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Turn 89
Looks like you'd moved everything except the Galleys. Loaded the Spear onto the eastern one and moved it so it could threaten PressYourLuck as indicated. I do think you're highly unlikely to take this city though - wetbandit will probably move his own Galley to block the tile 1SW of the city, and/or whip or move a unit into the city. He'd have to be pretty silly to fall for the same trick again.
The western Galley was loaded up with the Axe, and sent back towards your undefended city of Cowboy Bebop, since that seemed the logical move. Didn't unload in case you wanted to send them somewhere else.
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At uncles house for night (fireworks for independence day). Could a dedlurker play for us?
The player who loses motivation to play after the opening!
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(July 4th, 2014, 13:48)LexiSilva Wrote: At uncles house for night (fireworks for independence day). Could a dedlurker play for us?
You has dedlurks?
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Turn 90
As expected, wetbandit's city was defended by an Axe. Retreated the Galley.
State of the empire. I should point out that your intended 2 pop whip on T91 will in fact be a 3 pop whip unless you wait an extra turn, since in this mod 2 pop gives you 50 hammers (not 60).
Demographics.
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Lexi, are these absences going to be a regular thing or just occasional? One of the things with Pitboss games is that you do need to be available for at least a few minutes on most days of the month to play your turn. If that's likely to be a problem for you, perhaps we could find you a teammate?
July 5th, 2014, 09:44
(This post was last modified: July 5th, 2014, 09:45 by LexiSilva.)
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It was really bad timing tbh!
But honestly, you guys should find someone else... because NOW i'm feeling sick. Because first no internet, then an unexpected party, then getting sick... Murphy's Law man... sorry
The player who loses motivation to play after the opening!
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"Barry", might as well keep your team on this one buddy.
July 5th, 2014, 19:33
(This post was last modified: July 5th, 2014, 19:34 by Lord Parkin.)
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Even if you can play some of the time that's still helpful.
Turn 91
Did not whip the capital as it would require 3 pop.
Moved new Settler from Cowboy Bebop to the "c" spot marked. However, this spot trades Fish+Whale for Clam+flood plain (as well as being more vulnerable to Ruff). Are you sure you want to make that trade?
Demographics.
July 7th, 2014, 00:49
(This post was last modified: July 7th, 2014, 00:51 by Lord Parkin.)
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Turn 92
I guess I'm back at the reigns for the time being then. Lexi, when you're able to play again feel free to take some turns.
Offered peace to wetbandit since continuing this war seems pointless. Changed a few builds, since mass-building Axes isn't necessary right now and won't help our economy. Whipped the capital for 2 pop.
July 8th, 2014, 00:14
(This post was last modified: July 8th, 2014, 00:15 by Lord Parkin.)
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Turn 93
Accepted peace re-offer from wetbandit. Accepted Open Borders from xenu, which has boosted our foreign trade considerably.
Need more Workers soon, several tiles we're working are lacking improvements.
Settler built at the capital, heading east. Are we intending on settling the island? That spot is going to be incredibly vulnerable. Though better than wetbandit claiming it I suppose.
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