Worldbuilder Plan 1:
Worker --> Warrior to 11/15 --> Worker at Size 3 (started T27, finishes EOT32, same time as BW) --> Warrior finished T34 --> Settler @ size 4, finishes EOT49
Worker Micro:
1/2 Road 1E T16
Improve Corn 2E T17-21
Improve Corn 2E1N T22-26
Improve Corn 2N T28-32
Now 2 workers, they chop separate forests, finishing on T36 and T40.
Revolt to slavery T40.
T41: Have two chops come in, I'm now at 58/60 on Worker #2. End turn at 109/128 beakers into Pottery.
T42: Whip Worker for 1 pop. End turn at 100/60 for 40 overfow, 1/26 food at size 3. Ok, maybe max overflow isn't dead after all.
Worldbuilder Plan 2:
Same micro until T27 (when I'm at size 3, b/c of the 3-corn start), except that I'd need to sink my hammers into a barracks, not a warrior, as I take too long to finish everything without losing hammers into the warrior. That could be risky...
Start a Settler T27. Finishes EOT36. 30 overflow.
Revolt T37.
Worker #2 started, finishes EOT40 with 6 overflow. Worker #1 can follow the settler to wherever it needs to go.
I've also used 3 fewer chops at this point, and have 4 extra settler-turns at the other site. But I'm about a worker behind, and don't really want either hammer decay or no extra warriors; Settler #3 probably comes out quite a bit slower with this start, as I'd need to go Worker --> Settler with limited chops, instead of being at 40/100 on T43 and can have 1 worker bringing in another 20h on T44. I think I go with the first start unless I have a truly amazing City #2 site (the PH 3E1S of Springfield is decent right now, but nothing amazing).
Worldbuilder Save, T0: Cyneheard T0 WorldBuilder Save
Note: The settler should have already moved onto Springfield's site. If not, then move him 1W, and settle him next turn.
Tech Path:
Agri --> Mining --> BW --> Pottery. Anything else is pure
with this start, I doubt I need to justify THAT.
Worker --> Warrior to 11/15 --> Worker at Size 3 (started T27, finishes EOT32, same time as BW) --> Warrior finished T34 --> Settler @ size 4, finishes EOT49
Worker Micro:
1/2 Road 1E T16
Improve Corn 2E T17-21
Improve Corn 2E1N T22-26
Improve Corn 2N T28-32
Now 2 workers, they chop separate forests, finishing on T36 and T40.
Revolt to slavery T40.
T41: Have two chops come in, I'm now at 58/60 on Worker #2. End turn at 109/128 beakers into Pottery.
T42: Whip Worker for 1 pop. End turn at 100/60 for 40 overfow, 1/26 food at size 3. Ok, maybe max overflow isn't dead after all.
Worldbuilder Plan 2:
Same micro until T27 (when I'm at size 3, b/c of the 3-corn start), except that I'd need to sink my hammers into a barracks, not a warrior, as I take too long to finish everything without losing hammers into the warrior. That could be risky...
Start a Settler T27. Finishes EOT36. 30 overflow.
Revolt T37.
Worker #2 started, finishes EOT40 with 6 overflow. Worker #1 can follow the settler to wherever it needs to go.
I've also used 3 fewer chops at this point, and have 4 extra settler-turns at the other site. But I'm about a worker behind, and don't really want either hammer decay or no extra warriors; Settler #3 probably comes out quite a bit slower with this start, as I'd need to go Worker --> Settler with limited chops, instead of being at 40/100 on T43 and can have 1 worker bringing in another 20h on T44. I think I go with the first start unless I have a truly amazing City #2 site (the PH 3E1S of Springfield is decent right now, but nothing amazing).
Worldbuilder Save, T0: Cyneheard T0 WorldBuilder Save
Note: The settler should have already moved onto Springfield's site. If not, then move him 1W, and settle him next turn.
Tech Path:
Agri --> Mining --> BW --> Pottery. Anything else is pure
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