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[SPOILERS] Novice forgets to log out

(March 16th, 2013, 03:36)NobleHelium Wrote: Did we get third ring borders yet?

We're on turn 10 now, so we will in three turns. But we already know a lot about the map, assuming it's repeating in the north-south direction and mirrored in the east-west direction.

[Image: Civ4ScreenShot0490.JPG]

This is what our scout has uncovered. Adding the correct amount of land, repetition and mirroring gives this sandbox:
[Image: Civ4ScreenShot0493.JPG]

The area around our capital:
[Image: Civ4ScreenShot0494.JPG]

Sandbox:
https://dl.dropbox.com/u/15215428/pbem49...dSwordSave
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We're closing in on Circumnavigation. Also, Boldly only has 2EPs on us, so he's clearly met someone else.

[Image: Civ4ScreenShot0496.JPG]
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[Image: Civ4ScreenShot0497.JPG]

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Zak and Dazed grew to size 2 on their turn 11. I noticed earlier that Boldly moved his worker to the 3 hammer deer, so he apparently had a different plan, and is still at size 1.
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[Image: Civ4ScreenShot0499.JPG]

[Image: Civ4ScreenShot0500.JPG]
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(March 16th, 2013, 02:38)novice Wrote:
(March 15th, 2013, 19:51)NobleHelium Wrote: So what's the micro plan, what gets improved in what order? None of that unreadable spreadsheet crap of course. wink

I started a settler after the worker, the worker is camping the 3/1 deer while the city is working the 1/3 deer. Tech the wheel. When the deer camp completes, work it and grow to size 2 on a warrior build while the worker camps the other deer. At size 2, switch back to settler and complete it working both deers. Complete the warrior and then a 3t worker after the settler. Settler settles 3N of city, or 3S of city which also claims horses. Worker improves the cows after the second deer, part-roading 1S of the city on his way.

Am I crazy, or is growing to size 2 on a warrior before starting the settler just straight-up better? You only "waste" 1h more into the warrior compared to leaving it at 9/10, and you add on a 4 yield tile 2t earlier. So you get more hammers into the settler, and finish the warrior much earlier, and don't have to spend a turn of dubious growth to finish the warrior later, and the only cost is 1 food since you got 3+3+3+5 instead of 5+5+5.
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I didn't sim all alternatives, since this is the macro thread. smile
Your option spends four turns building a warrior instead of three prior to completing a settler, so it may delay the settler by one turn. Not sure if the gained hammers makes up for that by accelerating the settler build.

I don't really think I'll need that warrior just yet, cf. my current map info.
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Well I did the math and your way may be is straight up better, since I spent three turns bulding the settler at size 1 and will need three more turns at size 2, whereas a settler from scratch at size 2 is a five turn build, making up for the extra turn spent growing. You get exactly the same production into the settler, the gained hammers go into completing the first warrior and starting a second warrior on the final turn of growth. (I had two hammers overflow from the first worker build.)

No big deal though, I'm enjoying the quick turn pace and thinking on my feet. I need to figure out where the settler goes, though.
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I guess that warrior was a bigger deal than I realized...

[Image: Civ4ScreenShot0501.JPG]

Beaten to circumnavigation by one turn. Oh well.
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frown
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[Image: Civ4ScreenShot0502.JPG]

Dazed moved in with his scout for a closer look. My worker was going to part road the tile between the deer and the cows, but he's roading the deer instead so that Dazed doesn't move onto the 3/3 deer. I opted to complete the settler and will complete the warrior next. If Dazed moves onto the 5/1 deer, my warrior will have just 70% odds on attack due to the forest and river. I could take a shot and 1-turn another warrior if I lose, or I could move across the river first. I'll cross that bridge (or not wink) when I get to it. Dazed would have visibility on my warrior when he has the option to move onto the 5/1 deer, so I doubt he'll do that.
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