If we could that would be nice. I wouldn't count on it but you never know for sure.
New FFH2 PBEM?
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Basium is often drawn from unspoiled dedlurkers, by the by.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Tentatively interested, but only if tech trading is disallowed.
I'd also prefer not to use the Erebus mapscript (if we're getting someone to edit the map, that's just making it hard for them to give a reasonably balanced game). I'm fine with either FFH or EitB. But in the former case, I think we should ban Keelyn. (February 5th, 2015, 12:50)HidingKneel Wrote: Tentatively interested, but only if tech trading is disallowed. Out of everything to ban why her? (February 5th, 2015, 12:58)HidingKneel Wrote: Because she breaks the game in a way that I don't find fun (either playing as her or against her). That's fine by me, but if we ban Keelyn, I would also ask that we ban the Clan of Embers as well. I find them incredibly overpowered in multiplayer (the AI has trouble using them effectively, but humans...) and don't think they should be allowed- especially with some of the options we've been discussing like Barbarian World or Raging Barbarians being enabled... Regards, Northstar
Ooh. Do I get to ban something too? I think we should ban bronzeworking and the metal line on up. It's much more fun to give the other lines a chance.
Keelyn is out and out broken in the base game. The Clan are not.
Banning bronzeworking and up (obviously) has massive consequences, but especially of note is the boost it gives to the Mercurians and Infernal, the nerf to Paladins/Eidolons/other units that require iron (which includes most naval units) and, of course the massive nerf to all civs with a melee emphasis (Lanun, Sheaim, Luchuirp, Clan, Calabim, Bannor, and so on.). And that's not to mention more mundane concerns, such as the inability to chop down jungle.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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