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EitB Bug Thread

Yeah, that definitely needs to be fixed. I'd say add Sorcery as an option. Or Arcane Lore, whichever is closest in cost to the others.
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In fact I've gotten things slightly wrong. Eidolons are at Fanatacism now. With that in mind then, I would have Strength of Will as a prerequisite for Malevolent Designs. Liches and the Soul Forge are both arcane delights, and I have no trouble with Malevolent Designs taking a lot more beakers to research without OO or AV religion.

EDIT: I also like the fluff backing for that set of prerequisites. Who amongst you has the capacity to enact your malevolent designs? The mad, the damned and the strong.
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We were playing a SG over at civfanatics to introduce the mod to the community and I think I found some sort of bug. It revolves around the Luchuirp world spell.

Here's what happened:

We conquered the Luchuirp after they casted their world spell (we are the amurites). We captured a lot of cities, with a grand total of 8 settled engineers (some of them we settled ourselves with the golden hammers). After I finished them, I found 3 more golden hammers and I wanted to settle them. But I tried and I can't. The option doesn't show.

After I realized this, I also realized that the Luchuirp had nowhere near 11 cities when they cast their WS. I'd say they probably had 6 cities.

Here's the save, if you want to take a look (it's attached to the civfanatics post):

http://forums.civfanatics.com/showpost.p...tcount=232
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I thought only the Luchiurp could settle the hammers? Also you can't settle a hammer if a unit is still holding it, you have to delete the unit first to drop it (which I have long viewed as exploitative, but that's another issue). Dunno if you've tried that yet already.
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Bobchillingworth Wrote:I thought only the Luchiurp could settle the hammers? Also you can't settle a hammer if a unit is still holding it, you have to delete the unit first to drop it (which I have long viewed as exploitative, but that's another issue). Dunno if you've tried that yet already.

Ah, that certainly helps. I didn't know you had to delete the unit... Seems a bit exagerated. Anyway, we have already settled some of the hammers ourselves, so I guess it is possible. So the only "bug" still left is the "more then 1 hammer per city", which may just be me allucinating.
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Quote:I didn't know you had to delete the unit... Seems a bit exagerated.



Yeah, I'm not sure you're actually supposed to be able to do it, either. I think the intention behind the worldspell is that you have to decide whether to merge each hammer in a single city or pass it around between units. Otherwise you could do stuff like give 20 hammers to scouts and then delete them all in your National Epic city for endless Great Engineers. Which some players do indeed do, but which to me the game mechanics are clearly trying to prevent.
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Bobchillingworth Wrote:Otherwise you could do stuff like give 20 hammers to scouts and then delete them all in your National Epic city for endless Great Engineers.

... or skeletons. In fact, the whole "use of equipment by summons" could probably stand some attention from the nerf bat. Having twenty different spectres able to use Orthus's Axe in one turn is certainly subverting the game design.
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Bobchillingworth Wrote:Yeah, I'm not sure you're actually supposed to be able to do it, either.
I found few people citing Kael over at CFC stating that it was intended. They did not code in a drop equipment button only because it broke some stuff ( I'd guess AI spellcasting ) at first and was rather low priority later.
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Yup I remember him saying that.

Darrell
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yea ... I think Luchurip are supposed to be the only FFH civ good at great engineer spamming .. or something.
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