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[PLAYERS DO NOT ENTER] Lurkers thread, where lurkers are making fun of the players

Meh, unsurprising that.

I posted your comment for you.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Yeah, I'll echo Plako; we've made our point. They have a right to gleefully hang themselves however they wish.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(August 1st, 2013, 11:27)Bigger Wrote: I wish we had gotten 1 or two more RB vets. But it was bad timing, I guess, I certainly didn't have time to play.

+1. I'm really pleased they found RB interesting enough to give this a go; its unfortunate timing with PB13 starting up that we weren't able to drum up much support.

Darrell
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Don't lament too much yet, they haven't closed sign ups as far as I'm aware. Go forth and annihilate participate! (Bad timing for me too, I'd have jumped into one of the many games that recently started if I wasn't burned out. But a full diplo game probably wouldn't have been the one for me anyway).

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Also...can we get an admin to shorten the title of this thread? It's one character too long so every time I post a response I have to edit the subject line to shorten it...though now that I'm looking at it, it doesn't look like others are having to. Artifact of using different forum themes? (I'm using the green one)

Edit: And...I didn't have to on this post, wtf? I didn't preview this post before submitting, maybe that's related?

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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I'd have ded lurked someone if it weren't full diplo. I think a lot of other people would have as well.

Oh wait, Parkin is playing. They can go die in a ditch.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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(August 2nd, 2013, 13:21)Dp101 Wrote: /Dr. Nomadic

Huh.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(August 2nd, 2013, 18:04)Merovech Wrote:
(August 2nd, 2013, 13:21)Dp101 Wrote: /Dr. Nomadic

Huh.

He means that the above was a Dr. Nomadic-style passage, in the same way as one would end a rant with /rant.
I have to run.
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(August 2nd, 2013, 18:17)novice Wrote:
(August 2nd, 2013, 18:04)Merovech Wrote:
(August 2nd, 2013, 13:21)Dp101 Wrote: /Dr. Nomadic

Huh.

He means that the above was a Dr. Nomadic-style passage, in the same way as one would end a rant with /rant.

Ohhh. Thanks.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Halv/classical want ORG and early/better courthouses...and they vote for Monarch???
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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