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Do they know that we know that they know that we know that they know ...?

Turn 4:

Borders have popped for Gillette & Pirates as expected, one of them has a single tile of water in their BFC. Our scout may get to see which of them it is, otherwise we find out in 20 turns when the land scores go in.

Min GNP has increased from 17 to 18, with no changes to the other tile stats.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Next turn please can I have a screenshot of what the demos look like when we're working a 2/1/0 tile instead of the 3/0/1 one, as well as the normal demos screeny? Thanks smile

I figured out how narrow down the possiblities by how we are ranked, which should've been obvious earlier alright And of course all the numbers might change between now & then, and it's all pointless anyway, but I'm curious smile
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Okay will do nod.

Darrell
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Ahem, better to post this in the diplo thread, right? banghead
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Turn 5:

TEAM got a tech. Most plausible is Hunting (2k soldiers and right cost). Two other possibilities, detailed primarily for completeness (and in case something doesn't make sense later): Mining (if they switched their tiles after every turn and were actually working a 3c tile); a Warrior, plus another tech (Fishing/Mysticism).

Menagerie's borders popped, all land in their BFC.

Thanks for the extra demos, they weren't as helpful as I'd hoped coz people moved their tiles around damn them! lol Point of note: someone is working a 0f tile. Everything else is fuzzy rolleye
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
Reply

Somebody else's GNP is 21, so that's probably TEAM researching a tech with a pre-req - possibilities there are: Pottery, AH or Archery if I'm right that they got Hunting at the end of T5. Or BW if it was actually Mining they got. Or there's that possibility of one of the others settling on a riverside Wine (GNP of 19 for a Fin non-Cre civ) and having finally put their beakers against a tech with a pre-req (upping the GNP to 21) now we're outside the 5 turn grace period.

Thanks to the grassland forest demos I know more about what values the other civs are lettings us see for food (5, 5, 4, 2) and production (4,3 or 4, 2, 1). My instinct is to pair those up as 5+1, 5+2, 4+3or4, 2+4 - which would be someone working a 3/0/x tile, someone working a 3/1/x tile (or a PH cap plus a 3/0/x tile), someone with a PH cap plus 2/1or2/x tile (is 2/2/x forested deer?) and finally someone working a 0/3/x tile. But that's not evidence based wink
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
Reply

Do you want 3/0/0, 1/2/0, etc?

Darrell
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Umm, it might let me see what the numbers are, but I don't think that that's actually all that useful in the end, so I'm not sure it's worth the hassle for you smile
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
Reply

No changes to any of the numbers, how dull lol
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
Reply

Also boring, nothing changed.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
Reply



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