Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILER] Map Rolling/Creation Thread

Color Shifts:

France: Dark Blue -> PLAYERCOLOR_DARK_GREEN
Khmer: Light Blue
Incan: Yellow
Zulu: Light Yellow -> PLAYERCOLOR_RED
Mongol: Light Brown -> PLAYERCOLOR_GRAY (Doesn't actually help if Zulu keep their color...)
Native: Brown
Romans: Purple (looks like French Dark Blue)
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Whilst we wait.

Version 4:

Worldbuilder File




Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Version 5:

Version 4 with the vision fixed, whoops!

Worldbuilder
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Thanks for all the help and feedback. It really was helpful. NA owe you a debt Krill wink.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Who is playing NA, and what was the brainwave you had to lower the map unfairness rating?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(January 10th, 2013, 14:55)Krill Wrote: Who is playing NA, and what was the brainwave you had to lower the map unfairness rating?

AutomatedTeller is playing NA. The brainwave was realizing that NA had easier access to land that by rights was supposed to be for Rome, and they were the highest land value whilst rome was the lowest - so I cut the number of land bridges from 3 to 2 in that area, making it harder for NA to get land on the "Roman" sides of the divide.

|Roman Zone
||| ||| ||| |||
|NA Zone

Got turned into:

|Roman Area
||| ||||||||| |||
|NA Area
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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By the way Sareln, you really went above and beyond your mandate...and it worked! The map was actually pretty close to the ideal you can get with Novice's tool; random but fairly balanced. Not that it was perfect...my seas vs. say Bigger's, for example, made the land grab very awkward. But it was still a good map, I certainly can't blame it. tongue Thanks for the work!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Yes, thanks Sareln! The chokepoints and naval options made for some really interesting play. I did complain multiple times about my awkward Iron and Horse placement, but thanks for adding the Copper nearby wink The green green green territory was also nice, but as the only player with no backlines I felt the pressure throughout the entire game (not saying I didn't enjoy it though, because that added to the fun I think). If I had to pick any starting location on this map I think I'd be most happy with the one I landed thumbsup

(October 18th, 2013, 07:45)Commodore Wrote: ...my seas vs. say Bigger's, for example, made the land grab very awkward.




Yeah Commodore, your seas were just inviting me all game to invade Amphibiously. You're lucky I wasn't Viking tongue I drew this up around T200.
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Oh, I know, you made some pretty obvious forts and such. wink Sadly, given c-nav, best I could do in response would have been razing your coasts in turn; I just tried to show how it would have been a burning, not a capturing, expedition.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Plus one to the awesome map, I was impressed by how much effort you put into this!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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