Well in my case, that will be a good read. Thanks T-Hawk.
And you might be saying "Brian you hate the game why are you reading T-Hawk's report?"
And I'll say "I come for the writing, not for the game."
Just noticed something about the Celtic civ from your first page, and it is to do with the cities:
1) Edinburgh, a small hill fort until conquered by the Kingdom of Northumbria. While Scottish in origin, it's accession to significance as a city was under Anglo-Saxon rule.
2) Dublin, a city founded and ruled by Vikings, until 1014. And even after then, the Viking influence, and population was strong in the city, until taken over by England.
3) Cardiff, a Roman fort and settlement, dwindling in size (possibly disappearing altogether), until re-established by William the Bastard in 1081 as part of his strategy of containing the Welsh.
4) Truro, a Norman city, whose main prominence came in the 1700's and 1800's.
None of these city names are for particularly strongly Celtic settlements.
Not that any of this distracts from the write-up, just one of my personal gripes.
Travelling on a mote of dust, suspended in a sunbeam.
Quote:How did Zanzibar acquire that wines tile at 4 distance from the city? Is that a new rule?
Random expansion to 4 tiles was possble before. But I think it happens now more frequent. Especially if there is a resource on it. (player-cities gain them too). You still can't buy it or use it with a citizen.
Quote:Once again, just like everything else in Civ 5, you don't make things happen, you sit back while things happen to you. You click a spy into an enemy city, wait thirty turns, and poof tech.
Depends. Some cities need a lot longer than 30 turns and the enemy is able to counterspy (and kill your spy). One hurtfull mission they can do is they can manipulate CS. Rigging votes gives you influence and if you manage a coup your influence exchanges with the one with the most influence.
About Religion: There are enhancements etc that give Boni for every foreign follower/city. Someone having chosen that would want to sent missionaries abroad as much as possible. I usually use faith only to buy the great persons available later (and those nice + happiness buildings if a religion with them lands in my city). The celts are usually under the firstso to found a Pantheon. Their automatic faith generation does help there.
@Brian well they had to chose some today well known cities. Of course the celts were spread over europe till down to modern turkey so they have had settlements near or at a lot of modern city-sites. But nobody would think as them beeing celtish were they included in CiV.
(January 28th, 2013, 04:20)Rowain Wrote: @Brian well they had to chose some today well known cities. Of course the celts were spread over europe till down to modern turkey so they have had settlements near or at a lot of modern city-sites. But nobody would think as them beeing celtish were they included in CiV.
Well they could have picked obviously Celtic sites, like Tara in Ireland (traditional seat of the High King) or Scone the ancient capital of historic Alba. Or they could have used many of the names from Civ 3 or Civ 4, which were sites of Celtic rule in continental Europe (most of which Caesar attacked, hence the Roman forms).
But again it's a pet peeve, that I feel they dumbed down the names, just to appeal to a "wider audience", most of whom are probably not too aware of the names of even the modern cities.
Travelling on a mote of dust, suspended in a sunbeam.
(January 28th, 2013, 05:24)Brian Shanahan Wrote: Well they could have picked obviously Celtic sites, like Tara in Ireland (traditional seat of the High King) or Scone the ancient capital of historic Alba. Or they could have used many of the names from Civ 3 or Civ 4, which were sites of Celtic rule in continental Europe (most of which Caesar attacked, hence the Roman forms).
But again it's a pet peeve, that I feel they dumbed down the names, just to appeal to a "wider audience", most of whom are probably not too aware of the names of even the modern cities.
I agree.
(And most likely the Scone of stone is more widely known than the stone of Scone )
(January 28th, 2013, 05:24)Brian Shanahan Wrote: Well they could have picked obviously Celtic sites, like Tara in Ireland (traditional seat of the High King) or Scone the ancient capital of historic Alba. Or they could have used many of the names from Civ 3 or Civ 4, which were sites of Celtic rule in continental Europe (most of which Caesar attacked, hence the Roman forms).
But again it's a pet peeve, that I feel they dumbed down the names, just to appeal to a "wider audience", most of whom are probably not too aware of the names of even the modern cities.
I agree.
(And most likely the Scone of stone is more widely known than the stone of Scone )
Where else can you be crowned king or queen (delete as appropriate) and tuck into high tea at the same time.
Travelling on a mote of dust, suspended in a sunbeam.
(January 28th, 2013, 05:24)Brian Shanahan Wrote: Well they could have picked obviously Celtic sites, like Tara in Ireland (traditional seat of the High King) or Scone the ancient capital of historic Alba. Or they could have used many of the names from Civ 3 or Civ 4, which were sites of Celtic rule in continental Europe (most of which Caesar attacked, hence the Roman forms).
But again it's a pet peeve, that I feel they dumbed down the names, just to appeal to a "wider audience", most of whom are probably not too aware of the names of even the modern cities.
I agree.
Also agreed. In fact, I like seeing these kinds of city names, even the ones I don't recognize. Looking them up gives a nice history lesson.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.