January 10th, 2013, 12:43
(This post was last modified: January 10th, 2013, 13:34 by Sareln.)
Posts: 5,294
Threads: 59
Joined: Dec 2004
Color Shifts:
France: Dark Blue -> PLAYERCOLOR_DARK_GREEN
Khmer: Light Blue
Incan: Yellow
Zulu: Light Yellow -> PLAYERCOLOR_RED
Mongol: Light Brown -> PLAYERCOLOR_GRAY (Doesn't actually help if Zulu keep their color...)
Native: Brown
Romans: Purple (looks like French Dark Blue)
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
January 10th, 2013, 13:16
(This post was last modified: January 10th, 2013, 13:17 by Sareln.)
Posts: 5,294
Threads: 59
Joined: Dec 2004
Whilst we wait.
Version 4:
Worldbuilder File
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
January 10th, 2013, 13:47
(This post was last modified: January 10th, 2013, 13:47 by Sareln.)
Posts: 5,294
Threads: 59
Joined: Dec 2004
Version 5:
Version 4 with the vision fixed, whoops!
Worldbuilder
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
January 10th, 2013, 14:17
Posts: 5,294
Threads: 59
Joined: Dec 2004
Thanks for all the help and feedback. It really was helpful. NA owe you a debt Krill ![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif) .
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
January 10th, 2013, 14:55
(This post was last modified: January 10th, 2013, 14:55 by Krill.)
Posts: 23,588
Threads: 134
Joined: Jun 2009
Who is playing NA, and what was the brainwave you had to lower the map unfairness rating?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
January 10th, 2013, 15:17
Posts: 5,294
Threads: 59
Joined: Dec 2004
(January 10th, 2013, 14:55)Krill Wrote: Who is playing NA, and what was the brainwave you had to lower the map unfairness rating?
AutomatedTeller is playing NA. The brainwave was realizing that NA had easier access to land that by rights was supposed to be for Rome, and they were the highest land value whilst rome was the lowest - so I cut the number of land bridges from 3 to 2 in that area, making it harder for NA to get land on the "Roman" sides of the divide.
|Roman Zone
||| ||| ||| |||
|NA Zone
Got turned into:
|Roman Area
||| ||||||||| |||
|NA Area
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
October 18th, 2013, 07:45
Posts: 18,040
Threads: 164
Joined: May 2011
By the way Sareln, you really went above and beyond your mandate...and it worked! The map was actually pretty close to the ideal you can get with Novice's tool; random but fairly balanced. Not that it was perfect...my seas vs. say Bigger's, for example, made the land grab very awkward. But it was still a good map, I certainly can't blame it. ![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif) Thanks for the work!
October 18th, 2013, 16:29
(This post was last modified: October 18th, 2013, 16:30 by Cornflakes.)
Posts: 6,076
Threads: 55
Joined: Apr 2012
Yes, thanks Sareln! The chokepoints and naval options made for some really interesting play. I did complain multiple times about my awkward Iron and Horse placement, but thanks for adding the Copper nearby ![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif) The green green green territory was also nice, but as the only player with no backlines I felt the pressure throughout the entire game (not saying I didn't enjoy it though, because that added to the fun I think). If I had to pick any starting location on this map I think I'd be most happy with the one I landed
(October 18th, 2013, 07:45)Commodore Wrote: ...my seas vs. say Bigger's, for example, made the land grab very awkward.
Yeah Commodore, your seas were just inviting me all game to invade Amphibiously. You're lucky I wasn't Viking ![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif) I drew this up around T200.
October 18th, 2013, 16:45
Posts: 18,040
Threads: 164
Joined: May 2011
Oh, I know, you made some pretty obvious forts and such. ![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif) Sadly, given c-nav, best I could do in response would have been razing your coasts in turn; I just tried to show how it would have been a burning, not a capturing, expedition.
October 19th, 2013, 19:08
Posts: 10,101
Threads: 82
Joined: May 2012
Plus one to the awesome map, I was impressed by how much effort you put into this!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
|