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Kandros of the Clan - How many powers of 2 do you need?

One has to appreciate the irony that Cyneheard and Darrell both expected me to turn the adventurer into a Shaman. I kinda...don't see the point, unlike in , say, VII. KotE is a long way away from me, and my enemies are oh so near, and Archmages are like the other side of the universe..

Goblin>T7 warrior>(Stasis expected t8)>warrior>warren.

I reckon I can very easily get 3 units that can choke fairly effectively over to a neighbour by t25, one of them a C3, Shock 2 warrior...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Actually I'd fortify him in my capital for now.

Darrell
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Well that was anticlimatic. Got a Healing salve from the ruins. Oh well, can't complain after popping Crafting and an Adv...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Me and 2 other civs have grown to size 2. I wonder if they are expecting a T8 Stasis as well?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Heh, that was a little bit earlier than expected.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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14 turns, right? Seems liek a good time for a blitz.

Darrell
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Yeah, 14 turns. I was exp[ecting it on turn 8, right before when people would finish workers, but with at least 2 of the non-Illian civs, and most likely 3, growing to size 2, they just triggered Stasis now to get a head start.

TBH, I'm happier with them doing this than triggering it the turn they finished the White Hand. That shit would have been nasty.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Putting everyone through 14t of anarchy is pretty nasty. I'd probably just pop it the first turn every game. It changes what you are willing to do with your scouting units.

Darrell
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It's nice to see a turn go around in 3 hours. There is a goblin fort south of hte cpaital, it just spawned a goblin warrior. I got a goblin next to it as well, so I'm running away at a tile a turn...looking for some wolves. Warrior is returning to the capital.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Things are looking up.

[Image: Civ4ScreenShot1059.jpg]

I like corners. It means it's easier for me to defend. And with this combo, all I want to do is spam settlers and defend...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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