November 25th, 2012, 04:36
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T69 revisited
I did a mistake with T69 - WPC had a pop growth as well and an increase to 124 points, which explains why I could never make the numbers fit, since the pop growths was distributed over 7 cities and not 6.
Going back to T69 this means that I get several possible solutions, and to simplify, this is what happens in all of them to satisfy the various changes in best and worst values:
Germans: 3->4, 2->3
CivFr: 4->5, whip 4->2
CFC: 1->2
That leaves 1 growth for WPC, one growth to the Germans (1->2 or 2->3), and one growth and one whip to Univers with a combined delta of 20000.
This gives the following solutions:
Univers growth 1->2, whip 5->6: [('5->6', 60), ('2->3', 15)]
Would mean WPC grows back their capital to size 6 and the Germans 2->3.
Univers growth and whip is population neutral (grow to 3->4, whip 4->3 or equivalent): [('2->3', 15), ('1->2', 5)]
WPC grows 1->2 and the Germans 2->3.
Univers growth 1->2, whip 5->4: [('4->5', 42), ('2->3', 15)]
WPC grows 4->5 and the Germans 2->3.
This means I have three branches to track for T70
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November 25th, 2012, 11:16
(This post was last modified: November 25th, 2012, 14:14 by kjn.)
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T70 - 1200BC
Cliff's Notes: CivFr researched an ancient tech in 4t. CFC received land points from their T50 border expansion. The Germans grew two cities, to sizes 4 and 2, and CFC also grew two cities, to sizes 4 and 3. CivPlayers and Univers grew a city each, to sizes 5 and 3, but it is unclear which team grew which city. Global power rose with 18000 inclusive of pop (2000). Later in the turn, WPC killed a German quechua.
Demos at the start of turn:
One or more cities expanded borders, and claimed 7 land tiles. Might be any team but the Germans, and CivFr is also unlikely. Total power increased with 18000, and we dropped from #2 to #3 in the rankings. Of note is that rival best power (WPC) didn't move, but it's likely that the Germans increased their power - they've been very close to our power in earlier turns.
CFC received 7 land points from their third-ring capital culture expansion on T50. That leaves the following score increases:
Germans: 5 (2 pop, 11 -> 13)
CivFr: 6 (an ancient tech)
CivPlayers: 3 (1 pop, 16 -> 17)
CFC: 4 (2 pop, 12 -> 14)
Univers: 2 (1 pop, 19 -> 20)
This means that 2000 of the power increase came from pop.
Rival total population rose with 131000 over 6 pop, and rival worst increased from 51000 to 83000, but it remained the German team. This gives us the following pop changes:
[('4->5', 42), ('3->4', 27), ('3->4', 27), ('2->3', 15), ('2->3', 15), ('1->2', 5)]
For the Germans to reach 83000 from 51000 they need a growth to 4 and a growth to 2, leaving one growth to 5, one to 4, and 2 to 3.
CivPlayers: cities of size 5, 4, and 2; grows 4->5 or 2->3
CFC: cities of size 4, 3, 2, and 1; grows 3->4 and 2->3
Univers: unknown city sizes, grows 4->5 or 2->3
The neutral whip alternative falls now, since that leaves Univers with no cities of size 2 or 4 to grow, but the last whip alternative (number 3) expands to two options and the first one has only one option. Hopefully things will clear up soon.
Later in the turn, rival global power dropped with 2000, which is likely that WPC killed a German quechua. Increased war weariness to 3 for team WPC adds to this conjecture.
CivFr researched an ancient tech in 4t. I pencil in Archery right now, but this is very tentative.
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November 25th, 2012, 12:55
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Kjn, you might want to start tracking only the total pop of each civ, rather than trying to do it by city. We've probably reached the point of diminishing returns for tracking each city individually, and you're going to go insane trying to keep this up much longer. Knowing how many pop points each civ has is highly useful to us, and it's a heck of a lot easier to track.
We also should probably add in an extra space between each turn on the Google Docs spreadsheet; it's getting awfully crowded in the Score tracking. I would do it myself, but my Excel skills are sadly lacking, and one of you can surely do it much more neatly.
November 25th, 2012, 13:07
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(November 25th, 2012, 12:55)Sullla Wrote: Kjn, you might want to start tracking only the total pop of each civ, rather than trying to do it by city. We've probably reached the point of diminishing returns for tracking each city individually, and you're going to go insane trying to keep this up much longer. Knowing how many pop points each civ has is highly useful to us, and it's a heck of a lot easier to track.
Yeah, I've been thinking the same, but it gives some indication on how capable of whippings a civ is. Knowing the number of cities is also quite valuable.
Quote:We also should probably add in an extra space between each turn on the Google Docs spreadsheet; it's getting awfully crowded in the Score tracking. I would do it myself, but my Excel skills are sadly lacking, and one of you can surely do it much more neatly.
I've been thinking of putting a lot of the interturn stuff into the turn analysis sheet, and just focus on the gross changes in the score tracking sheet.
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November 25th, 2012, 13:56
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Your most recent demo screen isn't working in the spoiler tags.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
November 25th, 2012, 14:15
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Fixed. But it's the same that Sullla posted at the start of turn.
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November 25th, 2012, 15:33
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Turn will roll in the middle of the night here in Europe. Maybe someone in America can check how the Germans react (i.e. any attacks, WW changes, late turn demographics).
mh
November 25th, 2012, 15:42
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My impression is that it's WPC who is in the first half of the turn timer, so this is the first turn of the German reaction.
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November 25th, 2012, 16:04
(This post was last modified: November 25th, 2012, 16:05 by NobleHelium.)
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I like how after all the fuss with the turn split mod we don't even know who has which half of the turn.
November 25th, 2012, 16:16
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Well, WPC finished their turn around noon yesterday GMT and haven't logged in since, and the Germans haven't finished their turn yet. Pretty conclusive, IMO.
Or does the mod use logins? The Germans logged in once after the turn rolled (though they were logged in as the turn rolled, too), which would force WPC to log in second. But then the Germans would in effect have been forced to skip this turn - only the commands already entered would be executed.
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