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[Spoilers] Honest Cyneheard inherits the purple.

Worldbuilder Plan 1:

Worker --> Warrior to 11/15 --> Worker at Size 3 (started T27, finishes EOT32, same time as BW) --> Warrior finished T34 --> Settler @ size 4, finishes EOT49

Worker Micro:
1/2 Road 1E T16
Improve Corn 2E T17-21
Improve Corn 2E1N T22-26
Improve Corn 2N T28-32
Now 2 workers, they chop separate forests, finishing on T36 and T40.

Revolt to slavery T40.
T41: Have two chops come in, I'm now at 58/60 on Worker #2. End turn at 109/128 beakers into Pottery.
T42: Whip Worker for 1 pop. End turn at 100/60 for 40 overfow, 1/26 food at size 3. Ok, maybe max overflow isn't dead after all.

Worldbuilder Plan 2:

Same micro until T27 (when I'm at size 3, b/c of the 3-corn start), except that I'd need to sink my hammers into a barracks, not a warrior, as I take too long to finish everything without losing hammers into the warrior. That could be risky...
Start a Settler T27. Finishes EOT36. 30 overflow.
Revolt T37.
Worker #2 started, finishes EOT40 with 6 overflow. Worker #1 can follow the settler to wherever it needs to go.

I've also used 3 fewer chops at this point, and have 4 extra settler-turns at the other site. But I'm about a worker behind, and don't really want either hammer decay or no extra warriors; Settler #3 probably comes out quite a bit slower with this start, as I'd need to go Worker --> Settler with limited chops, instead of being at 40/100 on T43 and can have 1 worker bringing in another 20h on T44. I think I go with the first start unless I have a truly amazing City #2 site (the PH 3E1S of Springfield is decent right now, but nothing amazing).

Worldbuilder Save, T0: Cyneheard T0 WorldBuilder Save
Note: The settler should have already moved onto Springfield's site. If not, then move him 1W, and settle him next turn.
Tech Path:
Agri --> Mining --> BW --> Pottery. Anything else is pure smoke with this start, I doubt I need to justify THAT.
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Man, I haven't really thought about Civ in months, but I guess I can't say no to following this one. I'll probably follow your game exclusively.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend smile
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Hey, lookitthat! A Maniac sighting!

Oh, forgot to mention that the hut popped for 75g, which is a nice tidy sum I think. Of course a tech would always be preferred, but 75 is nice.
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Do you have the microplan in a spreadsheet?

Good news on the gold pop, 75 gold is a lot from one hut.

That really is a nice capital, here's hoping for a great second city.
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The microplan wasn't precise enough that I put it on a spreadsheet; there's only one course of action possible for the first worker. My first real decision is T27.

But I'll put one up this weekend, and add it to the dropbox pile. It'll be a good practice if I keep it going.
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Did you tought about this way, its just a tought.dont know if its better, just by feeling(i always play like that).at size 2 start setler , which goes on the plain hill, and that city work a corn from capitol and produce worker.after finishing setler in capitol start a worker using the the other 2 corn resource.
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It's worth simming, at least. I'll put it on the to-plan list. I probably won't decide until I finish W1, as outside scouting matters. Actually, for the WB file, I'm going to desert half the map near me to make it clear what I do and don't know.
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Ok, just posting screenshots, too not-sober for any real analysis:

T2:

[Image: wm9Wc0JT]

[Image: 5A2Prz57]
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[Image: hc2KC3bA]

Hey, look, a Cre civ has water in his BFC as he's only at 15 land tiles! Who is it? I'm not sure. I'll tell you tomorrow. Oh, and Sunrise will make the turn 22h in Pitboss-time, as me going to bed at 11PM last night and returning at 9:15 tonight meant I nearly missed the turn (less than 2h on the clock when I showed up), which is a little insane, that the clock doesn't even last a full 24h IRL.

[Image: c2wKvWrj]
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@Mackoti's proposal:
I think that City #2 should be 1S of the sheep instead; that's 2 useful food resources. I think the tech path becomes:
Agri --> Mining --> BW --> Hunting --> Fishing --> Pottery

Since I've got Mysticism, I can build a monument at City #2 to grab the fish. And it's precisely this situation where Lincoln is annoying: I get absolutely nothing for my early cities. The happy cap doesn't matter for quite some time, and neither does Phi.

On land tiles:
Krill and Azza have all-land for their inner 9, and we added 13 new tiles when the borders popped for the two Cre civs, Ceiliazul's Louis and Yuri's Kublai. Max land tiles is 15, so they're both coastal.
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