Right now it looks like that grass hill NE/NE/N of the capital is the right tile for city 2: it can share the pigs and the rice.
Have you settled on a microplan yet?
Have you settled on a microplan yet?
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[SPOILERS] naufragar, Charriu, and Zalson's Threepenny Opera
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Right now it looks like that grass hill NE/NE/N of the capital is the right tile for city 2: it can share the pigs and the rice.
Have you settled on a microplan yet?
I haven't done any more micro after whenever my last micro post was. I'll revisit it closer to turn 9 and when we have more land scouted. Speaking of scouting, if we move 1S 1SE, moving 1NE reveals the fewest tiles, so we should only do it if we're pretty unimpressed by what we see next turn.
A dotmap will be easier to draw with more scouting. The hill plant that shares the rice and pig is strong, but we'll need to see what the water to the east is like. A city 1E or 1NE of the pig doesn't change the micro plan much at all. We'll almost certainly want a city on the forested hill next to the clams, so it's not that important that our second city shares both rice and pigs.
There is no way to peace. Peace is the way.
Yes the 1NE would reveal less tiles, but if I'm right and it's a flatland, you could move your scout 1NE 1SE. That way you would reveal more tiles.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
MAUSOLEUM OF MAUSSOLLOS TIME, BABY.
Demos for the turn: Rival land is interesting. MfG/Crop is weird. What's a 1f/3h tile?
There is no way to peace. Peace is the way.
From your spoiler tag I presume that the water to the east is coast? Must be with all those water tiles.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee (October 31st, 2018, 05:54)Charriu Wrote: From your spoiler tag I presume that the water to the east is coast? Must be with all those water tiles. I didn't actually check. It looks like it'll have ten tiles or more, so I just assumed coast. Just checked. Yup. Coast.
There is no way to peace. Peace is the way.
Yum.
We can think about dotmapping. I've put in the obvious spot for our canal city. I'm thinking city #2? There are a lot of hills to windmill for food.
There is no way to peace. Peace is the way.
Well, hopefully the north is more interesting. The south seems to have a nice choke point between the mountains and west of them.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee (November 2nd, 2018, 10:44)Charriu Wrote: Well, hopefully the north is more interesting. The south seems to have a nice choke point between the mountains and west of them. Yeah. With luck there will be seafood around there. We should keep in mind the distance. That area is very likely going to be our southern border with an unknown player. Hopefully we can lock it down and hopefully the desert and peeks discourages border wars. I need time to do micro, which I won’t have until the weekend. The turn pace is very fast; I can’t complain, but it means we’re fast approaching decision points.
There is no way to peace. Peace is the way.
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