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If you're not able to post anything cause of lack of internet that should be okay, don't worry too much about it unless u want some input/advice.
For city 1 or 2 I do think it is very tempting to grab city 2 since it has better late game potential with the extra mine and horse tile but it will have a much slower start than city 1. Since city 1 can immediately start working a high food tile by grabbing a tile from Umgun. I think this would be a really good moai city so getting it up and running faster will probably be very worthwhile. Also in the future Umgun has an excess of food since it has 2 6 food tiles and a couple of lighthouse lake tiles it would have a total of 12 food per turn which is probably excessive unless this will be a major specialist city. So having city 1 there to use some of that excess food is probably a good idea.
Overall I do think city 1 will probably be a better city to plant.
For the If I get there spot be a little careufl with that spot since it's going to be a flat border city so it will be somewhat risky to hold.
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Well i didnt manage to get a huge area of map and only 2 happyness resources, maybe with the silver that is out of borders i get 3, but there is so much people getting more pop and going faster than me, Im not sure if im really worse than any of them or i did get a worst scenario.
Im getting city 1 then. Thanks for your analysis!
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I ve been thinking about making another city in this spot, is pretty close to the capitol so the cost will be little, but the capitol is already sharing some tiles, so im afraid to not be able to manage that.
I think it would be nice for growing those cottages, but still unsure. I d like to know what you think.
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This is a good spot, build it there.
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(July 17th, 2020, 04:17)Suite Wrote: This is a good spot, build it there.
Thanks Suite for the advice, i wiped the settler and that city is coming live soon. I ll make a green plains farm since im making already cotages in that river adn i think that city will need some more food.
Alredy builded the cities "asd" and "City 1" i planed before and Ramk builded one in the "If i get there" spot.
Also im start thinking about strategy because im seeing myself pretty behind and im not sure how to get better. In my east there is Plemo Ramk and El grillo and im pretty afraid of them 3. I thought to bring some impis to their border so i can see if there is some atack coming.
From my west there is inmediatly Mjmd that is a green too but seein his post on PB52 he is more prepaired than me, with more knowledge of the game than i have. And I thought to bring some impis to his border to see if its making an army too.
The thing is that i cant expand more and im not sure how to play now, should i try to get into guilds fast and try a desperate cabalry atack into Mjmd? Should i make several units to defend my cities and go turtle mode? I would love to hear your advices!
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Hm, I'd say the city grabs the fish immediately and then builds Granary>Lighthouse for the lake. If it works all resource tiles and the lake it still has four food surplus, a very good production and can grow at a good rate into cottages/help the capital with cottage growing.
Do you have graphs so you can see how strong your neighbors are in military?
July 18th, 2020, 04:27
(This post was last modified: July 18th, 2020, 04:28 by vanrober.)
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(July 18th, 2020, 04:06)Suite Wrote: Hm, I'd say the city grabs the fish immediately and then builds Granary>Lighthouse for the lake. If it works all resource tiles and the lake it still has four food surplus, a very good production and can grow at a good rate into cottages/help the capital with cottage growing.
Do you have graphs so you can see how strong your neighbors are in military?
So you dont see necesary that farm? there is so many plains hill which will need much food to be worked isnt it?
Also i bring the graphs, if you need/want any other tell me so i make a pic in next turn!
This is the graf of power of my neightbours: El grillo is scaring me hard
This is the demos
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No, the city has enough food to grow quickly after whipping, which is generally more advisable than working mines (at least those without copper/iron). If you look at your gold income and the demo - you need more cottages to reach more expensive techs. Yes, El Grillo is mustering forces according to the power spike. You want to make sure you know where he is striking.
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(July 18th, 2020, 08:53)Suite Wrote: No, the city has enough food to grow quickly after whipping, which is generally more advisable than working mines (at least those without copper/iron). If you look at your gold income and the demo - you need more cottages to reach more expensive techs. Yes, El Grillo is mustering forces according to the power spike. You want to make sure you know where he is striking.
Yeah, i feel like i started too late building cottage, theya re growing now but too many turns to be big. Also my bad that didnt expand fast enough to get the silver/gold, they were kind of far.
well, i hope this mistakes will make me learn.
Thanks for your advices Suite
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Im building walls in the frontier cities and premaking some units in several cities. I was going for code of law to get some spionage points of couthouse and some money too, but then realized how noob i am that didnt make sailing yet in a lakes map. Its embarrasing, so im making it next turn and going to build several lighthouses.
I got already 22 cottages and making some more. Im working 20 of them right now so im expecting a boost in gold.
I got an impi in a hill in the frontier of El grillo to see if he is bringing some units, which seems it doesnt, but it could be.
This is a screenshot where you can see the cottage area and more or less all cities.
Im still worried of stat
This is demos
This is power graf
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