Their warrior won't see ours, right?
Intersite Game - Turn Discussion Thread
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Yep, still waiting on German team to end their turn, so that we can make sure we win any movement race with that CivFanatics warrior. I haven't forgotten about this game. 3 hours left to go now. I'll be waiting in-game when the turn rolls if the Germans don't play.
JerryDemmings just logged in to the game - can you manage to connect to the game while he is logged in, Sullla?
(I ask because I have had trouble connecting to one of the WPC players, who has an incorrectly configured firewall/NAT.)
Turn 34 - 2640BC
The Germans ran the turn timer down to 11 minutes remaining, then ended turn. I immediately logged in after JerryDemmings (love that name!) left, ended our own turn, and played at the start of Turn 34. The clock shenanigans are strong in this game... Our worker/settler moves had to follow in this exact order: 1) Build road on the forest tile at the Mansa's Muse site. 2) Move settler E-NE along roads and settle the city. 3) Move the plains worker NE-E along the magical new city road and begin farming the corn. Not exactly twitch reflexes or anything, but still important to do correctly. I did not mess up, and our exposed workers proved to be fine. Everything went according to plan. We have successfully executed our minimal defense opening at this point without losing any more units or losing turns off our micro plan. In other news, our warrior is now in position to win any movement race on our capital if CivFanatics gets aggressive. We hold the first half of the turn timer if they would declare war, so we are safe against losing our capital. With an NAP already secured, they will log into the game, see that our warrior is already in place to beat them to Adventure One, and then turn around and walk away. I would estimate that with about 95% likelihood. If they didn't see that warrior, things would be a lot more dicey. Not sure I would trust them to adhere to a flimsy piece of paper if the capital was sitting there open to attack. Inside the capital. The deer tile was taken by Mansa's Muse, and we are working the grassland forest tile for micromanagement reasons. You're going to have to trust kjn and SevenSpirits on this one. Next turn we go over to the plains cottage, and then we'll be size 5 working both cottages. Our new second city working the deer tile. Here's a genuine question: do we want to build a granary or warrior here first? It's a fair question. Granary gets the city off to a faster start, another warrior lets us explore and gives us a bit more safety. We are swapping to a worker at size 2 in either case, I believe. Let's hear a little feedback on this. The capital will give us a third warrior, so the question is whether we want a fourth. Early turn Demographics. Because I founded the second city right at the start of the turn, it will be difficult to spot on CivStats, appearing exactly the same as a normal pop growth. CivFr did the same thing earlier. Elsewhere, Spanish Apolyton and CivFr both picked up techs this turn, and there were no population increases. CivFr almost certain got Bronze Working, and I'm not willing to try to guess Spanish Apolyton without running the numbers. I'm sure our C&D will sort it out quickly. Note that we are running 0% science this turn. We may also want to run it again next turn, which slows Bronze Working by 1t (T39 vs T40) but speeds up the subsequent Animal Husbandry tech by 1t (T43 vs T44). I am probably in favor of this myself, because it makes more sense to run min science now, before we hook up the gold resource, and then run max beakers post-gold mine.
I have no idea if we need to end turn or not, but I'll do it right now just in case. The only thing under discussion right now is the Mansa's Muse build, and we'll have at least 20 hours to discuss that. All units have moved.
This flurry of logins really makes it look like we're in contact with the German civ, which I find amusing on many levels. :D
my vote would be to start with a granary (using your pronunciation) - barbs won't enter our borders for quite a long time , right? Did someone do that calculation? We need only fear another hostile team approaching - and the likelihood that we couldn't diffuse the situation diplomatically seems low.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
I am actually in favour to put at least one turn production into a warrior now and then switch to granary. This way we will be able to emergency-whip him, right?
mh
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