda...don't see the point, unlike in , say, VII. KotE is a long way away from me, and my enemies are oh so near, and Archmages are like the other side of the universe..
Goblin>T7 warrior>(Stasis expected t8)>warrior>warren.
I reckon I can very easily get 3 units that can choke fairly effectively over to a neighbour by t25, one of them a C3, Shock 2 warrior...
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Actually I'd fortify him in my capital for now.
Darrell
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Well that was anticlimatic. Got a Healing salve from the ruins. Oh well, can't complain after popping Crafting and an Adv...
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Me and 2 other civs have grown to size 2. I wonder if they are expecting a T8 Stasis as well?
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Heh, that was a little bit earlier than expected.
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14 turns, right? Seems liek a good time for a blitz.
Darrell
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Yeah, 14 turns. I was exp[ecting it on turn 8, right before when people would finish workers, but with at least 2 of the non-Illian civs, and most likely 3, growing to size 2, they just triggered Stasis now to get a head start.
TBH, I'm happier with them doing this than triggering it the turn they finished the White Hand. That shit would have been nasty.
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Putting everyone through 14t of anarchy is pretty nasty. I'd probably just pop it the first turn every game. It changes what you are willing to do with your scouting units.
Darrell
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It's nice to see a turn go around in 3 hours. There is a goblin fort south of hte cpaital, it just spawned a goblin warrior. I got a goblin next to it as well, so I'm running away at a tile a turn...looking for some wolves. Warrior is returning to the capital.
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Things are looking up.
I like corners. It means it's easier for me to defend. And with this combo, all I want to do is spam settlers and defend...
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